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The current machinist bay is extremely tight and hard to maneuver in. It's shape is odd, and players generally do not like using it. So, with some creative insight from @NobleRow, I remapped the entire workshop to replace where RnD and Exploratory chemistry were. I moved exploratory chemistry and RnD to where the old machinist shop was. Xenoarch's artifact storage and equipment room has been merged, and telescience is where the old artifact storage room was. New Workshop - We do lose some maintenance space, but it is made up for by the improved playability of an extremely popular role. I also put the water tank in maintenance because most players do this already.  Modified xeno storage - The storage area is entirely independent from the equipment area. Nothing really changes, aside from layout and location. I might revisit this and give dedicated lockers instead of the racks for the suits, however.  New RnD/Chemlab - I tried a different layout to have RnD be visible to the hall again, but it was very bad due to the 3x3 requirement for the machinery to optimize QOL. There is less seating in this area, but I added folding chairs to the science storage area incase they needed more chairs. This map change does, however, make it so science is more 'consolidated'. RnD is now directly across from the RD's office, and much closer to the meeting room and storage area.  New telescience location - Honestly I just moved it to where it is now because it is barely played, but would still benefit xeno-arch the most, I think. 
168 KiB
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168 KiB
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