Files
Aurora.3/code/game/machinery/embedded_controller/airlock_program.dm
Fluffy 0f145d473e Some rework on the skin.dmf (#20494)
Removed the use of deprecated parameter icon-size.
Uniformed all clients to use fit to screen.
Fit to viewport is automatically attempted at login.
Statusbar is now hidden by default, giving more screen space.
Toggle fullscreen now works as expected, for even more screen space.

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: realmattatlas <liermattia@gmail.com>
2025-03-03 21:39:35 +00:00

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//Handles the control of airlocks
#define STATE_IDLE 0
#define STATE_PREPARE 1
#define STATE_DEPRESSURIZE 2
#define STATE_PRESSURIZE 3
#define TARGET_NONE 0
#define TARGET_INOPEN -1
#define TARGET_OUTOPEN -2
#define SENSOR_TOLERANCE 1
/datum/computer/file/embedded_program/airlock
var/tag_exterior_door
var/tag_interior_door
var/tag_airpump
var/tag_chamber_sensor
var/tag_exterior_sensor
var/tag_interior_sensor
var/tag_airlock_mech_sensor
var/tag_shuttle_mech_sensor
var/state = STATE_IDLE
var/target_state = TARGET_NONE
var/cycle_to_external_air = FALSE
var/tag_pump_out_external
var/tag_pump_out_internal
/datum/computer/file/embedded_program/airlock/New(var/obj/machinery/embedded_controller/M)
..(M)
memory["chamber_sensor_pressure"] = ONE_ATMOSPHERE
memory["external_sensor_pressure"] = 0 //assume vacuum for simple airlock controller
memory["internal_sensor_pressure"] = ONE_ATMOSPHERE
memory["exterior_status"] = list(state = "closed", lock = "locked") //assume closed and locked in case the doors dont report in
memory["interior_status"] = list(state = "closed", lock = "locked")
memory["pump_status"] = "unknown"
memory["target_pressure"] = ONE_ATMOSPHERE
memory["purge"] = 0
memory["secure"] = 0
if (istype(M, /obj/machinery/embedded_controller/radio/airlock)) //if our controller is an airlock controller than we can auto-init our tags
var/obj/machinery/embedded_controller/radio/airlock/controller = M
cycle_to_external_air = controller.cycle_to_external_air
if(cycle_to_external_air)
tag_pump_out_external = "[id_tag]_pump_out_external"
tag_pump_out_internal = "[id_tag]_pump_out_internal"
tag_exterior_door = controller.tag_exterior_door? controller.tag_exterior_door : "[id_tag]_outer"
tag_interior_door = controller.tag_interior_door? controller.tag_interior_door : "[id_tag]_inner"
tag_airpump = controller.tag_airpump? controller.tag_airpump : "[id_tag]_pump"
tag_chamber_sensor = controller.tag_chamber_sensor? controller.tag_chamber_sensor : "[id_tag]_sensor"
tag_exterior_sensor = controller.tag_exterior_sensor
tag_interior_sensor = controller.tag_interior_sensor
tag_airlock_mech_sensor = controller.tag_airlock_mech_sensor? controller.tag_airlock_mech_sensor : "[id_tag]_airlock_mech"
tag_shuttle_mech_sensor = controller.tag_shuttle_mech_sensor? controller.tag_shuttle_mech_sensor : "[id_tag]_shuttle_mech"
memory["secure"] = controller.tag_secure
addtimer(CALLBACK(src, PROC_REF(signalDoor), tag_exterior_door, "update"), 1 SECONDS)
addtimer(CALLBACK(src, PROC_REF(signalDoor), tag_interior_door, "update"), 1 SECONDS)
/datum/computer/file/embedded_program/airlock/receive_signal(datum/signal/signal, receive_method, receive_param)
var/receive_tag = signal.data["tag"]
if(!receive_tag) return
if(receive_tag==tag_chamber_sensor)
if(signal.data["pressure"])
memory["chamber_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_exterior_sensor)
memory["external_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_interior_sensor)
memory["internal_sensor_pressure"] = text2num(signal.data["pressure"])
else if(receive_tag==tag_exterior_door)
memory["exterior_status"]["state"] = signal.data["door_status"]
memory["exterior_status"]["lock"] = signal.data["lock_status"]
else if(receive_tag==tag_interior_door)
memory["interior_status"]["state"] = signal.data["door_status"]
memory["interior_status"]["lock"] = signal.data["lock_status"]
else if(receive_tag==tag_airpump || receive_tag==tag_pump_out_internal)
if(signal.data["power"])
memory["pump_status"] = signal.data["direction"]
else
memory["pump_status"] = "off"
else if(receive_tag==id_tag)
if(istype(master, /obj/machinery/embedded_controller/radio/airlock/access_controller))
switch(signal.data["command"])
if("cycle_exterior")
receive_user_command("cycle_ext_door")
if("cycle_interior")
receive_user_command("cycle_int_door")
if("cycle")
if(memory["interior_status"]["state"] == "open") //handle backwards compatibility
receive_user_command("cycle_ext")
else
receive_user_command("cycle_int")
else
switch(signal.data["command"])
if("cycle_exterior")
receive_user_command("cycle_ext")
if("cycle_interior")
receive_user_command("cycle_int")
if("cycle")
if(memory["interior_status"]["state"] == "open") //handle backwards compatibility
receive_user_command("cycle_ext")
else
receive_user_command("cycle_int")
/datum/computer/file/embedded_program/airlock/receive_user_command(command)
var/shutdown_pump = 0
switch(command)
if("cycle_ext")
//If airlock is already cycled in this direction, just toggle the doors.
if(!memory["purge"] && IsInRange(memory["external_sensor_pressure"], memory["chamber_sensor_pressure"] - SENSOR_TOLERANCE, memory["chamber_sensor_pressure"] + SENSOR_TOLERANCE))
toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "toggle")
//only respond to these commands if the airlock isn't already doing something
//prevents the controller from getting confused and doing strange things
else if(state == target_state)
begin_cycle_out()
if("cycle_int")
if(!memory["purge"] && IsInRange(memory["internal_sensor_pressure"], memory["chamber_sensor_pressure"] - SENSOR_TOLERANCE, memory["chamber_sensor_pressure"] + SENSOR_TOLERANCE))
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "toggle")
else if(state == target_state)
begin_cycle_in()
if("cycle_ext_door")
cycleDoors(TARGET_OUTOPEN)
if("cycle_int_door")
cycleDoors(TARGET_INOPEN)
if("abort")
stop_cycling()
if("force_ext")
toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "toggle")
if("force_int")
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "toggle")
if("purge")
memory["purge"] = !memory["purge"]
if(memory["purge"])
close_doors()
state = STATE_PREPARE
target_state = TARGET_NONE
if("secure")
memory["secure"] = !memory["secure"]
if(memory["secure"])
signalDoor(tag_interior_door, "lock")
signalDoor(tag_exterior_door, "lock")
else
signalDoor(tag_interior_door, "unlock")
signalDoor(tag_exterior_door, "unlock")
if(shutdown_pump)
signalPump(tag_airpump, 0) //send a signal to stop pressurizing
if(cycle_to_external_air)
signalPump(tag_pump_out_internal, 0)
signalPump(tag_pump_out_external, 0)
/datum/computer/file/embedded_program/airlock/process()
if(!state) //Idle
if(target_state)
switch(target_state)
if(TARGET_INOPEN)
memory["target_pressure"] = memory["internal_sensor_pressure"]
if(TARGET_OUTOPEN)
memory["target_pressure"] = memory["external_sensor_pressure"]
//lock down the airlock before activating pumps
close_doors()
state = STATE_PREPARE
else
//make sure to return to a sane idle state
if(memory["pump_status"] != "off") //send a signal to stop pumping
signalPump(tag_airpump, 0)
if(cycle_to_external_air)
signalPump(tag_pump_out_internal, 0)
signalPump(tag_pump_out_external, 0)
if ((state == STATE_PRESSURIZE || state == STATE_DEPRESSURIZE) && !check_doors_secured())
//the airlock will not allow itself to continue to cycle when any of the doors are forced open.
stop_cycling()
switch(state)
if(STATE_PREPARE)
if(check_doors_secured())
var/chamber_pressure = memory["chamber_sensor_pressure"]
var/target_pressure = memory["target_pressure"]
if(memory["purge"])
//purge apparently means clearing the airlock chamber to vacuum (then refilling, handled later)
target_pressure = 0
state = STATE_DEPRESSURIZE
if(!cycle_to_external_air || target_state == TARGET_OUTOPEN) // if going outside, pump internal air into air tank
signalPump(tag_airpump, 1, 0, target_pressure) //send a signal to start depressurizing
else
signalPump(tag_pump_out_internal, 1, 0, target_pressure) // if going inside, pump external air out of the airlock
signalPump(tag_pump_out_external, 1, 1, 1000) // make sure the air is actually going outside
else if(chamber_pressure <= target_pressure)
state = STATE_PRESSURIZE
if(!cycle_to_external_air || target_state == TARGET_INOPEN) // if going inside, pump air into airlock
signalPump(tag_airpump, 1, 1, target_pressure) //send a signal to start pressurizing
else
signalPump(tag_pump_out_internal, 1, 1, target_pressure) // if going outside, fill airlock with external air
signalPump(tag_pump_out_external, 1, 0, 0)
else if(chamber_pressure > target_pressure)
if(!cycle_to_external_air)
state = STATE_DEPRESSURIZE
signalPump(tag_airpump, 1, 0, target_pressure) //send a signal to start depressurizing
else
memory["purge"] = 1 // should always purge first if using external air, chamber pressure should never be higher than target pressure here
memory["target_pressure"] = target_pressure
if(STATE_PRESSURIZE)
if(memory["chamber_sensor_pressure"] >= memory["target_pressure"] - SENSOR_TOLERANCE)
//not done until the pump has reported that it's off
if(memory["pump_status"] != "off")
signalPump(tag_airpump, 0)
if(cycle_to_external_air)
signalPump(tag_pump_out_internal, 0)
signalPump(tag_pump_out_external, 0)
else
cycleDoors(target_state)
state = STATE_IDLE
target_state = TARGET_NONE
if(STATE_DEPRESSURIZE)
if(memory["chamber_sensor_pressure"] <= memory["target_pressure"] + SENSOR_TOLERANCE)
if(memory["pump_status"] != "off")
signalPump(tag_airpump, 0)
if(cycle_to_external_air)
signalPump(tag_pump_out_internal, 0)
signalPump(tag_pump_out_external, 0)
else
if(memory["purge"])
memory["purge"] = 0
memory["target_pressure"] = (target_state == TARGET_INOPEN ? memory["internal_sensor_pressure"] : memory["external_sensor_pressure"])
if (memory["target_pressure"] > SENSOR_TOLERANCE)
state = STATE_PREPARE
else
cycleDoors(target_state)
state = STATE_IDLE
target_state = TARGET_NONE
memory["processing"] = (state != target_state)
return 1
//these are here so that other types don't have to make so many assumptions about our implementation
/datum/computer/file/embedded_program/airlock/proc/begin_cycle_in()
state = STATE_IDLE
target_state = TARGET_INOPEN
memory["purge"] = cycle_to_external_air
/datum/computer/file/embedded_program/airlock/proc/begin_dock_cycle()
state = STATE_IDLE
target_state = TARGET_INOPEN
/datum/computer/file/embedded_program/airlock/proc/begin_cycle_out()
state = STATE_IDLE
target_state = TARGET_OUTOPEN
memory["purge"] = cycle_to_external_air
/datum/computer/file/embedded_program/airlock/proc/close_doors()
toggleDoor(memory["interior_status"], tag_interior_door, 1, "close")
toggleDoor(memory["exterior_status"], tag_exterior_door, 1, "close")
/datum/computer/file/embedded_program/airlock/proc/stop_cycling()
state = STATE_IDLE
target_state = TARGET_NONE
/datum/computer/file/embedded_program/airlock/proc/done_cycling()
return (state == STATE_IDLE && target_state == TARGET_NONE)
//are the doors closed and locked?
/datum/computer/file/embedded_program/airlock/proc/check_exterior_door_secured()
return (memory["exterior_status"]["state"] == "closed" && memory["exterior_status"]["lock"] == "locked")
/datum/computer/file/embedded_program/airlock/proc/check_interior_door_secured()
return (memory["interior_status"]["state"] == "closed" && memory["interior_status"]["lock"] == "locked")
/datum/computer/file/embedded_program/airlock/proc/check_doors_secured()
var/ext_closed = check_exterior_door_secured()
var/int_closed = check_interior_door_secured()
return (ext_closed && int_closed)
/datum/computer/file/embedded_program/airlock/proc/signalDoor(tag, command)
var/datum/signal/signal = new
signal.data["tag"] = tag
signal.data["command"] = command
post_signal(signal, RADIO_AIRLOCK)
/datum/computer/file/embedded_program/airlock/proc/signalPump(tag, power, direction, pressure)
var/datum/signal/signal = new
signal.data = list(
"tag" = tag,
"sigtype" = "command",
"power" = power,
"direction" = direction,
"set_external_pressure" = pressure
)
post_signal(signal)
//this is called to set the appropriate door state at the end of a cycling process, or for the exterior buttons
/datum/computer/file/embedded_program/airlock/proc/cycleDoors(var/target)
switch(target)
if(TARGET_OUTOPEN)
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "close")
toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "open")
if(TARGET_INOPEN)
toggleDoor(memory["exterior_status"], tag_exterior_door, memory["secure"], "close")
toggleDoor(memory["interior_status"], tag_interior_door, memory["secure"], "open")
if(TARGET_NONE)
var/command = "unlock"
if(memory["secure"])
command = "lock"
signalDoor(tag_exterior_door, command)
signalDoor(tag_interior_door, command)
/datum/computer/file/embedded_program/airlock/proc/signal_mech_sensor(var/command, var/sensor)
var/datum/signal/signal = new
signal.data["tag"] = sensor
signal.data["command"] = command
post_signal(signal)
/datum/computer/file/embedded_program/airlock/proc/enable_mech_regulation()
signal_mech_sensor("enable", tag_shuttle_mech_sensor)
signal_mech_sensor("enable", tag_airlock_mech_sensor)
/datum/computer/file/embedded_program/airlock/proc/disable_mech_regulation()
signal_mech_sensor("disable", tag_shuttle_mech_sensor)
signal_mech_sensor("disable", tag_airlock_mech_sensor)
/*----------------------------------------------------------
toggleDoor()
Sends a radio command to a door to either open or close. If
the command is 'toggle' the door will be sent a command that
reverses it's current state.
Can also toggle whether the door bolts are locked or not,
depending on the state of the 'secure' flag.
Only sends a command if it is needed, i.e. if the door is
already open, passing an open command to this proc will not
send an additional command to open the door again.
----------------------------------------------------------*/
/datum/computer/file/embedded_program/airlock/proc/toggleDoor(var/list/doorStatus, var/doorTag, var/secure, var/command)
var/doorCommand = null
if(command == "toggle")
if(doorStatus["state"] == "open")
command = "close"
else if(doorStatus["state"] == "closed")
command = "open"
switch(command)
if("close")
if(secure)
if(doorStatus["state"] == "open")
doorCommand = "secure_close"
else if(doorStatus["lock"] == "unlocked")
doorCommand = "lock"
else
if(doorStatus["state"] == "open")
if(doorStatus["lock"] == "locked")
signalDoor(doorTag, "unlock")
doorCommand = "close"
else if(doorStatus["lock"] == "locked")
doorCommand = "unlock"
if("open")
if(secure)
if(doorStatus["state"] == "closed")
doorCommand = "secure_open"
else if(doorStatus["lock"] == "unlocked")
doorCommand = "lock"
else
if(doorStatus["state"] == "closed")
if(doorStatus["lock"] == "locked")
signalDoor(doorTag,"unlock")
doorCommand = "open"
else if(doorStatus["lock"] == "locked")
doorCommand = "unlock"
if(doorCommand)
signalDoor(doorTag, doorCommand)
#undef STATE_IDLE
#undef STATE_DEPRESSURIZE
#undef STATE_PRESSURIZE
#undef TARGET_NONE
#undef TARGET_INOPEN
#undef TARGET_OUTOPEN
#undef SENSOR_TOLERANCE