Files
Aurora.3/tgui/packages/tgui-dev-server/reloader.js
Matt Atlas 31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00

130 lines
3.4 KiB
JavaScript

/**
* @file
* @copyright 2020 Aleksej Komarov
* @license MIT
*/
import fs from 'fs';
import os from 'os';
import { basename } from 'path';
import { DreamSeeker } from './dreamseeker.js';
import { createLogger } from './logging.js';
import { resolveGlob, resolvePath } from './util.js';
import { regQuery } from './winreg.js';
const logger = createLogger('reloader');
const HOME = os.homedir();
const SEARCH_LOCATIONS = [
// Custom location
process.env.BYOND_CACHE,
// Windows
`${HOME}/*/BYOND/cache`,
// Wine
`${HOME}/.wine/drive_c/users/*/*/BYOND/cache`,
// Lutris
`${HOME}/Games/byond/drive_c/users/*/*/BYOND/cache`,
// WSL
`/mnt/c/Users/*/*/BYOND/cache`,
];
let cacheRoot;
export const findCacheRoot = async () => {
if (cacheRoot) {
return cacheRoot;
}
logger.log('looking for byond cache');
// Find BYOND cache folders
for (let pattern of SEARCH_LOCATIONS) {
if (!pattern) {
continue;
}
const paths = await resolveGlob(pattern);
if (paths.length > 0) {
cacheRoot = paths[0];
onCacheRootFound(cacheRoot);
return cacheRoot;
}
}
// Query the Windows Registry
if (process.platform === 'win32') {
logger.log('querying windows registry');
let userpath = await regQuery('HKCU\\Software\\Dantom\\BYOND', 'userpath');
if (userpath) {
// prettier-ignore
cacheRoot = userpath
.replace(/\\$/, '')
.replace(/\\/g, '/')
+ '/cache';
onCacheRootFound(cacheRoot);
return cacheRoot;
}
}
logger.log('found no cache directories');
};
const onCacheRootFound = (cacheRoot) => {
logger.log(`found cache at '${cacheRoot}'`);
// Plant a dummy browser window file, we'll be using this to avoid world topic. For byond 514.
fs.closeSync(fs.openSync(cacheRoot + '/dummy', 'w'));
};
export const reloadByondCache = async (bundleDir) => {
const cacheRoot = await findCacheRoot();
if (!cacheRoot) {
return;
}
// Find tmp folders in cache
const cacheDirs = await resolveGlob(cacheRoot, './tmp*');
if (cacheDirs.length === 0) {
logger.log('found no tmp folder in cache');
return;
}
// Get dreamseeker instances
const pids = cacheDirs.map((cacheDir) =>
parseInt(cacheDir.split('/cache/tmp').pop(), 10)
);
const dssPromise = DreamSeeker.getInstancesByPids(pids);
// Copy assets
const assets = await resolveGlob(
bundleDir,
'./*.+(bundle|chunk|hot-update).*'
);
for (let cacheDir of cacheDirs) {
// Clear garbage
const garbage = await resolveGlob(
cacheDir,
'./*.+(bundle|chunk|hot-update).*'
);
try {
// Plant a dummy browser window file, we'll be using this to avoid world topic. For byond 515.
fs.closeSync(fs.openSync(cacheDir + '/dummy', 'w'));
for (let file of garbage) {
fs.unlinkSync(file);
}
// Copy assets
for (let asset of assets) {
const destination = resolvePath(cacheDir, basename(asset));
fs.writeFileSync(destination, fs.readFileSync(asset));
}
logger.log(`copied ${assets.length} files to '${cacheDir}'`);
} catch (err) {
logger.error(`failed copying to '${cacheDir}'`);
logger.error(err);
}
}
// Notify dreamseeker
const dss = await dssPromise;
if (dss.length > 0) {
logger.log(`notifying dreamseeker`);
for (let dreamseeker of dss) {
dreamseeker.topic({
tgui: 1,
type: 'cacheReloaded',
});
}
}
};