mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-28 02:02:04 +00:00
254 lines
5.8 KiB
Plaintext
254 lines
5.8 KiB
Plaintext
/obj/machinery/gateway
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name = "gateway"
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desc = "A mysterious gateway built by unknown hands, it allows for faster than light travel to far-flung locations."
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icon = 'icons/obj/machinery/gateway.dmi'
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icon_state = "off"
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density = 1
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anchored = 1
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var/active = 0
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/obj/machinery/gateway/Initialize()
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. = ..()
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update_icon()
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if(dir == 2)
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density = 0
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/obj/machinery/gateway/update_icon()
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if(active)
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icon_state = "on"
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return
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icon_state = "off"
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//this is da important part wot makes things go
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/obj/machinery/gateway/centerstation
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density = 1
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icon_state = "offcenter"
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//warping vars
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var/list/linked_gateways = list()
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var/ready = 0 //have we got all the parts for a gateway?
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var/wait = 0 //this just grabs world.time at world start
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var/obj/machinery/gateway/centeraway/awaygate = null
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/obj/machinery/gateway/centerstation/Initialize()
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. = ..()
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update_icon()
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wait = world.time + GLOB.config.gateway_delay //+ thirty minutes default
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awaygate = locate(/obj/machinery/gateway/centeraway)
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/obj/machinery/gateway/centerstation/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centerstation/process()
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if(stat & (NOPOWER))
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if(active) toggleoff()
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return
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if(active)
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use_power_oneoff(5000)
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/obj/machinery/gateway/centerstation/proc/detect()
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linked_gateways = list() //clear the list
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var/turf/T = loc
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for(var/i in GLOB.alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked_gateways.Add(G)
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continue
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//this is only done if we fail to find a part
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ready = 0
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toggleoff()
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break
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if(linked_gateways.len == 8)
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ready = 1
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/obj/machinery/gateway/centerstation/proc/toggleon(mob/user as mob)
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if(!ready) return
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if(linked_gateways.len != 8) return
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if(!powered()) return
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if(!awaygate)
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to_chat(user, SPAN_NOTICE("Error: No destination found."))
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return
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if(world.time < wait)
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to_chat(user, SPAN_NOTICE("Error: Warpspace triangulation in progress. Estimated time to completion: [round(((wait - world.time) / 10) / 60)] minutes."))
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return
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for(var/obj/machinery/gateway/G in linked_gateways)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/centerstation/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked_gateways)
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G.active = 0
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G.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/centerstation/attack_hand(mob/user as mob)
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if(!ready)
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detect()
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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//okay, here's the good teleporting stuff
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/obj/machinery/gateway/centerstation/CollidedWith(atom/bumped_atom)
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. = ..()
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if(!ready || !active || !awaygate)
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return
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if(!ismovable(bumped_atom))
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return
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var/atom/movable/AM = bumped_atom
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if(awaygate.calibrated)
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AM.forceMove(get_step(awaygate.loc, SOUTH))
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AM.set_dir(SOUTH)
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return
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else
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var/obj/effect/landmark/dest = pick(GLOB.awaydestinations)
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if(dest)
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AM.forceMove(dest.loc)
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AM.set_dir(SOUTH)
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use_power_oneoff(5000)
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return
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/obj/machinery/gateway/centerstation/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.ismultitool())
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to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
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return
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/////////////////////////////////////Away////////////////////////
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/obj/machinery/gateway/centeraway
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density = 1
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icon_state = "offcenter"
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use_power = POWER_USE_OFF
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var/calibrated = 1
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var/list/linked_gateways = list() //a list of the connected gateway chunks
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var/ready = 0
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var/obj/machinery/gateway/centeraway/stationgate = null
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/obj/machinery/gateway/centeraway/Initialize()
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. = ..()
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update_icon()
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stationgate = locate(/obj/machinery/gateway/centerstation)
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/obj/machinery/gateway/centeraway/update_icon()
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if(active)
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icon_state = "oncenter"
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return
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icon_state = "offcenter"
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/obj/machinery/gateway/centeraway/proc/detect()
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linked_gateways = list() //clear the list
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var/turf/T = loc
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for(var/i in GLOB.alldirs)
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T = get_step(loc, i)
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var/obj/machinery/gateway/G = locate(/obj/machinery/gateway) in T
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if(G)
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linked_gateways.Add(G)
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continue
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//this is only done if we fail to find a part
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ready = 0
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toggleoff()
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break
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if(linked_gateways.len == 8)
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ready = 1
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/obj/machinery/gateway/centeraway/proc/toggleon(mob/user as mob)
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if(!ready) return
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if(linked_gateways.len != 8) return
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if(!stationgate)
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to_chat(user, SPAN_NOTICE("Error: No destination found."))
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return
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for(var/obj/machinery/gateway/G in linked_gateways)
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G.active = 1
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G.update_icon()
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active = 1
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update_icon()
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/obj/machinery/gateway/centeraway/proc/toggleoff()
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for(var/obj/machinery/gateway/G in linked_gateways)
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G.active = 0
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G.update_icon()
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active = 0
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update_icon()
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/obj/machinery/gateway/centeraway/attack_hand(mob/user as mob)
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if(!ready)
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detect()
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return
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if(!active)
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toggleon(user)
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return
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toggleoff()
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/obj/machinery/gateway/centeraway/CollidedWith(atom/bumped_atom)
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. = ..()
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if(!ready || !active)
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return
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if(!ismovable(bumped_atom))
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return
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var/atom/movable/AM = bumped_atom
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if(iscarbon(AM))
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for(var/obj/item/implant/exile/E in AM)//Checking that there is an exile implant in the contents
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if(E.imp_in == AM)//Checking that it's actually implanted vs just in their pocket
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to_chat(AM, "\black The station gate has detected your exile implant and is blocking your entry.")
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return
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AM.forceMove(get_step(stationgate.loc, SOUTH))
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AM.set_dir(SOUTH)
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/obj/machinery/gateway/centeraway/attackby(obj/item/attacking_item, mob/user)
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if(attacking_item.ismultitool())
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if(calibrated)
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to_chat(user, "\black The gate is already calibrated, there is no work for you to do here.")
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return
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else
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to_chat(user, SPAN_NOTICE("<b>Recalibration successful!</b>: \black This gate's systems have been fine tuned. Travel to this gate will now be on target."))
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calibrated = 1
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return
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