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* Adds examine boxes. * lint * what kind of dreams did you dream? * unlimited * midgardsormr * sdsd * fixes --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
273 lines
11 KiB
Plaintext
273 lines
11 KiB
Plaintext
/obj/item/card/id/syndicate
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name = "agent card"
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assignment = "Agent"
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origin_tech = list(TECH_ILLEGAL = 3)
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iff_faction = IFF_SYNDICATE
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can_copy_access = TRUE
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access_copy_msg = "The microscanner activates as you pass it over the ID, copying its access."
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var/charge = 10000
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var/electronic_warfare = FALSE
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var/image/obfuscation_image
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var/mob/registered_user = null
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/obj/item/card/id/syndicate/New(mob/user as mob)
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..()
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access = GLOB.syndicate_access.Copy()
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START_PROCESSING(SSprocessing, src)
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/obj/item/card/id/syndicate/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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unset_registered_user(registered_user)
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return ..()
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/obj/item/card/id/syndicate/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
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. = ..()
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if(is_adjacent)
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if(user == registered_user)
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. += FONT_SMALL(SPAN_NOTICE("It is at [charge]/[initial(charge)] charge."))
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/obj/item/card/id/syndicate/process()
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if(electronic_warfare)
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charge = max(0, charge - 50)
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if(charge <= 0)
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if(ismob(loc))
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to_chat(loc, SPAN_WARNING("\The [src] runs out of power and deactivates."))
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electronic_warfare = FALSE
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check_obfuscation()
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else if(charge != initial(charge))
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charge = min(initial(charge), charge + 100)
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/obj/item/card/id/syndicate/prevent_tracking()
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return electronic_warfare
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/obj/item/card/id/syndicate/attack_self(mob/user as mob)
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// We use the fact that registered_name is not unset should the owner be vaporized, to ensure the id doesn't magically become unlocked.
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if(!registered_user && register_user(user))
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to_chat(user, "<span class='notice'>The microscanner marks you as its owner, preventing others from accessing its internals.</span>")
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if(registered_user == user)
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switch(alert("Would you like edit the ID, or show it?","Show or Edit?", "Edit","Show"))
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if("Edit")
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ui_interact(user)
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if("Show")
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..()
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else
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..()
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/obj/item/card/id/syndicate/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
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var/data[0]
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var/entries[0]
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entries[++entries.len] = list("name" = "Age", "value" = age)
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entries[++entries.len] = list("name" = "Appearance", "value" = "Set")
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entries[++entries.len] = list("name" = "Assignment", "value" = assignment)
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entries[++entries.len] = list("name" = "Blood Type", "value" = blood_type)
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entries[++entries.len] = list("name" = "DNA Hash", "value" = dna_hash)
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entries[++entries.len] = list("name" = "Fingerprint Hash", "value" = fingerprint_hash)
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entries[++entries.len] = list("name" = "Name", "value" = registered_name)
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entries[++entries.len] = list("name" = "Photo", "value" = "Update")
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entries[++entries.len] = list("name" = "Sex", "value" = sex)
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entries[++entries.len] = list("name" = "Citizenship", "value" = citizenship)
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entries[++entries.len] = list("name" = "Faction", "value" = employer_faction)
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entries[++entries.len] = list("name" = "Factory Reset", "value" = "Use With Care")
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data["electronic_warfare"] = electronic_warfare
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data["entries"] = entries
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
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if (!ui)
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ui = new(user, src, ui_key, "agent_id_card.tmpl", "Agent id", 600, 400)
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ui.set_initial_data(data)
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ui.open()
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/obj/item/card/id/syndicate/proc/register_user(var/mob/user)
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if(!istype(user) || user == registered_user)
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return FALSE
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unset_registered_user()
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registered_user = user
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user.set_id_info(src)
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GLOB.destroyed_event.register(user, src, PROC_REF(unset_registered_user))
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return TRUE
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/obj/item/card/id/syndicate/proc/unset_registered_user(var/mob/user)
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if(!registered_user || (user && user != registered_user))
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return
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GLOB.destroyed_event.unregister(registered_user, src)
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registered_user = null
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/obj/item/card/id/syndicate/CanUseTopic(mob/user)
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if(user != registered_user)
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return STATUS_CLOSE
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return ..()
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/obj/item/card/id/syndicate/throw_at()
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..()
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electronic_warfare = FALSE
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check_obfuscation()
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/obj/item/card/id/syndicate/dropped()
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..()
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electronic_warfare = FALSE
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check_obfuscation()
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/obj/item/card/id/syndicate/on_give()
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check_obfuscation()
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/obj/item/card/id/syndicate/update_icon()
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cut_overlays()
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if(electronic_warfare)
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var/mutable_appearance/electro_overlay = mutable_appearance(icon, "electronic_warfare")
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add_overlay(electro_overlay)
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/obj/item/card/id/syndicate/proc/check_obfuscation()
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if(electronic_warfare)
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if(ismob(loc))
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obfuscation_image = image("loc" = loc)
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obfuscation_image.override = TRUE
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SSai_obfuscation.add_obfuscation_image(obfuscation_image)
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else if(obfuscation_image)
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electronic_warfare = FALSE
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SSai_obfuscation.remove_obfuscation_image(obfuscation_image)
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QDEL_NULL(obfuscation_image)
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else
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if(obfuscation_image)
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SSai_obfuscation.remove_obfuscation_image(obfuscation_image)
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QDEL_NULL(obfuscation_image)
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update_icon()
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/obj/item/card/id/syndicate/Topic(href, href_list, var/datum/ui_state/state)
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if(..())
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return 1
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var/user = usr
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if(href_list["electronic_warfare"])
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electronic_warfare = text2num(href_list["electronic_warfare"])
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to_chat(user, SPAN_NOTICE("Electronic warfare [electronic_warfare ? "enabled" : "disabled"]."))
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check_obfuscation()
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else if(href_list["set"])
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switch(href_list["set"])
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if("Age")
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var/new_age = tgui_input_number(user, "What age would you like to put on this card?", "Agent Card Age", age, 1000, 0)
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if(!isnull(new_age) && CanUseTopic(user, state))
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if(new_age < 0)
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age = initial(age)
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else
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age = new_age
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to_chat(user, "<span class='notice'>Age has been set to '[age]'.</span>")
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. = 1
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if("Appearance")
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var/datum/card_state/choice = tgui_input_list(user, "Select the appearance for this card.", "Agent Card Appearance", id_card_states(), icon_state)
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if(choice && CanUseTopic(user, state))
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src.icon_state = choice.icon_state
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src.item_state = choice.item_state
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to_chat(usr, "<span class='notice'>Appearance changed to [choice].</span>")
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. = 1
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if("Assignment")
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var/new_job = tgui_input_text(user, "What assignment would you like to put on this card? Changing assignment will not grant or remove any access levels.", "Agent Card Assignment", assignment)
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if(!isnull(new_job) && CanUseTopic(user, state))
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src.assignment = new_job
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to_chat(user, "<span class='notice'>Occupation changed to '[new_job]'.</span>")
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update_name()
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. = 1
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if("Blood Type")
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var/default = blood_type
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if(default == initial(blood_type) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.b_type
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var/new_blood_type = sanitize(input(user,"What blood type would you like to be written on this card?","Agent Card Blood Type",default) as null|text)
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if(!isnull(new_blood_type) && CanUseTopic(user, state))
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src.blood_type = new_blood_type
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to_chat(user, "<span class='notice'>Blood type changed to '[new_blood_type]'.</span>")
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. = 1
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if("DNA Hash")
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var/default = dna_hash
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if(default == initial(dna_hash) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = H.dna.unique_enzymes
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var/new_dna_hash = sanitize(input(user,"What DNA hash would you like to be written on this card?","Agent Card DNA Hash",default) as null|text)
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if(!isnull(new_dna_hash) && CanUseTopic(user, state))
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src.dna_hash = new_dna_hash
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to_chat(user, "<span class='notice'>DNA hash changed to '[new_dna_hash]'.</span>")
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. = 1
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if("Fingerprint Hash")
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var/default = fingerprint_hash
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if(default == initial(fingerprint_hash) && ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.dna)
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default = md5(H.dna.uni_identity)
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var/new_fingerprint_hash = sanitize(input(user,"What fingerprint hash would you like to be written on this card?","Agent Card Fingerprint Hash",default) as null|text)
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if(!isnull(new_fingerprint_hash) && CanUseTopic(user, state))
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src.fingerprint_hash = new_fingerprint_hash
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to_chat(user, "<span class='notice'>Fingerprint hash changed to '[new_fingerprint_hash]'.</span>")
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. = 1
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if("Name")
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var/new_name = sanitizeName(input(user,"What name would you like to put on this card?","Agent Card Name", registered_name) as null|text)
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if(!isnull(new_name) && CanUseTopic(user, state))
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src.registered_name = new_name
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update_name()
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to_chat(user, "<span class='notice'>Name changed to '[new_name]'.</span>")
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. = 1
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if("Photo")
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set_id_photo(user)
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to_chat(user, "<span class='notice'>Photo changed.</span>")
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. = 1
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if("Sex")
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var/new_sex = sanitize(input(user,"What sex would you like to put on this card?","Agent Card Sex", sex) as null|text)
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if(!isnull(new_sex) && CanUseTopic(user, state))
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src.sex = new_sex
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to_chat(user, "<span class='notice'>Sex changed to '[new_sex]'.</span>")
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. = 1
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if("Citizenship")
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var/new_citizenship = sanitize(input(user,"Which citizenship would you like to put on this card?","Agent Card Citizenship", citizenship) as null|text)
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if(!isnull(new_citizenship) && CanUseTopic(user,state))
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src.citizenship = new_citizenship
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to_chat(user, SPAN_NOTICE("Citizenship changed to '[new_citizenship]'."))
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. = 1
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if("Faction")
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var/new_faction = sanitize(input(user,"Which faction would you like to put on this card?","Agent Card Faction", employer_faction) as null|text)
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if(!isnull(new_faction) && CanUseTopic(user,state))
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src.employer_faction = new_faction
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to_chat(user, SPAN_NOTICE("Faction changed to '[new_faction]'."))
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. = 1
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if("Factory Reset")
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if(alert("This will factory reset the card, including access and owner. Continue?", "Factory Reset", "No", "Yes") == "Yes" && CanUseTopic(user, state))
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age = initial(age)
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access = GLOB.syndicate_access.Copy()
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assignment = initial(assignment)
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blood_type = initial(blood_type)
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citizenship = initial(citizenship)
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dna_hash = initial(dna_hash)
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electronic_warfare = initial(electronic_warfare)
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fingerprint_hash = initial(fingerprint_hash)
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icon_state = initial(icon_state)
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name = initial(name)
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registered_name = initial(registered_name)
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unset_registered_user()
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sex = initial(sex)
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employer_faction = initial(employer_faction)
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to_chat(user, "<span class='notice'>All information has been deleted from \the [src].</span>")
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. = 1
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// Always update the UI, or buttons will spin indefinitely
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SSnanoui.update_uis(src)
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/var/global/list/id_card_states
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/proc/id_card_states()
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if(!id_card_states)
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id_card_states = list()
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for(var/path in typesof(/obj/item/card/id))
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var/obj/item/card/id/ID = path
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var/datum/card_state/CS = new()
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CS.icon_state = initial(ID.icon_state)
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CS.item_state = initial(ID.item_state)
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CS.name = initial(ID.name) + " - " + initial(ID.icon_state)
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id_card_states += CS
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sortTim(id_card_states, GLOBAL_PROC_REF(cmp_cardstate), FALSE)
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return id_card_states
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/datum/card_state
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var/name
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var/icon_state
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var/item_state
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