Files
Aurora.3/code/modules/heavy_vehicle/_mech_setup.dm
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00

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var/global/image/default_hardpoint_background
var/global/image/hardpoint_error_icon
var/global/image/hardpoint_bar_empty
GLOBAL_LIST_EMPTY(hardpoint_bar_cache)
GLOBAL_LIST_EMPTY(mecha_damage_overlay_cache)
#define HARDPOINT_BACK "back"
#define HARDPOINT_LEFT_HAND "left hand"
#define HARDPOINT_RIGHT_HAND "right hand"
#define HARDPOINT_LEFT_SHOULDER "left shoulder"
#define HARDPOINT_RIGHT_SHOULDER "right shoulder"
#define HARDPOINT_HEAD "head"
// No software required: taser. light, radio.
#define MECH_SOFTWARE_UTILITY "utility equipment" // Plasma torch, clamp, drill.
#define MECH_SOFTWARE_MEDICAL "medical support systems" // Sleeper.
#define MECH_SOFTWARE_WEAPONS "exosuit weapon systems" // Combat equipment
#define MECH_SOFTWARE_CULT "daemon systems" // Souljavelin, Doomblade
#define MECH_SOFTWARE_ENGINEERING "advanced engineering systems" // RCD.
// EMP damage points before various effects occur.
#define EMP_GUI_DISRUPT 5 // 1 ion rifle shot == 8.
#define EMP_MOVE_DISRUPT 10 // 2 shots.
#define EMP_ATTACK_DISRUPT 20 // 3 shots.
//About components
#define MECH_COMPONENT_DAMAGE_UNDAMAGED 1
#define MECH_COMPONENT_DAMAGE_DAMAGED 2
#define MECH_COMPONENT_DAMAGE_DAMAGED_BAD 3
#define MECH_COMPONENT_DAMAGE_DAMAGED_TOTAL 4
//Construction
#define FRAME_REINFORCED 1
#define FRAME_REINFORCED_SECURE 2
#define FRAME_REINFORCED_WELDED 3
#define FRAME_WIRED 1
#define FRAME_WIRED_ADJUSTED 2
//POWER!
#define MECH_POWER_OFF 0
#define MECH_POWER_TRANSITION 1
#define MECH_POWER_ON 2