mirror of
https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
145 lines
3.4 KiB
JavaScript
145 lines
3.4 KiB
JavaScript
/**
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* @file
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* @copyright 2020 Aleksej Komarov
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* @license MIT
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*/
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import http from 'http';
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import { inspect } from 'util';
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import { createLogger, directLog } from '../logging.js';
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import { require } from '../require.js';
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import { loadSourceMaps, retrace } from './retrace.js';
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const WebSocket = require('ws');
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const logger = createLogger('link');
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const DEBUG = process.argv.includes('--debug');
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export { loadSourceMaps };
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export const setupLink = () => new LinkServer();
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class LinkServer {
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constructor() {
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logger.log('setting up');
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this.wss = null;
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this.setupWebSocketLink();
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this.setupHttpLink();
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}
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// WebSocket-based client link
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setupWebSocketLink() {
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const port = 3000;
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this.wss = new WebSocket.Server({ port });
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this.wss.on('connection', (ws) => {
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logger.log('client connected');
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ws.on('message', (json) => {
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const msg = deserializeObject(json);
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this.handleLinkMessage(ws, msg);
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});
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ws.on('close', () => {
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logger.log('client disconnected');
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});
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});
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logger.log(`listening on port ${port} (WebSocket)`);
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}
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// One way HTTP-based client link for IE8
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setupHttpLink() {
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const port = 3001;
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this.httpServer = http.createServer((req, res) => {
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if (req.method === 'POST') {
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let body = '';
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req.on('data', (chunk) => {
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body += chunk.toString();
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});
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req.on('end', () => {
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const msg = deserializeObject(body);
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this.handleLinkMessage(null, msg);
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res.end();
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});
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return;
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}
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res.write('Hello');
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res.end();
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});
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this.httpServer.listen(port);
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logger.log(`listening on port ${port} (HTTP)`);
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}
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handleLinkMessage(ws, msg) {
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const { type, payload } = msg;
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if (type === 'log') {
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const { level, ns, args } = payload;
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// Skip debug messages
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if (level <= 0 && !DEBUG) {
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return;
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}
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// prettier-ignore
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directLog(ns, ...args.map(arg => {
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if (typeof arg === 'object') {
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return inspect(arg, {
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depth: Infinity,
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colors: true,
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compact: 8,
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});
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}
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return arg;
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}));
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return;
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}
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if (type === 'relay') {
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for (let client of this.wss.clients) {
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if (client === ws) {
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continue;
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}
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this.sendMessage(client, msg);
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}
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return;
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}
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logger.log('unhandled message', msg);
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}
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sendMessage(ws, msg) {
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ws.send(JSON.stringify(msg));
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}
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broadcastMessage(msg) {
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const clients = [...this.wss.clients];
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if (clients.length === 0) {
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return;
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}
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logger.log(`broadcasting ${msg.type} to ${clients.length} clients`);
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for (let client of clients) {
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const json = JSON.stringify(msg);
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client.send(json);
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}
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}
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}
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const deserializeObject = (str) => {
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return JSON.parse(str, (key, value) => {
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if (typeof value === 'object' && value !== null) {
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if (value.__undefined__) {
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// NOTE: You should not rely on deserialized object's undefined,
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// this is purely for inspection purposes.
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return {
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[inspect.custom]: () => undefined,
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};
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}
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if (value.__number__) {
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return parseFloat(value.__number__);
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}
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if (value.__error__) {
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if (!value.stack) {
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return value.string;
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}
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return retrace(value.stack);
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}
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return value;
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}
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return value;
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});
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};
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