Files
Aurora.3/code/game/objects/effects/decals/urban.dm
T
f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00

75 lines
1.7 KiB
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/obj/effect/decal/curb
icon = 'icons/obj/structure/urban/road_edges.dmi'
icon_state = "curb"
layer = 2
mouse_opacity = 0
/obj/effect/decal/curb/corner
icon_state = "curb_corner"
/obj/effect/decal/road_marking
icon = 'icons/obj/decals/street/road_markings.dmi'
icon_state = "line"
layer = 2
mouse_opacity = 0
/obj/effect/decal/road_marking/thin
icon_state = "line_thin"
/obj/effect/decal/road_marking/center
icon_state = "center-line"
/obj/effect/decal/road_marking/no_pass
icon_state = "no_pass"
/obj/effect/decal/road_marking/no_park
icon_state = "no_park"
/obj/effect/decal/road_marking/crosswalk
icon_state = "pedestrian"
/obj/effect/decal/road_marking/turn_right
icon_state = "turn_right"
/obj/effect/decal/road_marking/turn_left
icon_state = "turn_left"
/obj/effect/decal/road_marking/fork
icon_state = "fork"
/obj/effect/decal/road_marking/reflector
icon_state = "reflector"
/obj/effect/decal/road_marking/incline
icon_state = "incline_line"
layer = 2.03
/obj/effect/decal/road_marking/incline/center
icon_state = "incline_center-line"
/obj/effect/decal/exterior_stairs
icon = 'icons/obj/structure/urban/ledges.dmi'
icon_state = "stairs-single"
layer = 2
/obj/effect/decal/exterior_stairs/center
icon_state = "stairs-center"
/obj/effect/decal/exterior_stairs/left
icon_state = "stairs-left"
/obj/effect/decal/exterior_stairs/right
icon_state = "stairs-right"
/obj/effect/decal/exterior_stairs/half
icon_state = "half-stairs-single"
/obj/effect/decal/exterior_stairs/half/center
icon_state = "half-stairs-center"
/obj/effect/decal/exterior_stairs/half/left
icon_state = "half-stairs-left"
/obj/effect/decal/exterior_stairs/half/right
icon_state = "half-stairs-right"