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* 3/4 Update : Chair and Table Loose ends and fixes * black carpet affair * damn you golden deep * Update code/modules/tables/flipping.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/tables/flipping.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * yes --------- Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
54 lines
1.5 KiB
Plaintext
54 lines
1.5 KiB
Plaintext
/obj/structure/table/rack
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name = "rack"
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desc = "Different from the Middle Ages version."
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icon = 'icons/obj/structure/tables/table.dmi'
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icon_state = "rack"
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build_amt = 1
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can_plate = 0
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can_reinforce = 0
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flipped = -1
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table_mat = DEFAULT_TABLE_MATERIAL
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/obj/structure/table/rack/New()
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..()
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verbs -= /obj/structure/table/verb/do_flip
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verbs -= /obj/structure/table/proc/do_put
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/obj/structure/table/rack/remove_material(obj/item/wrench/W, mob/user)
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src.dismantle(W, user)
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/obj/structure/table/rack/update_connections()
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return
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/obj/structure/table/rack/update_desc()
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return
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/obj/structure/table/rack/update_icon()
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return
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/obj/structure/table/rack/no_cargo
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no_cargo = TRUE
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/obj/structure/table/rack/clothing
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name = "clothing rack"
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desc = "A mighty rack, suitable for grabbing and pushing. It's quite mobile."
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icon = 'icons/obj/structure/urban/tailoring.dmi'
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icon_state = "clothes_rack"
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/obj/structure/table/rack/retail_shelf
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name = "retail shelves"
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desc = "A large, assorted shelf with many platforms for setting things upon."
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icon = 'icons/obj/structure/urban/infrastructure.dmi'
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icon_state = "shelf"
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/obj/structure/table/rack/cafe_table
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name = "round cafe table"
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desc = "A wood table with soft, rounded edges."
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icon = 'icons/obj/structure/urban/restaurant.dmi'
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icon_state = "cafe"
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table_mat = MATERIAL_WOOD
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/obj/structure/table/rack/holorack/dismantle(obj/item/wrench/W, mob/user)
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to_chat(user, SPAN_WARNING("You cannot dismantle \the [src]."))
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return
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