Files
Aurora.3/code/modules/client/preference_setup/loadout/loadout.dm
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00

492 lines
18 KiB
Plaintext

var/list/loadout_categories = list()
var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
/datum/loadout_category/New(var/cat)
category = cat
..()
/hook/startup/proc/populate_gear_list()
// Setup custom loadout.
//create a list of gear datums to sort
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
sortTim(loadout_categories, GLOBAL_PROC_REF(cmp_text_asc), FALSE)
for(var/loadout_category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[loadout_category]
sortTim(LC.gear, GLOBAL_PROC_REF(cmp_text_asc), FALSE)
return TRUE
/datum/category_item/player_setup_item/loadout
name = "Loadout"
sort_order = 1
var/current_tab = "General"
var/gear_reset = FALSE
var/search_input_value = ""
/datum/category_item/player_setup_item/loadout/load_character(var/savefile/S)
S["gear"] >> pref.gear
S["gear_list"] >> pref.gear_list
if(pref.gear_list!=null && pref.gear_slot!=null)
pref.gear = pref.gear_list["[pref.gear_slot]"]
else
S["gear"] >> pref.gear
/datum/category_item/player_setup_item/loadout/save_character(var/savefile/S)
pref.gear_list["[pref.gear_slot]"] = pref.gear
to_file(S["gear_list"], pref.gear_list)
to_file(S["gear_slot"], pref.gear_slot)
/datum/category_item/player_setup_item/loadout/gather_load_parameters()
return list("id" = pref.current_character)
/datum/category_item/player_setup_item/loadout/gather_load_query()
return list("ss13_characters" = list("vars" = list("gear" = "gear_list", "gear_slot"), "args" = list("id")))
/datum/category_item/player_setup_item/loadout/gather_save_query()
return list("ss13_characters" = list("gear", "gear_slot", "id" = 1, "ckey" = 1))
/datum/category_item/player_setup_item/loadout/gather_save_parameters()
return list("gear" = json_encode(pref.gear_list), "gear_slot" = pref.gear_slot, "id" = pref.current_character, "ckey" = PREF_CLIENT_CKEY)
/datum/category_item/player_setup_item/loadout/proc/valid_gear_choices(var/max_cost)
. = list()
var/mob/preference_mob = preference_mob()
var/list/whitelist_cache = list()
if(preference_mob)
for(var/species in global.all_species)
var/datum/species/S = global.all_species[species]
if(is_alien_whitelisted(preference_mob, S))
whitelist_cache += S.name
for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name]
if(max_cost && G.cost > max_cost)
continue
else if(G.whitelisted && whitelist_cache.len)
for(var/species in G.whitelisted)
if(species in whitelist_cache)
. += gear_name
break
else
.+= gear_name
/datum/category_item/player_setup_item/loadout/sanitize_character(var/sql_load = 0)
if (sql_load)
gear_reset = FALSE
pref.gear_slot = text2num(pref.gear_slot)
if (istext(pref.gear_list))
try
pref.gear_list = json_decode(pref.gear_list)
catch
LOG_DEBUG("SQL CHARACTER LOAD: Unable to load custom loadout for client [pref.client ? pref.client.ckey : "UNKNOWN"].")
gear_reset = TRUE
var/mob/preference_mob = preference_mob()
if(!islist(pref.gear_list))
pref.gear_list = list()
if(!isnull(pref.gear_slot) && islist(pref.gear_list["[pref.gear_slot]"]))
pref.gear = pref.gear_list["[pref.gear_slot]"]
else
// old format, try to recover it.
if(!islist(pref.gear_list["1"]))
pref.gear = pref.gear_list.Copy()
pref.gear_list = list("1" = pref.gear)
pref.gear_slot = 1
else
pref.gear = list()
pref.gear_list = list("1" = pref.gear)
pref.gear_slot = 1
for(var/gear_name in pref.gear)
if(!(gear_name in gear_datums))
pref.gear -= gear_name
var/total_cost = 0
var/list/player_valid_gear_choices = valid_gear_choices()
for(var/gear_name in pref.gear)
if(!gear_datums[gear_name])
to_chat(preference_mob, "<span class='warning'>You cannot have more than one of the \the [gear_name]</span>")
pref.gear -= gear_name
else if(!(gear_name in player_valid_gear_choices))
to_chat(preference_mob, "<span class='warning'>You cannot take \the [gear_name] as you are not whitelisted for the species.</span>")
pref.gear -= gear_name
else
var/datum/gear/G = gear_datums[gear_name]
if(total_cost + G.cost > MAX_GEAR_COST)
pref.gear -= gear_name
to_chat(preference_mob, "<span class='warning'>You cannot afford to take \the [gear_name]</span>")
else
total_cost += G.cost
/datum/category_item/player_setup_item/loadout/content(var/mob/user)
var/total_cost = 0
if(pref.gear && pref.gear.len)
for(var/i = 1; i <= pref.gear.len; i++)
var/datum/gear/G = gear_datums[pref.gear[i]]
if(G)
total_cost += G.cost
var/fcolor = "#3366CC"
if(total_cost < MAX_GEAR_COST)
fcolor = "#E67300"
. = list()
. += "<table align = 'center' width = 100%>"
if (gear_reset)
. += "<tr><td colspan=3><center><i>Your loadout failed to load and will be reset if you save this slot.</i></center></td></tr>"
. += "<tr><td colspan=3><center><a href='?src=\ref[src];prev_slot=1'>\<\<</a><b><font color = '[fcolor]'>\[[pref.gear_slot]\]</font> </b><a href='?src=\ref[src];next_slot=1'>\>\></a><b><font color = '[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?src=\ref[src];clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
. += "<tr><td colspan=3><center><b>"
var/firstcat = 1
for(var/category in loadout_categories)
if(firstcat)
firstcat = 0
else
. += " |"
if(category == current_tab)
. += " [category] "
else
var/datum/loadout_category/LC = loadout_categories[category]
var/style = ""
for(var/thing in LC.gear)
if(thing in pref.gear)
style = "style='color: #FF8000;'"
break
. += " <a href='?src=\ref[src];select_category=[category]'><font [style]>[category]</font></a> "
. += "</b></center></td></tr>"
var/datum/loadout_category/LC = loadout_categories[current_tab]
. += "<tr><td colspan=3><hr></td></tr>"
. += "<tr><td colspan=3>"
. += "<div style='left:0;position:absolute;width:10%;margin-left:45%;white-space: nowrap;'><b><center>[LC.category]</center></b></div>"
. += "<span style='float:left;'>"
. += "<script>function search_onchange() { \
var val = document.getElementById('search_input').value; \
document.getElementById('search_refresh_link').href='?src=\ref[src];search_input_refresh=' + encodeURIComponent(val) + ''; \
document.getElementById('search_refresh_link').click(); \
}</script>"
. += "Search: "
. += "<input type='text' id='search_input' name='search_input' \
onchange='search_onchange()' value='[search_input_value]'> "
. += "<a href='#' onclick='search_onchange()'>Refresh</a> "
. += "<a href='?src=\ref[src];search_input_refresh=' id='search_refresh_link'>Clear</a> "
. += "</span>"
. += "</td></tr>"
. += "<tr><td colspan=3><hr></td></tr>"
var/ticked_items_html = "" // to be added to the top/beginning of the list
var/available_items_html = "" // to be added to the middle of the list
var/unavailable_items_html = "" // to be added to the end/bottom of the list
var/list/player_valid_gear_choices = valid_gear_choices()
for(var/gear_name in LC.gear)
if(!(gear_name in player_valid_gear_choices))
continue
var/datum/gear/G = LC.gear[gear_name]
var/temp_html = ""
var/datum/job/job = pref.return_chosen_high_job()
var/available = (G.check_faction(pref.faction) \
&& (job && G.check_role(job.title)) \
&& G.check_culture(text2path(pref.culture)) \
&& G.check_origin(text2path(pref.origin)))
var/ticked = (G.display_name in pref.gear)
var/style = ""
var/found_searched_text = FALSE
if(findtext(G.display_name, search_input_value))
found_searched_text = TRUE
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
var/datum/gear_tweak/path/path = tweak
if(path && istype(path) && path.valid_paths)
for(var/x in path.valid_paths)
if(findtext(x, search_input_value))
found_searched_text = TRUE
available = available && found_searched_text
if(!available)
style = "style='color: #B1B1B1;'"
if(ticked)
style = "style='color: #FF8000;'"
temp_html += "<tr style='vertical-align:top'><td width=25%><a href=\"?src=\ref[src];toggle_gear=[G.display_name]\"><font [style]>[G.display_name]</font></a></td>"
temp_html += "<td width = 10% style='vertical-align:top'>[G.cost]</td>"
temp_html += "<td><font size=2><i>[G.description]</i><br>"
if(G.allowed_roles)
temp_html += "</font><font size = 1>(Role: "
var/role_count = 0
for(var/role in G.allowed_roles)
temp_html += "[role]"
role_count++
if(role_count == G.allowed_roles.len)
temp_html += ") "
break
else
temp_html += ", "
if(G.culture_restriction)
temp_html += "</font><font size = 1>(Culture: "
var/culture_count = 0
for(var/culture in G.culture_restriction)
var/singleton/origin_item/C = GET_SINGLETON(culture)
temp_html += "[C.name]"
culture_count++
if(culture_count == G.culture_restriction.len)
temp_html += ") "
break
else
temp_html += ", "
if(G.origin_restriction)
temp_html += "</font><font size = 1>(Origin: "
var/origin_count = 0
for(var/origin in G.origin_restriction)
var/singleton/origin_item/O = GET_SINGLETON(origin)
temp_html += "[O.name]"
origin_count++
if(origin_count == G.origin_restriction.len)
temp_html += ") "
break
else
temp_html += ", "
temp_html += "</font></td></tr>"
if(ticked)
temp_html += "<tr><td colspan=3>"
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
temp_html += " <a href='?src=\ref[src];gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
temp_html += "</td></tr>"
if(ticked)
ticked_items_html += temp_html
else if(!available)
available_items_html += temp_html
else
unavailable_items_html += temp_html
. += ticked_items_html
. += unavailable_items_html
. += available_items_html
. += "</table>"
. = jointext(.,null)
/datum/category_item/player_setup_item/loadout/proc/get_gear_metadata(var/datum/gear/G)
. = pref.gear[G.display_name]
if(!.)
. = list()
pref.gear[G.display_name] = .
/datum/category_item/player_setup_item/loadout/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
var/list/metadata = get_gear_metadata(G)
. = metadata["[tweak]"]
if(!.)
. = tweak.get_default()
metadata["[tweak]"] = .
/datum/category_item/player_setup_item/loadout/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
var/list/metadata = get_gear_metadata(G)
metadata["[tweak]"] = new_metadata
/datum/category_item/player_setup_item/loadout/OnTopic(href, href_list, user)
if(href_list["toggle_gear"])
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
if(TG.display_name in pref.gear)
pref.gear -= TG.display_name
else
var/total_cost = 0
for(var/gear_name in pref.gear)
var/datum/gear/G = gear_datums[gear_name]
if(istype(G)) total_cost += G.cost
if((total_cost+TG.cost) <= MAX_GEAR_COST)
pref.gear += TG.display_name
return TOPIC_REFRESH_UPDATE_PREVIEW
if(href_list["gear"] && href_list["tweak"])
var/datum/gear/gear = gear_datums[href_list["gear"]]
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
return TOPIC_NOACTION
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak), null, gear.path)
if(!metadata || !CanUseTopic(user))
return TOPIC_NOACTION
set_tweak_metadata(gear, tweak, metadata)
return TOPIC_REFRESH_UPDATE_PREVIEW
if(href_list["next_slot"] || href_list["prev_slot"])
//Set the current slot in the gear list to the currently selected gear
pref.gear_list["[pref.gear_slot]"] = pref.gear
//If we're moving up a slot..
if(href_list["next_slot"])
//change the current slot number
pref.gear_slot = pref.gear_slot+1
if(pref.gear_slot > config.loadout_slots)
pref.gear_slot = 1
//If we're moving down a slot..
else if(href_list["prev_slot"])
//change current slot one down
pref.gear_slot = pref.gear_slot-1
if(pref.gear_slot < 1)
pref.gear_slot = config.loadout_slots
// Set the currently selected gear to whatever's in the new slot
if(pref.gear_list["[pref.gear_slot]"])
pref.gear = pref.gear_list["[pref.gear_slot]"]
else
pref.gear = list()
pref.gear_list["[pref.gear_slot]"] = list()
// Refresh?
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["select_category"])
current_tab = href_list["select_category"]
return TOPIC_REFRESH
else if(href_list["clear_loadout"])
pref.gear.Cut()
return TOPIC_REFRESH_UPDATE_PREVIEW
else if(href_list["search_input_refresh"] != null) // empty str is false
search_input_value = sanitize(href_list["search_input_refresh"], 100)
return TOPIC_REFRESH_UPDATE_PREVIEW
return ..()
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
var/path //Path to item.
var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/faction //Is this item whitelisted for a faction?
var/list/culture_restriction //Is this item restricted to certain cultures? The contents are paths.
var/list/origin_restriction //Is this item restricted to certain origins? The contents are paths.
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
var/augment = FALSE
/datum/gear/New()
..()
if(!description)
var/obj/O = path
description = initial(O.desc)
if(flags & GEAR_HAS_COLOR_SELECTION)
gear_tweaks += list(gear_tweak_free_color_choice)
if(flags & GEAR_HAS_ALPHA_SELECTION)
gear_tweaks += list(gear_tweak_alpha_choice)
if(flags & GEAR_HAS_ACCENT_COLOR_SELECTION)
gear_tweaks += list(gear_tweak_accent_color)
if(flags & GEAR_HAS_NAME_SELECTION)
gear_tweaks += list(gear_tweak_free_name)
if(flags & GEAR_HAS_DESC_SELECTION)
gear_tweaks += list(gear_tweak_free_desc)
if(flags & GEAR_HAS_COLOR_ROTATION_SELECTION)
gear_tweaks += list(gear_tweak_color_rotation)
/datum/gear_data
var/path
var/location
var/faction_requirement
/datum/gear_data/New(var/path, var/location, var/faction)
src.path = path
src.location = location
src.faction_requirement = faction
/datum/gear/proc/cant_spawn_item_reason(var/location, var/metadata, var/mob/living/carbon/human/human, var/datum/job/job, var/datum/preferences/prefs)
var/datum/gear_data/gd = new(path, location, faction)
for(var/datum/gear_tweak/gt in gear_tweaks)
if(metadata["[gt]"])
gt.tweak_gear_data(metadata["[gt]"], gd, human)
else
gt.tweak_gear_data(gt.get_default(), gd, human)
var/obj/spawning_item = gd.path
if(length(allowed_roles) && !(job.title in allowed_roles))
return "You cannot spawn with the [initial(spawning_item.name)] with your current job!"
if(!check_species_whitelist(human))
return "You cannot spawn with the [initial(spawning_item.name)] with your current species!"
if(gd.faction_requirement && (human.employer_faction != "Stellar Corporate Conglomerate" && gd.faction_requirement != human.employer_faction))
return "You cannot spawn with the [initial(spawning_item.name)] with your current faction!"
var/our_culture = text2path(prefs.culture)
if(culture_restriction && !(our_culture in culture_restriction))
return "You cannot spawn with the [initial(spawning_item.name)] with your current culture!"
var/our_origin = text2path(prefs.origin)
if(origin_restriction && !(our_origin in origin_restriction))
return "You cannot spawn with the [initial(spawning_item.name)] with your current origin!"
return null
/datum/gear/proc/spawn_item(var/location, var/metadata, var/mob/living/carbon/human/H)
var/datum/gear_data/gd = new(path, location, faction)
for(var/datum/gear_tweak/gt in gear_tweaks)
if(metadata["[gt]"])
gt.tweak_gear_data(metadata["[gt]"], gd, H)
else
gt.tweak_gear_data(gt.get_default(), gd, H)
if(ispath(gd.path, /obj/item/organ/external))
var/obj/item/organ/external/external_aug = gd.path
var/obj/item/organ/external/replaced_limb = H.get_organ(initial(external_aug.limb_name))
replaced_limb.droplimb(TRUE, DROPLIMB_EDGE, FALSE)
qdel(replaced_limb)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
if(metadata["[gt]"])
gt.tweak_item(item, metadata["[gt]"], H)
else
gt.tweak_item(item, gt.get_default(), H)
return item
/datum/gear/proc/spawn_random(var/location)
var/datum/gear_data/gd = new(path, location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_gear_data(gt.get_random(), gd)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, gt.get_random())
return item
/datum/gear/proc/check_species_whitelist(mob/living/carbon/human/H)
if(whitelisted && (!(H.species.name in whitelisted)))
return FALSE
return TRUE
// arg should be a faction name string
/datum/gear/proc/check_faction(var/faction_)
if((faction && faction_ && faction_ != "None" && faction_ != "Stellar Corporate Conglomerate") && (faction != faction_))
return FALSE
return TRUE
// arg should be a role name string
/datum/gear/proc/check_role(var/role)
if(role && allowed_roles && !(role in allowed_roles))
return FALSE
return TRUE
// arg should be a culture path
/datum/gear/proc/check_culture(var/culture)
if(culture && culture_restriction && !(culture in culture_restriction))
return FALSE
return TRUE
// arg should be a origin path
/datum/gear/proc/check_origin(var/origin)
if(origin && origin_restriction && !(origin in origin_restriction))
return FALSE
return TRUE