mirror of
https://github.com/Aurorastation/Aurora.3.git
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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
412 lines
11 KiB
Plaintext
412 lines
11 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/datum/tgui_window
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var/id
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var/client/client
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var/pooled
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var/pool_index
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var/is_browser = FALSE
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var/status = TGUI_WINDOW_CLOSED
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var/locked = FALSE
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var/datum/tgui/locked_by
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var/datum/subscriber_object
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var/subscriber_delegate
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var/fatally_errored = FALSE
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var/message_queue
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var/sent_assets = list()
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// Vars passed to initialize proc (and saved for later)
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var/initial_strict_mode
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var/initial_fancy
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var/initial_assets
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var/initial_inline_html
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var/initial_inline_js
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var/initial_inline_css
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var/mouse_event_macro_set = FALSE
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/**
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* public
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*
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* Create a new tgui window.
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*
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* required client /client
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* required id string A unique window identifier.
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*/
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/datum/tgui_window/New(client/client, id, pooled = FALSE)
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src.id = id
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src.client = client
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src.client.tgui_windows[id] = src
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src.pooled = pooled
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if(pooled)
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src.pool_index = TGUI_WINDOW_INDEX(id)
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/**
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* public
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*
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* Initializes the window with a fresh page. Puts window into the "loading"
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* state. You can begin sending messages right after initializing. Messages
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* will be put into the queue until the window finishes loading.
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*
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* optional strict_mode bool - Enables strict error handling and BSOD.
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* optional fancy bool - If TRUE and if this is NOT a panel, will hide the window titlebar.
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* optional assets list - List of assets to load during initialization.
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* optional inline_html string - Custom HTML to inject.
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* optional inline_js string - Custom JS to inject.
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* optional inline_css string - Custom CSS to inject.
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*/
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/datum/tgui_window/proc/initialize(
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strict_mode = FALSE,
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fancy = FALSE,
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assets = list(),
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inline_html = "",
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inline_js = "",
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inline_css = "")
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log_tgui(client,
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context = "[id]/initialize",
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window = src)
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if(!client)
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return
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src.initial_fancy = fancy
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src.initial_assets = assets
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src.initial_inline_html = inline_html
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src.initial_inline_js = inline_js
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src.initial_inline_css = inline_css
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status = TGUI_WINDOW_LOADING
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fatally_errored = FALSE
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// Build window options
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var/options = "file=[id].html;can_minimize=0;auto_format=0;"
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// Remove titlebar and resize handles for a fancy window
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if(fancy)
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options += "titlebar=0;can_resize=0;"
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else
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options += "titlebar=1;can_resize=1;"
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// Generate page html
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var/html = SStgui.basehtml
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html = replacetextEx(html, "\[tgui:windowId]", id)
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html = replacetextEx(html, "\[tgui:strictMode]", strict_mode)
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// Inject assets
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var/inline_assets_str = ""
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for(var/datum/asset/asset in assets)
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var/mappings = asset.get_url_mappings()
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for(var/name in mappings)
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var/url = mappings[name]
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// Not encoding since asset strings are considered safe
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if(copytext(name, -4) == ".css")
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inline_assets_str += "Byond.loadCss('[url]', true);\n"
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else if(copytext(name, -3) == ".js")
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inline_assets_str += "Byond.loadJs('[url]', true);\n"
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asset.send(client)
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if(length(inline_assets_str))
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inline_assets_str = "<script>\n" + inline_assets_str + "</script>\n"
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html = replacetextEx(html, "<!-- tgui:assets -->\n", inline_assets_str)
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// Inject inline HTML
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if (inline_html)
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html = replacetextEx(html, "<!-- tgui:inline-html -->", isfile(inline_html) ? file2text(inline_html) : inline_html)
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// Inject inline JS
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if (inline_js)
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inline_js = "<script>\n'use strict';\n[isfile(inline_js) ? file2text(inline_js) : inline_js]\n</script>"
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html = replacetextEx(html, "<!-- tgui:inline-js -->", inline_js)
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// Inject inline CSS
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if (inline_css)
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inline_css = "<style>\n[isfile(inline_css) ? file2text(inline_css) : inline_css]\n</style>"
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html = replacetextEx(html, "<!-- tgui:inline-css -->", inline_css)
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// Open the window
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client << browse(html, "window=[id];[options]")
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// Detect whether the control is a browser
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is_browser = winexists(client, id) == "BROWSER"
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// Instruct the client to signal UI when the window is closed.
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if(!is_browser)
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winset(client, id, "on-close=\"uiclose [id]\"")
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/**
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* public
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*
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* Reinitializes the panel with previous data used for initialization.
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*/
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/datum/tgui_window/proc/reinitialize()
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initialize(
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strict_mode = initial_strict_mode,
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fancy = initial_fancy,
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assets = initial_assets,
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inline_html = initial_inline_html,
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inline_js = initial_inline_js,
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inline_css = initial_inline_css)
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// Resend assets
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for(var/datum/asset/asset in sent_assets)
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send_asset(asset)
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/**
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* public
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*
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* Checks if the window is ready to receive data.
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*
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* return bool
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*/
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/datum/tgui_window/proc/is_ready()
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return status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Checks if the window can be sanely suspended.
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*
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* return bool
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*/
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/datum/tgui_window/proc/can_be_suspended()
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return !fatally_errored \
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&& pooled \
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&& pool_index > 0 \
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&& pool_index <= TGUI_WINDOW_SOFT_LIMIT \
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&& status == TGUI_WINDOW_READY
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/**
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* public
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*
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* Acquire the window lock. Pool will not be able to provide this window
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* to other UIs for the duration of the lock.
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*
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* Can be given an optional tgui datum, which will be automatically
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* subscribed to incoming messages via the on_message proc.
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*
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* optional ui /datum/tgui
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*/
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/datum/tgui_window/proc/acquire_lock(datum/tgui/ui)
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locked = TRUE
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locked_by = ui
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/**
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* public
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*
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* Release the window lock.
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*/
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/datum/tgui_window/proc/release_lock()
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// Clean up assets sent by tgui datum which requested the lock
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if(locked)
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sent_assets = list()
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locked = FALSE
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locked_by = null
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/**
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* public
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*
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* Subscribes the datum to consume window messages on a specified proc.
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*
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* Note, that this supports only one subscriber, because code for that
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* is simpler and therefore faster. If necessary, this can be rewritten
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* to support multiple subscribers.
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*/
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/datum/tgui_window/proc/subscribe(datum/object, delegate)
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subscriber_object = object
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subscriber_delegate = delegate
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/**
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* public
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*
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* Unsubscribes the datum. Do not forget to call this when cleaning up.
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*/
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/datum/tgui_window/proc/unsubscribe(datum/object)
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subscriber_object = null
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subscriber_delegate = null
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/**
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* public
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*
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* Close the UI.
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*
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* optional can_be_suspended bool
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*/
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/datum/tgui_window/proc/close(can_be_suspended = TRUE)
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if(!client)
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return
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if(mouse_event_macro_set)
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remove_mouse_macro()
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if(can_be_suspended && can_be_suspended())
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log_tgui(client,
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context = "[id]/close (suspending)",
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window = src)
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status = TGUI_WINDOW_READY
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send_message("suspend")
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return
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log_tgui(client,
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context = "[id]/close",
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window = src)
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release_lock()
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status = TGUI_WINDOW_CLOSED
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message_queue = null
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// Do not close the window to give user some time
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// to read the error message.
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if(!fatally_errored)
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client << browse(null, "window=[id]")
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/**
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* public
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*
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* Sends a message to tgui window.
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*
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* required type string Message type
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* required payload list Message payload
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* optional force bool Send regardless of the ready status.
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*/
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/datum/tgui_window/proc/send_message(type, payload, force)
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if(!client)
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return
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var/message = TGUI_CREATE_MESSAGE(type, payload)
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// Place into queue if window is still loading
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if(!force && status != TGUI_WINDOW_READY)
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if(!message_queue)
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message_queue = list()
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message_queue += list(message)
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return
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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/**
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* public
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*
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* Sends a raw payload to tgui window.
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*
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* required message string JSON+urlencoded blob to send.
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* optional force bool Send regardless of the ready status.
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*/
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/datum/tgui_window/proc/send_raw_message(message, force)
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if(!client)
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return
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// Place into queue if window is still loading
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if(!force && status != TGUI_WINDOW_READY)
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if(!message_queue)
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message_queue = list()
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message_queue += list(message)
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return
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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/**
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* public
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*
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* Makes an asset available to use in tgui.
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*
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* required asset datum/asset
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*
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* return bool - TRUE if any assets had to be sent to the client
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*/
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/datum/tgui_window/proc/send_asset(datum/asset/asset)
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if(!client || !asset)
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return
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sent_assets |= list(asset)
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. = asset.send(client)
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if(istype(asset, /datum/asset/spritesheet))
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var/datum/asset/spritesheet/spritesheet = asset
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send_message("asset/stylesheet", spritesheet.css_filename())
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send_raw_message(asset.get_serialized_url_mappings())
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/**
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* private
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*
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* Sends queued messages if the queue wasn't empty.
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*/
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/datum/tgui_window/proc/flush_message_queue()
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if(!client || !message_queue)
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return
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for(var/message in message_queue)
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client << output(message, is_browser \
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? "[id]:update" \
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: "[id].browser:update")
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message_queue = null
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/**
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* public
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*
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* Replaces the inline HTML content.
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*
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* required inline_html string HTML to inject
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*/
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/datum/tgui_window/proc/replace_html(inline_html = "")
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client << output(url_encode(inline_html), is_browser \
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? "[id]:replaceHtml" \
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: "[id].browser:replaceHtml")
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/**
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* private
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*
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* Callback for handling incoming tgui messages.
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*/
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/datum/tgui_window/proc/on_message(type, payload, href_list)
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// Status can be READY if user has refreshed the window.
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if(type == "ready" && status == TGUI_WINDOW_READY)
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// Resend the assets
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for(var/asset in sent_assets)
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send_asset(asset)
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// Mark this window as fatally errored which prevents it from
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// being suspended.
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if(type == "log" && href_list["fatal"])
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fatally_errored = TRUE
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// Mark window as ready since we received this message from somewhere
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if(status != TGUI_WINDOW_READY)
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status = TGUI_WINDOW_READY
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flush_message_queue()
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// Pass message to UI that requested the lock
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if(locked && locked_by)
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var/prevent_default = locked_by.on_message(type, payload, href_list)
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if(prevent_default)
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return
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// Pass message to the subscriber
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else if(subscriber_object)
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var/prevent_default = call(
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subscriber_object,
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subscriber_delegate)(type, payload, href_list)
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if(prevent_default)
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return
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// If not locked, handle these message types
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switch(type)
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if("ping")
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send_message("ping/reply", payload)
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if("suspend")
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close(can_be_suspended = TRUE)
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if("close")
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close(can_be_suspended = FALSE)
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if("openLink")
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client << link(href_list["url"])
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if("cacheReloaded")
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reinitialize()
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/datum/tgui_window/proc/set_mouse_macro()
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if(mouse_event_macro_set)
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return
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var/list/byondToTguiEventMap = list(
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"MouseDown" = "byond/mousedown",
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"MouseUp" = "byond/mouseup"
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)
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for(var/mouseMacro in byondToTguiEventMap)
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var/command_template = ".output CONTROL PAYLOAD"
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var/event_message = TGUI_CREATE_MESSAGE(byondToTguiEventMap[mouseMacro], null)
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var target_control = is_browser \
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? "[id]:update" \
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: "[id].browser:update"
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var/with_id = replacetext(command_template, "CONTROL", target_control)
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var/full_command = replacetext(with_id, "PAYLOAD", event_message)
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var/list/params = list()
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params["parent"] = "default" //Technically this is external to tgui but whatever
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params["name"] = mouseMacro
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params["command"] = full_command
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winset(client, "[mouseMacro]Window[id]Macro", params)
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mouse_event_macro_set = TRUE
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/datum/tgui_window/proc/remove_mouse_macro()
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if(!mouse_event_macro_set)
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stack_trace("Unsetting mouse macro on tgui window that has none")
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var/list/byondToTguiEventMap = list(
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"MouseDown" = "byond/mousedown",
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"MouseUp" = "byond/mouseup"
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)
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for(var/mouseMacro in byondToTguiEventMap)
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winset(client, null, "[mouseMacro]Window[id]Macro.parent=null")
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mouse_event_macro_set = FALSE
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