Files
Aurora.3/code/controllers/subsystems/plants.dm
hazelrat 4d5d2c340e Expands hydroponics temperature/light mechanics (#20890)
This is sorta bulky on the changes since it includes a lot of shuffled
documentation, so I'll try to thoroughly summarise here.

- Introduces 'preferential' temperature and light values to plants. This
means that, while a plant is _within_ 5K and 2 lumens of their ideal
heat and ideal light, they will grow faster than otherwise. In the
current implementation, the base growth is a 15% chance of age being
increased, plus another 15% if you're within preferential temps, and
another 5% if within preferential lumens for a maximum of 35%. This is
intended to incentivise engaging with temperature mechanics to grow
plants with unusual requirements.
- This is different to the existing tolerance values, which instead
check whether the plant is _outside_ of them - if they are, it damages
them. Tolerances cause the plant to die if they're too far from their
ideals, preferences cause the plant to grow faster if they're very close
to their ideals. The range of preferences should always be inside
tolerances.
- To work better with this, the ideals of a few kinds of plant have been
tweaked. Mushrooms, Adhomian plants, and molluscs will all **not** be in
their preferences at room temperature - they will need to be cooled,
which can currently be done in D1 hydroponics. A few warmer plants, such
as sugarcane, will need to be warmed up to reach their preferences.
- None of these will go outside of their tolerances at room temperature
- they won't die, they'll just grow slower.
- Most plants will be within all their preferences without any action by
the gardener.

There's also a few assorted QoL changes to hydrotrays, see the
changelog.

---------

Signed-off-by: hazelrat <83198434+hazelrat@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2025-07-12 18:21:31 +00:00

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SUBSYSTEM_DEF(plants)
name = "Seeds & Plants"
flags = 0 // Override parent's flags.
wait = 75
init_order = INIT_ORDER_SEEDS
priority = SS_PRIORITY_PLANTS
runlevels = RUNLEVELS_PLAYING
/// Stores generated fruit descs.
var/list/product_descs = list()
/// All seed data stored here.
var/list/seeds = list()
/// Gene obfuscation for delicious trial and error goodness.
var/list/gene_tag_masks = list()
/// Stores images of growth, fruits and seeds.
var/list/plant_icon_cache = list()
/// List of all harvested product sprites.
var/list/plant_sprites = list()
/// List of all growth sprites plus number of growth stages.
var/list/plant_product_sprites = list()
/// Stores list of masked genes rather than recreating it later
var/list/gene_masked_list = list()
/// Stores gene masked list as datums
var/list/plant_gene_datums = list()
var/list/processing = list()
var/list/current = list()
/datum/controller/subsystem/plants/stat_entry(msg)
msg = "P:[processing.len]"
return ..()
/datum/controller/subsystem/plants/Initialize(timeofday)
// Build the icon lists.
for(var/icostate in icon_states('icons/obj/hydroponics_growing.dmi'))
var/split = findtext(icostate,"-")
if(!split)
// invalid icon_state
continue
var/ikey = copytext(icostate,(split+1))
if(ikey == "dead")
// don't count dead icons
continue
ikey = text2num(ikey)
var/base = copytext(icostate,1,split)
if(!(plant_sprites[base]) || (plant_sprites[base]<ikey))
plant_sprites[base] = ikey
for(var/icostate in icon_states('icons/obj/hydroponics_products.dmi'))
var/split = findtext(icostate,"-")
if(split)
plant_product_sprites |= copytext(icostate,1,split)
// Populate the global seed datum list.
for(var/type in typesof(/datum/seed)-/datum/seed)
var/datum/seed/S = new type
seeds[S.name] = S
S.uid = "[seeds.len]"
S.roundstart = 1
//Might as well mask the gene types while we're at it.
var/list/gene_datums = GET_SINGLETON_TYPE_MAP(/singleton/plantgene)
var/list/used_masks = list()
var/list/plant_traits = ALL_GENES
while(plant_traits && plant_traits.len)
var/gene_tag = pick(plant_traits)
var/gene_mask = "[uppertext(num2hex(rand(0,255), 0))]"
while(gene_mask in used_masks)
gene_mask = "[uppertext(num2hex(rand(0,255), 0))]"
var/singleton/plantgene/G
for(var/D in gene_datums)
var/singleton/plantgene/P = gene_datums[D]
if(gene_tag == P.gene_tag)
G = P
gene_datums -=D
used_masks += gene_mask
plant_traits -= gene_tag
gene_tag_masks[gene_mask] = gene_tag
plant_gene_datums[gene_mask] = G
gene_masked_list += (list(list("tag" = gene_tag, "mask" = gene_mask)))
return SS_INIT_SUCCESS
/datum/controller/subsystem/plants/Recover()
if (istype(SSplants))
src.product_descs = SSplants.product_descs
src.seeds = SSplants.seeds
src.gene_tag_masks = SSplants.gene_tag_masks
src.plant_icon_cache = SSplants.plant_icon_cache
src.plant_sprites = SSplants.plant_sprites
src.plant_product_sprites = SSplants.plant_product_sprites
src.gene_masked_list = SSplants.gene_masked_list
src.plant_gene_datums = SSplants.plant_gene_datums
/datum/controller/subsystem/plants/fire(resumed = 0)
if (!resumed)
var/list/old = current // This should be empty, so might as well just reuse it.
current = processing
processing = old
var/list/queue = current
while (queue.len)
var/obj/effect/plant/P = queue[queue.len]
queue.len--
if (!QDELETED(P))
P.process()
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/plants/proc/add_plant(obj/effect/plant/plant)
processing[plant] = TRUE
/datum/controller/subsystem/plants/proc/remove_plant(obj/effect/plant/plant)
processing -= plant
/// Proc for creating a random seed type.
/datum/controller/subsystem/plants/proc/create_random_seed(var/survive_on_station)
var/datum/seed/seed = new()
seed.randomize()
seed.uid = seeds.len + 1
seed.name = "[seed.uid]"
seeds[seed.name] = seed
if(survive_on_station)
if(seed.consume_gasses)
seed.consume_gasses[GAS_PHORON] = null
seed.consume_gasses[GAS_CO2] = null
if(seed.chems && !isnull(seed.chems[/singleton/reagent/acid/polyacid]))
seed.chems[/singleton/reagent/acid/polyacid] = null // Eating through the hull will make these plants completely inviable, albeit very dangerous.
seed.chems -= null // Setting to null does not actually remove the entry, which is weird.
seed.set_trait(TRAIT_IDEAL_HEAT,293)
seed.set_trait(TRAIT_HEAT_TOLERANCE,20)
seed.set_trait(TRAIT_IDEAL_LIGHT,8)
seed.set_trait(TRAIT_LIGHT_TOLERANCE,5)
seed.set_trait(TRAIT_LOWKPA_TOLERANCE,25)
seed.set_trait(TRAIT_HIGHKPA_TOLERANCE,200)
return seed
/// Debug for testing seed genes.
/client/proc/show_plant_genes()
set category = "Debug"
set name = "Show Plant Genes"
set desc = "Prints the round's plant gene masks."
if(!holder) return
if(!SSplants || !SSplants.gene_tag_masks)
to_chat(usr, "Gene masks not set.")
return
for(var/mask in SSplants.gene_tag_masks)
to_chat(usr, "[mask]: [SSplants.gene_tag_masks[mask]]")