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Aurora.3/code/controllers/subsystems/processing/psi.dm
Matt Atlas baeb7c6afd Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-01 14:24:40 +00:00

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var/global/list/psychic_ranks_to_strings = list("Psionically Sensitive", "Psionically Harmonious", "Psionic Apex", "Limitless")
PROCESSING_SUBSYSTEM_DEF(psi)
name = "Psionics"
priority = SS_PRIORITY_PSYCHICS
flags = SS_BACKGROUND
var/checking_nlom = FALSE
var/last_nlom_awareness_check = 0
var/completing_nlom = FALSE
var/complete_nlom_time = 0
var/list/nlom_votes = list()
var/list/nlom_voters = list()
var/list/all_aura_images = list()
var/list/all_psi_complexes = list()
/datum/controller/subsystem/processing/psi/fire(resumed)
..()
if((world.time >= (last_nlom_awareness_check + 30 MINUTES)) && !checking_nlom && !completing_nlom)
checking_nlom = TRUE
nlom_votes = list(
"Calm" = 0,
"Happy" = 0,
"Sad" = 0,
"Fearful" = 0,
"Angry" = 0,
"Stressed" = 0,
"Confused" = 0
)
for(var/datum/psi_complexus/PC in all_psi_complexes)
if(PC.psionic_rank >= PSI_RANK_SENSITIVE)
to_chat(PC.owner, SPAN_NOTICE(FONT_HUGE("The Nlom field prompts you for your emotional state.")))
to_chat(PC.owner,
"<a href='?src=\ref[src];emotion=Calm;voter=[ref(PC)]'>Calm</a> | <a href='?src=\ref[src];emotion=Happy;voter=[ref(PC)]'>Happy</a> | \
<a href='?src=\ref[src];emotion=Sad;voter=[ref(PC)]'>Sad</a> | <a href='?src=\ref[src];emotion=Fearful;voter=[ref(PC)]'>Fearful</a> | \
<a href='?src=\ref[src];emotion=Angry;voter=[ref(PC)]'>Angry</a> | <a href='?src=\ref[src];emotion=Stressed;voter=[ref(PC)]'>Stressed</a> | \
<a href='?src=\ref[src];emotion=Confused;voter=[ref(PC)]'>Confused</a")
complete_nlom_time = world.time + 2 MINUTES
completing_nlom = TRUE
if(completing_nlom && world.time >= complete_nlom_time)
var/highest_emotion = "Calm"
for(var/emotion in nlom_votes)
if(nlom_votes[emotion] > nlom_votes[highest_emotion])
highest_emotion = emotion
for(var/datum/psi_complexus/PC in all_psi_complexes)
if(PC.psionic_rank >= PSI_RANK_SENSITIVE)
var/static/nlom_to_span = list(
"Calm" = "good",
"Happy" = "good",
"Sad" = "notice",
"Fearful" = "alien",
"Angry" = "danger",
"Stressed" = "warning",
"Confused" = "cult"
)
var/static/nlom_to_chat_text = list(
"Calm" = "calmness",
"Happy" = "happiness",
"Sad" = "sadness",
"Fearful" = "fear",
"Angry" = "anger",
"Stressed" = "stress",
"Confused" = "confusion"
)
if(nlom_votes[highest_emotion] > 0)
to_chat(PC.owner, SPAN_NOTICE(FONT_HUGE("A sense of <b><span class='[nlom_to_span[highest_emotion]]'>[nlom_to_chat_text[highest_emotion]]</span></b> washes over you.")))
else
to_chat(PC.owner, SPAN_WARNING(FONT_HUGE("The Nlom is silent and still. You feel uneasy.")))
checking_nlom = FALSE
completing_nlom = FALSE
last_nlom_awareness_check = world.time
nlom_votes.Cut()
nlom_voters.Cut()
/datum/controller/subsystem/processing/psi/Topic(href, href_list)
. = ..()
if(.)
return
if(href_list["emotion"])
var/emotion = href_list["emotion"]
var/datum/psi_complexus/PC = locate(href_list["voter"])
if(PC in nlom_voters)
to_chat(PC.owner, SPAN_WARNING("You have already sent your emotional state to the Nlom."))
return
if(emotion in nlom_votes)
var/base_vote = 1
var/psi_rank = PC.get_rank()
if(psi_rank == PSI_RANK_HARMONIOUS)
base_vote = 2
else if(psi_rank == PSI_RANK_APEX)
base_vote = 4
nlom_votes[emotion] += base_vote
to_chat(PC.owner, SPAN_NOTICE("You have transmitted your emotional state to the Nlom."))
nlom_voters |= PC