Files
Aurora.3/code/game/objects/structures.dm
rastaf.zero@gmail.com 09e0bcf987 Stackable items redo. Many improvements, massive code clean up.
Metal and related materials now noticeable more user-friendly.
Added new canister color: yellow "CAUTION". Used for newly created from metal canisters. Can be relabeled once.
Some typos were fixed.
dsay verb now uses fakekey in stealth mode.
AI cannot remove the cell from the charger.
Added alientalk chat prefix: ":a" by Barhandar. Also added keyboard layout independent russian prefixes.
Binary translator done by more convenient may by Barhandar.
Is possible now to wash bloody hands in sink.
Probably fixed bug causes gibbed revheads be not counted as dead.
Some other fixes.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@752 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-03 01:26:01 +00:00

143 lines
3.9 KiB
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obj/structure
icon = 'structures.dmi'
girder
icon_state = "girder"
anchored = 1
density = 1
var/state = 0
displaced
icon_state = "displaced"
anchored = 0
reinforced
icon_state = "reinforced"
state = 2
/obj/structure/girder/attackby(obj/item/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/wrench) && state == 0 && anchored && !istype(src,/obj/structure/girder/displaced))
playsound(src.loc, 'Ratchet.ogg', 100, 1)
user << "\blue Now disassembling the girder"
if(do_after(user,40))
user << "\blue You dissasembled the girder!"
new /obj/item/stack/sheet/metal(get_turf(src))
del(src)
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2) && istype(src,/obj/structure/girder/displaced))
W:use(2)
user << "\blue You create a false wall! Push on it to open or close the passage."
new /obj/falsewall (src.loc)
del(src)
else if(istype(W, /obj/item/stack/sheet/r_metal) && istype(src,/obj/structure/girder/displaced))
W:use(2)
user << "\blue You create a false r wall! Push on it to open or close the passage."
new /obj/falserwall (src.loc)
del(src)
else if(istype(W, /obj/item/weapon/screwdriver) && state == 2 && istype(src,/obj/structure/girder/reinforced))
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
user << "\blue Now unsecuring support struts"
if(do_after(user,40))
user << "\blue You unsecured the support struts!"
state = 1
else if(istype(W, /obj/item/weapon/wirecutters) && istype(src,/obj/structure/girder/reinforced) && state == 1)
playsound(src.loc, 'Wirecutter.ogg', 100, 1)
user << "\blue Now removing support struts"
if(do_after(user,40))
user << "\blue You removed the support struts!"
new/obj/structure/girder( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/crowbar) && state == 0 && anchored )
playsound(src.loc, 'Crowbar.ogg', 100, 1)
user << "\blue Now dislodging the girder"
if(do_after(user, 40))
user << "\blue You dislodged the girder!"
new/obj/structure/girder/displaced( src.loc )
del(src)
else if(istype(W, /obj/item/weapon/wrench) && state == 0 && !anchored )
playsound(src.loc, 'Ratchet.ogg', 100, 1)
user << "\blue Now securing the girder"
if(get_turf(user, 40))
user << "\blue You secured the girder!"
new/obj/structure/girder( src.loc )
del(src)
else if((istype(W, /obj/item/stack/sheet/metal)) && (W:amount >= 2))
user << "\blue Now adding plating..."
if (do_after(user,40))
user << "\blue You added the plating!"
var/turf/Tsrc = get_turf(src)
Tsrc.ReplaceWithWall()
W:use(2)
del(src)
return
else if (istype(W, /obj/item/stack/sheet/r_metal))
if (src.icon_state == "reinforced") //Time to finalize!
user << "\blue Now finalising reinforced wall."
if(do_after(user, 50))
user << "\blue Wall fully reinforced!"
var/turf/Tsrc = get_turf(src)
Tsrc.ReplaceWithRWall()
W:use(1)
del(src)
return
else
user << "\blue Now reinforcing girders"
if (do_after(user,60))
user << "\blue Girders reinforced!"
W:use(1)
new/obj/structure/girder/reinforced( src.loc )
del(src)
return
else
..()
/obj/structure/girder/blob_act()
if(prob(40))
del(src)
// LATTICE
/obj/lattice/blob_act()
del(src)
return
/obj/lattice/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
del(src)
return
if(3.0)
return
else
return
/obj/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile))
C:build(get_turf(src))
C:use(1)
playsound(src.loc, 'Genhit.ogg', 50, 1)
C.add_fingerprint(user)
del(src)
return
if (istype(C, /obj/item/weapon/weldingtool) && C:welding)
user << "\blue Slicing lattice joints ..."
C:eyecheck(user)
new /obj/item/stack/rods(src.loc)
del(src)
return