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Aurora.3/code/modules/client/preference_setup/loadout/items/wrists.dm

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/datum/gear/wrists
display_name = "bracelet"
path = /obj/item/clothing/wrists/bracelet
cost = 1
slot = slot_wrists
sort_category = "Wristwear"
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/wrists/New()
..()
gear_tweaks += list(GLOB.gear_tweak_wrist_layer)
/datum/gear/wrists/beaded
display_name = "beaded bracelet"
path = /obj/item/clothing/wrists/beaded
/datum/gear/wrists/slap
display_name = "slap bracelet"
path = /obj/item/clothing/wrists/slap
/datum/gear/wrists/watch
display_name = "watch selection"
description = "A selection of watches."
path = /obj/item/clothing/wrists/watch
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
/datum/gear/wrists/watch/New()
..()
var/list/watchtype = list()
watchtype["watch"] = /obj/item/clothing/wrists/watch
watchtype["silver watch"] = /obj/item/clothing/wrists/watch/silver
watchtype["gold watch"] = /obj/item/clothing/wrists/watch/gold
watchtype["holo watch"] = /obj/item/clothing/wrists/watch/holo
watchtype["leather watch"] = /obj/item/clothing/wrists/watch/leather
watchtype["spy watch"] = /obj/item/clothing/wrists/watch/spy
watchtype["pocketwatch"] = /obj/item/clothing/wrists/watch/pocketwatch
gear_tweaks += new /datum/gear_tweak/path(watchtype)
/*
Wristwear Layer Adjustment
*/
#define WRISTS_UNDER "Under Uniform"
#define WRISTS_OVER_UNIFORM "Over Uniform"
#define WRISTS_OVER_SUIT "Over Suit"
GLOBAL_DATUM_INIT(gear_tweak_wrist_layer, /datum/gear_tweak/wrist_layer, new())
/datum/gear_tweak/wrist_layer
var/list/options = list(WRISTS_UNDER = UNDER_UNIFORM_LAYER_WR, WRISTS_OVER_UNIFORM = ABOVE_UNIFORM_LAYER_WR, WRISTS_OVER_SUIT = ABOVE_SUIT_LAYER_WR)
/datum/gear_tweak/wrist_layer/get_contents(var/metadata)
return "Wrist Layer: [metadata]"
/datum/gear_tweak/wrist_layer/get_default()
return WRISTS_OVER_SUIT
/datum/gear_tweak/wrist_layer/get_metadata(var/user, var/metadata, var/gear_path)
var/input = tgui_input_list(user, "Choose in which layer you want your wristwear to spawn in.", "Wristwear Layer", options, metadata)
if(!input)
input = metadata
return input
/datum/gear_tweak/wrist_layer/tweak_item(var/obj/item/clothing/wrists/wrists, var/metadata, var/title, var/gear_path)
if(!istype(wrists))
return
wrists.mob_wear_layer = options[metadata]
#undef WRISTS_UNDER
#undef WRISTS_OVER_UNIFORM
#undef WRISTS_OVER_SUIT