Files
Aurora.3/code/modules/surgery/facial_surgery.dm
RustingWithYou 8c4b86349d Makes prosthetics editable in appearance editor (#18879)
The appearance editor can now change organs and limbs into
prosthetic/nymph/amputated versions.
As ghostroles can now edit their own limbs, the Tarwa Conglomerate
ghostroles no longer have random nymph limbs.
Height and speech bubbles no longer need the user to be able to change
their species to modify them

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-18 22:50:20 +00:00

276 lines
14 KiB
Plaintext

//////////////////////////////////////////////////////////////////
// MEDIBOTS DREAM COME TRUE! //
// Plastic Surgery+Facial Repair //
//////////////////////////////////////////////////////////////////
/singleton/surgery_step/face
name = "Retract Facial Incisions"
priority = 2
can_infect = FALSE
/singleton/surgery_step/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
if(!..())
return FALSE
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!affected || BP_IS_ROBOTIC(affected))
return FALSE
return target_zone == BP_MOUTH
/singleton/surgery_step/generic/prepare_face
allowed_tools = list(
/obj/item/surgery/retractor = 100,
/obj/item/material/knife/tacknife = 75
)
min_duration = 70
max_duration = 90
/singleton/surgery_step/generic/prepare_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_CUT_OPEN
/singleton/surgery_step/generic/prepare_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to retract [target]'s face with \the [tool].", \
"You start to retract [target]'s face with \the [tool].")
..()
/singleton/surgery_step/generic/prepare_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has retracted [target]'s face with \the [tool] for his facial alteration." , \
SPAN_NOTICE("You have retracted [target]'s face and neck with \the [tool] for plastic surgery."),)
target.op_stage.face = FACE_RETRACTED
/singleton/surgery_step/generic/prepare_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
target.apply_damage(20, DAMAGE_OXY)
target.losebreath += 10
/singleton/surgery_step/generic/alter_face
name = "Alter Face"
allowed_tools = list(
/obj/item/surgery/hemostat = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
min_duration = 30
max_duration = 70
/singleton/surgery_step/generic/alter_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_RETRACTED
/singleton/surgery_step/generic/alter_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> starts to adjust [target]'s face with \the [tool].", \
SPAN_NOTICE("You start to alter [target]'s face and neck with \the [tool]."))
..()
/singleton/surgery_step/generic/alter_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
if(head.disfigured || (target.mutations & HUSK))
head.disfigured = FALSE
target.mutations &= ~HUSK
target.update_body()
user.visible_message("<b>[user]</b> finishes adjusting the skin [target]'s face.", SPAN_NOTICE("You successfully restore [target]'s appearance."))
var/getName = sanitize(input(user, "What is your patient's new identity?", "Name change") as null|text, MAX_NAME_LEN)
if(getName)
target.real_name = getName
target.name = getName
target.dna.real_name = getName
if(target.mind)
target.mind.name = target.name
target.change_appearance(APPEARANCE_PLASTICSURGERY &~ APPEARANCE_PROSTHETICS, user, TRUE, ui_state = GLOB.default_state, state_object = target)
target.op_stage.face = FACE_ALTERED
/singleton/surgery_step/generic/alter_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
target.apply_damage(20, DAMAGE_OXY)
target.losebreath += 10
/singleton/surgery_step/face/cauterize
name = "Cauterize Face"
allowed_tools = list(
/obj/item/surgery/cautery = 100, \
/obj/item/clothing/mask/smokable/cigarette = 75, \
/obj/item/flame/lighter = 50, \
/obj/item/weldingtool = 25
)
min_duration = 50
max_duration = 80
/singleton/surgery_step/face/cauterize/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face > FACE_NORMAL
/singleton/surgery_step/face/cauterize/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to cauterize the incision on [target]'s face and neck with \the [tool]." , \
"You are beginning to cauterize the incision on [target]'s face and neck with \the [tool].")
..()
/singleton/surgery_step/face/cauterize/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message("<b>[user]</b> cauterizes the incision on [target]'s face and neck with \the [tool].", \
SPAN_NOTICE("You cauterize the incision on [target]'s face and neck with \the [tool]."))
affected.open = ORGAN_CLOSED
affected.status &= ~ORGAN_BLEEDING
if(target.op_stage.face == 3)
var/obj/item/organ/external/head/h = affected
h.disfigured = 0
target.op_stage.face = FACE_NORMAL
/singleton/surgery_step/face/cauterize/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s face with \the [tool]!"), \
SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s face with \the [tool]!"))
target.apply_damage(5, DAMAGE_BURN, affected)
/singleton/surgery_step/robotics/face
priority = 2
can_infect = FALSE
/singleton/surgery_step/robotics/face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_MOUTH
/singleton/surgery_step/robotics/face/synthskinopen
name = "Retract facial incisions"
allowed_tools = list(
/obj/item/surgery/scalpel = 100,
/obj/item/material/knife = 75,
/obj/item/material/shard = 50
)
min_duration = 70
max_duration = 90
/singleton/surgery_step/robotics/face/synthskinopen/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face == FACE_NORMAL && target.get_species() == SPECIES_IPC_SHELL
/singleton/surgery_step/robotics/face/synthskinopen/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to cut open [target]'s synthskin face and neck with \the [tool].", \
"You start to cut open [target]'s synthskin face and neck with \the [tool].")
..()
/singleton/surgery_step/robotics/face/synthskinopen/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has cut open [target]'s synthskin face and neck with \the [tool]." , \
SPAN_NOTICE("You have cut open [target]'s synthskin face and neck with \the [tool]."),)
target.op_stage.face = FACE_CUT_OPEN
/singleton/surgery_step/robotics/face/synthskinopen/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/robotics/face/prepare_face
name = "Prepare Face"
allowed_tools = list(
/obj/item/surgery/retractor = 100,
/obj/item/material/knife/tacknife = 75
)
min_duration = 70
max_duration = 90
/singleton/surgery_step/robotics/face/prepare_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_CUT_OPEN
/singleton/surgery_step/robotics/face/prepare_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] starts to retract [target]'s synthskin face with \the [tool].", \
"You start to retract [target]'s face with \the [tool].")
..()
/singleton/surgery_step/robotics/face/prepare_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> has retracted [target]'s synthskin face with \the [tool] for thier facial alteration." , \
SPAN_NOTICE("You have retracted [target]'s synthskin face and neck with \the [tool] for plastic surgery."),)
target.op_stage.face = FACE_RETRACTED
/singleton/surgery_step/robotics/face/prepare_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/robotics/face/alter_synthface
name = "Alter Face"
allowed_tools = list(
/obj/item/device/multitool = 100, \
/obj/item/stack/cable_coil = 75, \
/obj/item/device/assembly/mousetrap = 10 //I don't know. Don't ask me. But I'm leaving it because hilarity.
)
min_duration = 30
max_duration = 70
/singleton/surgery_step/robotics/face/alter_synthface/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_RETRACTED
/singleton/surgery_step/robotics/face/alter_synthface/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("<b>[user]</b> starts to alter [target]'s synthskin face with \the [tool].", \
SPAN_NOTICE("You start to alter [target]'s synthskin face and neck with \the [tool]."))
..()
/singleton/surgery_step/robotics/face/alter_synthface/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/head/head = target.get_organ(target_zone)
if(head.disfigured || (target.mutations & HUSK))
head.disfigured = FALSE
target.mutations &= ~HUSK
target.update_body()
user.visible_message("<b>[user]</b> finishes adjusting [target]'s synthetic face.", \
SPAN_NOTICE("You successfully adjust [target]'s appearance."))
var/getName = sanitize(input(user, "What is your patient's new identity?", "Name change") as null|text, MAX_NAME_LEN)
if(getName)
target.real_name = getName
target.name = getName
target.dna.real_name = getName
if(target.mind)
target.mind.name = target.name
target.change_appearance(APPEARANCE_PLASTICSURGERY &~ APPEARANCE_PROSTHETICS, user, TRUE, ui_state = GLOB.default_state, state_object = target)
target.op_stage.face = FACE_ALTERED
/singleton/surgery_step/robotics/face/alter_synthface/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
/singleton/surgery_step/robotics/face/seal_face
name = "Seal face"
allowed_tools = list(
/obj/item/surgery/cautery = 100, \
/obj/item/clothing/mask/smokable/cigarette = 75, \
/obj/item/flame/lighter = 50, \
/obj/item/weldingtool = 25
)
min_duration = 50
max_duration = 80
/singleton/surgery_step/robotics/face/seal_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
return ..() && target.op_stage.face > FACE_NORMAL
/singleton/surgery_step/robotics/face/seal_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
user.visible_message("[user] is beginning to seal the incision on [target]'s synthskin face and neck with \the [tool]." , \
"You are beginning to seal the incision on [target]'s synthskin face and neck with \the [tool].")
..()
/singleton/surgery_step/robotics/face/seal_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_NOTICE("[user] seals the incision on [target]'s synthskin face and neck with \the [tool]."), \
SPAN_NOTICE("You seal the incision on [target]'s synthskin face and neck with \the [tool]."))
affected.open = ORGAN_CLOSED
if(target.op_stage.face == FACE_ALTERED)
var/obj/item/organ/external/head/h = affected
h.disfigured = FALSE
target.op_stage.face = FACE_NORMAL
/singleton/surgery_step/robotics/face/seal_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(SPAN_WARNING("[user]'s hand slips, leaving a small burn on [target]'s synthskin face with \the [tool]!"), \
SPAN_WARNING("Your hand slips, leaving a small burn on [target]'s synthskin face with \the [tool]!"))
target.apply_damage(5, DAMAGE_BURN, affected)