Files
Aurora.3/code/modules/spell_system/spells/spells.dm
Cody Brittain dc610520fe Refactor /obj/screen to /atom/movable/screen (#19852)
Part of backend stuff required for #19188. Should probably be test
merged.

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-09-21 12:12:07 +00:00

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/datum/mind
var/list/learned_spells
/hook/clone/proc/restore_spells(var/mob/H)
if(H.mind && H.mind.learned_spells)
for(var/spell/spell_to_add in H.mind.learned_spells)
H.add_spell(spell_to_add)
/mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /atom/movable/screen/movable/spell_master)
usr = src // whoever made screen objects is an asshole and forced me to do this, i regret absolutely nothing
if(!spell_masters)
spell_masters = list()
if(spell_masters.len)
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
if(spell_master.type == master_type)
LAZYADD(spell_list, spell_to_add)
spell_master.add_spell(spell_to_add)
if(mind)
LAZYDISTINCTADD(mind.learned_spells, spell_to_add)
return TRUE
var/atom/movable/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to
if(client)
src.client.screen += new_spell_master
new_spell_master.spell_holder = src
new_spell_master.add_spell(spell_to_add)
if(spell_base)
new_spell_master.icon_state = spell_base
spell_masters.Add(new_spell_master)
LAZYADD(spell_list, spell_to_add)
if(mind)
LAZYDISTINCTADD(mind.learned_spells, spell_to_add)
return TRUE
/mob/proc/remove_spell(var/spell/spell_to_remove)
if(!spell_to_remove || !istype(spell_to_remove))
return
if(!(spell_to_remove in spell_list))
return
if(!spell_masters || !spell_masters.len)
return
if(mind && mind.learned_spells)
mind.learned_spells.Remove(spell_to_remove)
LAZYREMOVE(spell_list, spell_to_remove)
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
spell_master.remove_spell(spell_to_remove)
return 1
/mob/proc/silence_spells(var/amount = 0)
if(!(amount >= 0))
return
if(!spell_masters || !spell_masters.len)
return
for(var/atom/movable/screen/movable/spell_master/spell_master in spell_masters)
spell_master.silence_spells(amount)