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* Fixed aim intent triggering clicking messages if someone moves (despite being allowed to move) when you're not on harm intent. Fixes https://github.com/Aurorastation/Aurora.3/issues/19242
54 lines
1.3 KiB
Plaintext
54 lines
1.3 KiB
Plaintext
//as core click code exists at the mob level
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/mob/proc/trigger_aiming(trigger_type)
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return
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/mob/living/trigger_aiming(trigger_type)
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for(var/obj/aiming_overlay/AO as anything in aimed_at_by)
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if(AO.aiming_at == src)
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AO.update_aiming()
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if(AO.aiming_at == src)
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AO.trigger(trigger_type)
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AO.update_aiming_deferred()
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/mob/living/proc/aim_at(atom/target, obj/item/with)
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if(!ismob(target) || !istype(with) || incapacitated())
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return FALSE
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if(!aiming)
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aiming = new(src)
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face_atom(target)
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aiming.aim_at(target, with)
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return TRUE
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/obj/aiming_overlay/proc/trigger(var/perm)
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if(!owner || !aiming_with || !aiming_at || !locked)
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return FALSE
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if(perm && (target_permissions & perm))
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return FALSE
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if(!owner.canClick())
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return FALSE
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var/obj/item/gun/G = aiming_with
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if(istype(G) && G.safety())
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if(owner.a_intent == I_HURT)
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G.toggle_safety()
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else
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G.handle_click_empty(owner)
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to_chat(owner, SPAN_WARNING("Your [G]'s safety prevents firing."))
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owner.setClickCooldown(DEFAULT_QUICK_COOLDOWN) // Spam prevention, essentially.
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owner.visible_message(
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SPAN_DANGER("\The [owner] pulls the trigger reflexively!"),
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SPAN_DANGER("You pull the trigger reflexively!")
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)
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G.Fire(aiming_at, owner)
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cancel_aiming()
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aim_cooldown(3)
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toggle_active(FALSE)
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if(owner.client)
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owner.client.remove_gun_icons()
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