mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-29 10:41:34 +00:00
Refactored hitby to be in line with TG's version. Refactored item weight defines to a more clear naming scheme, also in line with TG's version. Refactored how the movement bumps are handled, ported signals to handle them, in preparation for the movement update. Fixed disposal hit bouncing the hitting atom on the wall. Items do not push other items anymore if they are tiny.
127 lines
4.3 KiB
Plaintext
127 lines
4.3 KiB
Plaintext
/obj/item/device/assembly/mousetrap
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name = "mousetrap"
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desc = "A handy little spring-loaded trap for catching pesty rodents."
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_janitor.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_janitor.dmi',
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)
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icon_state = "mousetrap"
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drop_sound = 'sound/items/drop/component.ogg'
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pickup_sound = 'sound/items/pickup/component.ogg'
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surgerysound = 'sound/items/surgery/fixovein.ogg'
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origin_tech = list(TECH_COMBAT = 1)
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matter = list(DEFAULT_WALL_MATERIAL = 100)
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var/armed = FALSE
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/obj/item/device/assembly/mousetrap/get_examine_text(mob/user, distance, is_adjacent, infix, suffix)
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. = ..()
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if(armed)
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. += "It looks like it's armed."
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/obj/item/device/assembly/mousetrap/update_icon()
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icon_state = armed ? "mousetraparmed" : "mousetrap"
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if(holder)
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holder.update_icon()
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/obj/item/device/assembly/mousetrap/proc/triggered(var/mob/living/target, var/type = "feet")
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if(!armed || !istype(target))
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return
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var/types = target.find_type()
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if(israt(target))
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var/mob/living/simple_animal/rat/M = target
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audible_message(SPAN_DANGER("SPLAT!"))
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M.splat()
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else
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var/zone = BP_CHEST
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if(ishuman(target) && target.mob_size)
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var/mob/living/carbon/human/H = target
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switch(type)
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if("feet")
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zone = pick(BP_L_FOOT, BP_R_FOOT)
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if(!H.shoes)
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H.apply_effect(400 / (target.mob_size * (target.mob_size * 0.25)), DAMAGE_PAIN)//Halloss instead of instant knockdown
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//Mainly for the benefit of giant monsters like vaurca breeders
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if(BP_L_HAND, BP_R_HAND)
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zone = type
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if(!H.gloves)
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H.apply_effect(250 / (target.mob_size * (target.mob_size * 0.25)), DAMAGE_PAIN)
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if(!(types & TYPE_SYNTHETIC))
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target.apply_damage(rand(6 , 14), DAMAGE_PAIN, def_zone = zone, used_weapon = src)
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target.apply_damage(rand(1 , 3), DAMAGE_BRUTE, def_zone = zone, used_weapon = src)
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playsound(target.loc, 'sound/effects/snap.ogg', 50, 1)
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layer = MOB_LAYER - 0.2
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armed = FALSE
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update_icon()
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pulse(FALSE)
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/obj/item/device/assembly/mousetrap/attack_self(mob/living/user)
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if(!armed)
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to_chat(user, SPAN_NOTICE("You arm \the [src]."))
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else
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if(clumsy_check(user))
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return
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to_chat(user, SPAN_NOTICE("You disarm \the [src]."))
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armed = !armed
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update_icon()
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playsound(user.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -3)
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/obj/item/device/assembly/mousetrap/attack_hand(mob/living/user)
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if(armed && clumsy_check(user))
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return
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return ..()
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/obj/item/device/assembly/mousetrap/proc/clumsy_check(var/mob/living/user)
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if((user.is_clumsy() || (user.mutations & DUMB)) && prob(50))
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var/which_hand = BP_L_HAND
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if(!user.hand)
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which_hand = BP_R_HAND
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triggered(user, which_hand)
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user.visible_message(SPAN_WARNING("[user] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
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return TRUE
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return FALSE
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/obj/item/device/assembly/mousetrap/on_entered(datum/source, atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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if(armed)
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if(israt(arrived))
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triggered(arrived)
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else if(ishuman(arrived))
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var/mob/living/carbon/human/H = arrived
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if(!(H.shoes?.item_flags & ITEM_FLAG_LIGHT_STEP))
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triggered(H)
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H.visible_message(SPAN_WARNING("\The [H] accidentally steps on \the [src]."), SPAN_WARNING("You accidentally step on \the [src]."))
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else if(isliving(arrived))
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var/mob/living/L = arrived
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triggered(L)
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L.visible_message(SPAN_WARNING("\The [L] accidentally steps on \the [src]."), SPAN_WARNING("You accidentally step on \the [src]."))
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/obj/item/device/assembly/mousetrap/on_found(mob/finder)
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if(armed)
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finder.visible_message(SPAN_WARNING("[finder] accidentally sets off \the [src]!"), SPAN_WARNING("You accidentally trigger \the [src]!"))
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triggered(finder, finder.hand ? BP_L_HAND : BP_R_HAND)
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return TRUE
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return FALSE
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/obj/item/device/assembly/mousetrap/hitby(atom/movable/hitting_atom, skipcatch, hitpush, blocked, datum/thrownthing/throwingdatum)
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if(!armed)
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return ..()
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visible_message(SPAN_WARNING("\The [src] is triggered by \the [hitting_atom]."))
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triggered(null)
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/obj/item/device/assembly/mousetrap/armed
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icon_state = "mousetraparmed"
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armed = TRUE
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/obj/item/device/assembly/mousetrap/verb/hide_under()
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set src in oview(1)
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set name = "Hide"
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set category = "Object"
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if(usr.stat)
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return
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layer = TURF_LAYER + 0.2
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to_chat(usr, SPAN_NOTICE("You hide \the [src]."))
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