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https://github.com/Aurorastation/Aurora.3.git
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* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
101 lines
3.0 KiB
Plaintext
101 lines
3.0 KiB
Plaintext
/obj/screen/psi/hub
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name = "Psi"
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icon_state = "psi_active"
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screen_loc = "EAST-1:28,CENTER-3:11"
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hidden = FALSE
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maptext_x = 6
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maptext_y = -8
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var/image/on_cooldown
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/obj/screen/psi/hub/New(var/mob/living/_owner)
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on_cooldown = image(icon, "cooldown")
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..()
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START_PROCESSING(SSprocessing, src)
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/obj/screen/psi/hub/update_icon()
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if(!owner.psi)
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return
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icon_state = owner.psi.suppressed ? "psi_suppressed" : "psi_active"
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/obj/screen/psi/hub/Destroy()
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STOP_PROCESSING(SSprocessing, src)
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owner = null
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. = ..()
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/obj/screen/psi/hub/process()
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if(!istype(owner))
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qdel(src)
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return
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if(!owner.psi)
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return
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maptext = SMALL_FONTS(7, "[round((owner.psi.stamina/owner.psi.max_stamina)*100)]%")
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update_icon()
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/obj/screen/psi/hub/Click(var/location, var/control, var/params)
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ui_interact(owner)
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update_icon()
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/obj/screen/psi/hub/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "PsionicShop", "Psionic Point Shop", 400, 500)
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ui.open()
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/obj/screen/psi/hub/ui_state(mob/user)
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return conscious_state
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/obj/screen/psi/hub/ui_status(mob/user, datum/ui_state/state)
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return UI_INTERACTIVE
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/obj/screen/psi/hub/ui_data(mob/user)
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var/list/data = list()
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var/owner_rank = owner.psi.get_rank()
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data["available_psionics"] = list()
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data["psi_rank"] = psychic_ranks_to_strings[owner_rank]
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data["psi_points"] = owner.psi.psi_points
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data["bought_powers"] = owner.psi.psionic_powers
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for(var/singleton/psionic_power/P in GET_SINGLETON_SUBTYPE_LIST(/singleton/psionic_power))
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if(HAS_FLAG(P.ability_flags, PSI_FLAG_SPECIAL) && !(P.type in owner.psi.psionic_powers))
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continue
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if(owner_rank < P.minimum_rank)
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continue
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/// Apex and Limitless abilities are automatically given, but we want them to have said abilities in the point shop so the users know what they do.
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if(owner_rank < PSI_RANK_APEX && HAS_FLAG(P.ability_flags, PSI_FLAG_APEX))
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continue
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if(owner_rank < PSI_RANK_LIMITLESS && HAS_FLAG(P.ability_flags, PSI_FLAG_LIMITLESS))
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continue
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if(NOT_FLAG(P.ability_flags, PSI_FLAG_CANON))
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if(owner_rank < PSI_RANK_HARMONIOUS && HAS_FLAG(P.ability_flags, PSI_FLAG_EVENT))
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continue
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if(owner_rank < PSI_RANK_HARMONIOUS && HAS_FLAG(P.ability_flags, PSI_FLAG_ANTAG))
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continue
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data["available_psionics"] += list(
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list(
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"name" = P.name,
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"desc" = P.desc,
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"point_cost" = P.point_cost,
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"minimum_rank" = P.minimum_rank,
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"path" = P.type
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)
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)
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return data
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/obj/screen/psi/hub/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return TRUE
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switch(action)
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if("buy")
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var/psionic_path = text2path(params["buy"])
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if(ispath(psionic_path))
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var/singleton/psionic_power/P = GET_SINGLETON(psionic_path)
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if(P.point_cost > owner.psi.psi_points)
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to_chat(owner, SPAN_WARNING("You can't afford that!"))
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return
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if(P.apply(owner))
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to_chat(owner, SPAN_NOTICE("You are now capable of using [P.name]."))
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owner.psi.psi_points = max(owner.psi.psi_points - P.point_cost, 0)
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return TRUE
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