Files
Aurora.3/tgui/packages/tgui-dev-server/link/server.js
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

145 lines
3.4 KiB
JavaScript

/**
* @file
* @copyright 2020 Aleksej Komarov
* @license MIT
*/
import http from 'http';
import { inspect } from 'util';
import { createLogger, directLog } from '../logging.js';
import { require } from '../require.js';
import { loadSourceMaps, retrace } from './retrace.js';
const WebSocket = require('ws');
const logger = createLogger('link');
const DEBUG = process.argv.includes('--debug');
export { loadSourceMaps };
export const setupLink = () => new LinkServer();
class LinkServer {
constructor() {
logger.log('setting up');
this.wss = null;
this.setupWebSocketLink();
this.setupHttpLink();
}
// WebSocket-based client link
setupWebSocketLink() {
const port = 3000;
this.wss = new WebSocket.Server({ port });
this.wss.on('connection', (ws) => {
logger.log('client connected');
ws.on('message', (json) => {
const msg = deserializeObject(json);
this.handleLinkMessage(ws, msg);
});
ws.on('close', () => {
logger.log('client disconnected');
});
});
logger.log(`listening on port ${port} (WebSocket)`);
}
// One way HTTP-based client link for IE8
setupHttpLink() {
const port = 3001;
this.httpServer = http.createServer((req, res) => {
if (req.method === 'POST') {
let body = '';
req.on('data', (chunk) => {
body += chunk.toString();
});
req.on('end', () => {
const msg = deserializeObject(body);
this.handleLinkMessage(null, msg);
res.end();
});
return;
}
res.write('Hello');
res.end();
});
this.httpServer.listen(port);
logger.log(`listening on port ${port} (HTTP)`);
}
handleLinkMessage(ws, msg) {
const { type, payload } = msg;
if (type === 'log') {
const { level, ns, args } = payload;
// Skip debug messages
if (level <= 0 && !DEBUG) {
return;
}
// prettier-ignore
directLog(ns, ...args.map(arg => {
if (typeof arg === 'object') {
return inspect(arg, {
depth: Infinity,
colors: true,
compact: 8,
});
}
return arg;
}));
return;
}
if (type === 'relay') {
for (let client of this.wss.clients) {
if (client === ws) {
continue;
}
this.sendMessage(client, msg);
}
return;
}
logger.log('unhandled message', msg);
}
sendMessage(ws, msg) {
ws.send(JSON.stringify(msg));
}
broadcastMessage(msg) {
const clients = [...this.wss.clients];
if (clients.length === 0) {
return;
}
logger.log(`broadcasting ${msg.type} to ${clients.length} clients`);
for (let client of clients) {
const json = JSON.stringify(msg);
client.send(json);
}
}
}
const deserializeObject = (str) => {
return JSON.parse(str, (key, value) => {
if (typeof value === 'object' && value !== null) {
if (value.__undefined__) {
// NOTE: You should not rely on deserialized object's undefined,
// this is purely for inspection purposes.
return {
[inspect.custom]: () => undefined,
};
}
if (value.__number__) {
return parseFloat(value.__number__);
}
if (value.__error__) {
if (!value.stack) {
return value.string;
}
return retrace(value.stack);
}
return value;
}
return value;
});
};