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https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
84 lines
2.5 KiB
JavaScript
84 lines
2.5 KiB
JavaScript
/**
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* @file
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* @copyright 2020 Aleksej Komarov
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* @license MIT
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*/
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import fs from 'fs';
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import { createRequire } from 'module';
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import { dirname } from 'path';
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import { loadSourceMaps, setupLink } from './link/server.js';
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import { createLogger } from './logging.js';
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import { reloadByondCache } from './reloader.js';
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import { resolveGlob } from './util.js';
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const logger = createLogger('webpack');
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/**
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* @param {any} config
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* @return {WebpackCompiler}
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*/
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export const createCompiler = async (options) => {
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const compiler = new WebpackCompiler();
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await compiler.setup(options);
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return compiler;
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};
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class WebpackCompiler {
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async setup(options) {
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// Create a require context that is relative to project root
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// and retrieve all necessary dependencies.
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const requireFromRoot = createRequire(dirname(import.meta.url) + '/../..');
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const webpack = await requireFromRoot('webpack');
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const createConfig = await requireFromRoot('./webpack.config.js');
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const config = createConfig({}, options);
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// Inject the HMR plugin into the config if we're using it
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if (options.hot) {
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config.plugins.push(new webpack.HotModuleReplacementPlugin());
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}
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this.webpack = webpack;
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this.config = config;
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this.bundleDir = config.output.path;
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}
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async watch() {
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logger.log('setting up');
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// Setup link
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const link = setupLink();
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// Instantiate the compiler
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const compiler = this.webpack.webpack(this.config);
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// Clear garbage before compiling
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compiler.hooks.watchRun.tapPromise('tgui-dev-server', async () => {
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const files = await resolveGlob(this.bundleDir, './*.hot-update.*');
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logger.log(`clearing garbage (${files.length} files)`);
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for (let file of files) {
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fs.unlinkSync(file);
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}
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logger.log('compiling');
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});
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// Start reloading when it's finished
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compiler.hooks.done.tap('tgui-dev-server', async (stats) => {
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// Load source maps
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await loadSourceMaps(this.bundleDir);
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// Reload cache
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await reloadByondCache(this.bundleDir);
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// Notify all clients that update has happened
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link.broadcastMessage({
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type: 'hotUpdate',
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});
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});
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// Start watching
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logger.log('watching for changes');
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compiler.watch({}, (err, stats) => {
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if (err) {
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logger.error('compilation error', err);
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return;
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}
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stats
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.toString(this.config.devServer.stats)
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.split('\n')
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.forEach((line) => logger.log(line));
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});
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}
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}
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