mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
524 lines
16 KiB
Plaintext
524 lines
16 KiB
Plaintext
/*
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// Bluespace Technition and all their items.
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// Only avaliable to people with +DEV and +DEVELOPER
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// All items are ave canremove = 0 to avoid loos and thefts
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// They are invincible.
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// Suicide with them to exit in an rp way
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//
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// I really didn't expect most of this to work right but hey it does.
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// - SoundScopes
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*/
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/client
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var/bst_cooldown // So people can't spam BSTs.
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/client/proc/bst_spawn_cooldown()
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bst_cooldown = null
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/client/proc/cmd_dev_bst()
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set category = "Debug"
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set name = "Spawn Bluespace Tech"
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set desc = "Spawns a Bluespace Tech to debug stuff"
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if (bst_cooldown)
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to_chat(src, "You've used this verb too recently, please wait a moment before trying again.")
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return
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if(!check_rights(R_DEV|R_ADMIN)) return
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if(!holder)
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return //how did they get here?
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if(!ROUND_IS_STARTED)
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to_chat(src, SPAN_ALERT("The game hasn't started yet!"))
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return
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bst_cooldown = TRUE
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if(istype(mob, /mob/living))
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if(!holder.original_mob)
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holder.original_mob = mob
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//I couldn't get the normal way to work so this works.
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//This whole section looks like a hack, I don't like it.
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var/T = get_turf(usr)
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var/mob/living/carbon/human/bst/bst = new(T)
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// bst.original_mob = usr
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bst.anchored = 1
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bst.ckey = usr.ckey
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bst.name = "Bluespace Technician"
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bst.real_name = "Bluespace Technician"
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bst.voice_name = "Bluespace Technician"
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bst.h_style = "Crewcut"
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//Items
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var/obj/item/clothing/under/U = new /obj/item/clothing/under/rank/centcom_officer/bst(bst)
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bst.equip_to_slot_or_del(U, slot_w_uniform)
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bst.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/bst(bst), slot_l_ear)
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bst.equip_to_slot_or_del(new /obj/item/storage/backpack/holding/bst(bst), slot_back)
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bst.equip_to_slot_or_del(new /obj/item/storage/box/survival(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/clothing/shoes/black/bst(bst), slot_shoes)
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bst.equip_to_slot_or_del(new /obj/item/clothing/head/beret/centcom/officer/bst(bst), slot_head)
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bst.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/bst(bst), slot_glasses)
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bst.equip_to_slot_or_del(new /obj/item/storage/belt/utility/very_full(bst), slot_belt)
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bst.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat/bst(bst), slot_gloves)
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if(bst.backbag == 1)
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bst.equip_to_slot_or_del(new /obj/item/storage/box/ids(bst), slot_r_hand)
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else
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bst.equip_to_slot_or_del(new /obj/item/storage/box/ids(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/device/t_scanner(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/modular_computer/handheld/pda/command/bst(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(bst.back), slot_in_backpack)
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bst.equip_to_slot_or_del(new /obj/item/research(bst.back), slot_in_backpack)
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var/obj/item/storage/box/pills = new /obj/item/storage/box(null, TRUE)
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pills.name = "adminordrazine"
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for(var/i = 1, i < 12, i++)
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new /obj/item/reagent_containers/pill/adminordrazine(pills)
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bst.equip_to_slot_or_del(pills, slot_in_backpack)
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//Implant because access
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bst.implant_loyalty(bst,TRUE)
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//Sort out ID
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var/obj/item/card/id/bst/id = new/obj/item/card/id/bst(bst)
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id.registered_name = bst.real_name
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id.assignment = "Bluespace Technician"
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id.name = "[id.assignment]"
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bst.equip_to_slot_or_del(id, slot_wear_id)
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bst.update_inv_wear_id()
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bst.regenerate_icons()
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//Add the rest of the languages
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//Because universal speak doesn't work right.
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bst.add_language(LANGUAGE_TCB)
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bst.add_language(LANGUAGE_GUTTER)
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bst.add_language(LANGUAGE_SIGN)
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bst.add_language(LANGUAGE_TRADEBAND)
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// Unathi languages
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bst.add_language(LANGUAGE_UNATHI)
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bst.add_language(LANGUAGE_AZAZIBA)
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// Tajara languages
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bst.add_language(LANGUAGE_SIIK_MAAS)
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bst.add_language(LANGUAGE_SIIK_TAJR)
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bst.add_language(LANGUAGE_SIGN_TAJARA)
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// Other station species' languages
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bst.add_language(LANGUAGE_SKRELLIAN)
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bst.add_language(LANGUAGE_SOL_COMMON)
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bst.add_language(LANGUAGE_ROOTSONG)
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bst.add_language(LANGUAGE_VAURCA)
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// Synthetics
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bst.add_language(LANGUAGE_ROBOT)
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bst.add_language(LANGUAGE_DRONE)
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bst.add_language(LANGUAGE_EAL)
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// Antagonist languages
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bst.add_language(LANGUAGE_CHANGELING)
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bst.add_language(LANGUAGE_BORER)
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addtimer(CALLBACK(src, .proc/bst_post_spawn, bst), 5)
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addtimer(CALLBACK(src, .proc/bst_spawn_cooldown), 5 SECONDS)
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log_debug("Bluespace Tech Spawned: X:[bst.x] Y:[bst.y] Z:[bst.z] User:[src]")
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feedback_add_details("admin_verb","BST")
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return 1
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/client/proc/bst_post_spawn(mob/living/carbon/human/bst/bst)
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spark(bst, 3, alldirs)
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bst.anchored = FALSE
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/mob/living/carbon/human/bst
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universal_understand = 1
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status_flags = GODMODE|NOFALL
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/mob/living/carbon/human/bst/can_inject(var/mob/user, var/error_msg, var/target_zone)
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to_chat(user, SPAN_ALERT("The [src] disarms you before you can inject them."))
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user.drop_item()
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return 0
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/mob/living/carbon/human/bst/binarycheck()
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return 1
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/mob/living/carbon/human/bst/proc/suicide()
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if(key && species.name != SPECIES_HUMAN)
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switch(species.name)
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if(SPECIES_TAJARA)
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bsc()
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if(SPECIES_IPC)
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bsb()
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if(SPECIES_DIONA)
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bsd()
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if(SPECIES_UNATHI)
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bsu()
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if(SPECIES_SKRELL)
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bss()
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if(SPECIES_VAURCA_WORKER)
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bsv()
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return
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src.custom_emote(VISIBLE_MESSAGE,"presses a button on their suit, followed by a polite bow.")
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spark(src, 5, alldirs)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, src), 10, TIMER_CLIENT_TIME)
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animate(src, alpha = 0, time = 9, easing = QUAD_EASING)
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if(key)
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if(client.holder && client.holder.original_mob)
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client.holder.original_mob.key = key
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else
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var/mob/abstract/observer/ghost = new(src) //Transfer safety to observer spawning proc.
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ghost.key = key
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ghost.mind.name = "[ghost.key] BSTech"
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ghost.name = "[ghost.key] BSTech"
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ghost.real_name = "[ghost.key] BSTech"
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ghost.voice_name = "[ghost.key] BSTech"
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/mob/living/carbon/human/bst/proc/bsc() //because we all have our unrealistic snowflakes right?
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if(set_species(SPECIES_TAJARA))
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h_style = "Tajaran Ears"
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name = "Bluespace Cat"
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voice_name = "Bluespace Cat"
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real_name = "Bluespace Cat"
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mind.name = "Bluespace Cat"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Cat"
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gender = "female"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/proc/bsb()
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if(set_species(SPECIES_IPC))
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h_style = "blue IPC screen"
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name = "Bluespace Bot"
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voice_name = "Bluespace Bot"
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real_name = "Bluespace Bot"
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mind.name = "Bluespace Bot"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Bot"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/proc/bsd()
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if(set_species(SPECIES_DIONA))
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name = "Bluespace Tree"
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voice_name = "Bluespace Tree"
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real_name = "Bluespace Tree"
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mind.name = "Bluespace Tree"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Tree"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/proc/bsu()
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if(set_species(SPECIES_UNATHI))
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h_style = "Unathi Horns"
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name = "Bluespace Lizard"
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voice_name = "Bluespace Lizard"
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real_name = "Bluespace Lizard"
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mind.name = "Bluespace Lizard"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Lizard"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/proc/bss()
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if(set_species(SPECIES_SKRELL))
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h_style = "Skrell Average Tentacles"
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name = "Bluespace Squid"
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voice_name = "Bluespace Squid"
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real_name = "Bluespace Squid"
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mind.name = "Bluespace Squid"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Squid"
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gender = "female"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/proc/bsv()
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if(set_species(SPECIES_VAURCA_WORKER))
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h_style = "Bald"
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name = "Bluespace Bug"
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voice_name = "Bluespace Bug"
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real_name = "Bluespace Bug"
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mind.name = "Bluespace Bug"
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if(GetIdCard())
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var/obj/item/card/id/id = GetIdCard()
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id.registered_name = "Bluespace Bug"
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regenerate_icons()
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else
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ghostize(0)
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key = null
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suicide()
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/mob/living/carbon/human/bst/verb/antigrav()
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set name = "Toggle Falling"
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set desc = "Use bluespace technology to ignore gravity."
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set category = "BST"
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status_flags ^= NOFALL
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to_chat(src, SPAN_NOTICE("You will [status_flags & NOFALL ? "no longer fall" : "now fall normally"]."))
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/mob/living/carbon/human/bst/verb/bstwalk()
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set name = "Toggle Incorporeal Movement"
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set desc = "Use bluespace technology to phase through solid matter and move quickly."
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set category = "BST"
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set popup_menu = 0
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if(!src.incorporeal_move)
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src.incorporeal_move = INCORPOREAL_BSTECH
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to_chat(src, SPAN_NOTICE("You will now phase through solid matter."))
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else
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src.incorporeal_move = INCORPOREAL_DISABLE
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to_chat(src, SPAN_NOTICE("You will no-longer phase through solid matter."))
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return
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/mob/living/carbon/human/bst/verb/bstrecover()
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set name = "Restore Health"
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set desc = "Use bluespace to teleport in a fresh, healthy body."
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set category = "BST"
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set popup_menu = 0
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src.revive()
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/mob/living/carbon/human/bst/verb/bstawake()
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set name = "Wake up"
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set desc = "This is a quick fix to the relogging sleep bug"
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set category = "BST"
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set popup_menu = 0
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src.sleeping = 0
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/mob/living/carbon/human/bst/verb/bstquit()
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set name = "Teleport out"
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set desc = "Jump into bluespace and continue wherever you left off. Deletes the BSTech and returns to your original mob if you have one."
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set category = "BST"
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var/client/C = src.client
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if(C.holder && C.holder.original_mob)
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if(C.holder.original_mob.key)//Thanks for kicking Tish off the Server Meow, wouldn't have spotted this otherwise.
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//suicide()
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return
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C.holder.original_mob.key = key
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C.holder.original_mob = null
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suicide()
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/mob/living/carbon/human/bst/verb/tgm()
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set name = "Toggle Godmode"
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set desc = "For when you want to be vulnerable."
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set category = "BST"
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status_flags ^= GODMODE
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to_chat(src, SPAN_NOTICE("God mode is now [status_flags & GODMODE ? "enabled" : "disabled"]"))
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//Equipment. All should have canremove set to 0
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//All items with a /bst need the attack_hand() proc overrided to stop people getting overpowered items.
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//Bag o Holding
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/obj/item/storage/backpack/holding/bst
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canremove = 0
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storage_slots = 56
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max_w_class = ITEMSIZE_IMMENSE
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/obj/item/device/radio/headset/ert/bst/attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
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return
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else
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..()
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//Headset
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/obj/item/device/radio/headset/ert/bst
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name = "bluespace technician's headset"
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desc = "A Bluespace Technician's headset. The letters 'BST' are stamped on the side."
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translate_binary = 1
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translate_hivenet = 1
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canremove = 0
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keyslot1 = new /obj/item/device/encryptionkey/binary
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keyslot2 = new /obj/item/device/encryptionkey/ert
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/obj/item/device/radio/headset/ert/bst/attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
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return
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else
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..()
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// overload this so we can force translate flags without the required keys
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/obj/item/device/radio/headset/ert/bst/recalculateChannels(var/setDescription = 0)
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..(setDescription)
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translate_binary = 1
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translate_hivenet = 1
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//Clothes
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/obj/item/clothing/under/rank/centcom_officer/bst
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name = "bluespace technician's uniform"
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desc = "A Bluespace Technician's Uniform. There is a logo on the sleeve that reads 'BST'."
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has_sensor = 0
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sensor_mode = 0
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canremove = 0
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siemens_coefficient = 0
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cold_protection = FULL_BODY
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heat_protection = FULL_BODY
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/obj/item/clothing/under/rank/centcom_officer/bst/attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
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return
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else
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..()
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//Gloves
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/obj/item/clothing/gloves/swat/bst
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name = "bluespace technician's gloves"
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desc = "A pair of modified gloves. The letters 'BST' are stamped on the side."
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siemens_coefficient = 0
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permeability_coefficient = 0
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canremove = 0
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/obj/item/clothing/gloves/swat/bst/attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
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return
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else
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..()
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//Sunglasses
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/obj/item/clothing/glasses/sunglasses/bst
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name = "bluespace technician's glasses"
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desc = "A pair of modified sunglasses. The word 'BST' is stamped on the side."
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vision_flags = (SEE_TURFS|SEE_OBJS|SEE_MOBS)
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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canremove = 0
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flash_protection = FLASH_PROTECTION_MAJOR
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/obj/item/clothing/glasses/sunglasses/bst/verb/toggle_xray(mode in list("X-Ray without Lighting", "X-Ray with Lighting", "Darkvision", "Normal vision"))
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set name = "Change Vision Mode"
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set desc = "Changes your glasses' vision mode."
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set category = "BST"
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set src in usr
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switch (mode)
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if ("X-Ray without Lighting")
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vision_flags = SEE_TURFS|SEE_OBJS|SEE_MOBS|SEE_BLACKNESS|SEE_SELF
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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if ("X-Ray with Lighting")
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vision_flags = SEE_TURFS|SEE_OBJS|SEE_MOBS|SEE_BLACKNESS|SEE_SELF
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see_invisible = -1
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if ("Darkvision")
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vision_flags = SEE_BLACKNESS|SEE_SELF
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see_invisible = SEE_INVISIBLE_NOLIGHTING
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if ("Normal vision")
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vision_flags = 0
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see_invisible = -1
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to_chat(usr, "<span class='notice'>\The [src]'s vision mode is now <b>[mode]</b>.</span>")
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/obj/item/clothing/glasses/sunglasses/bst/attack_hand()
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if(!usr)
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return
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if(!istype(usr, /mob/living/carbon/human/bst))
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to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
|
|
return
|
|
else
|
|
..()
|
|
|
|
//Shoes
|
|
/obj/item/clothing/shoes/black/bst
|
|
name = "bluespace technician's shoes"
|
|
desc = "A pair of black shoes with extra grip. The letters 'BST' are stamped on the side."
|
|
icon_state = "black"
|
|
item_flags = NOSLIP
|
|
canremove = 0
|
|
|
|
/obj/item/clothing/shoes/black/bst/attack_hand()
|
|
if(!usr)
|
|
return
|
|
if(!istype(usr, /mob/living/carbon/human/bst))
|
|
to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
|
|
return
|
|
else
|
|
..()
|
|
|
|
return 1 //Because Bluespace
|
|
|
|
/obj/item/clothing/head/beret/centcom/officer/bst
|
|
name = "bluespace technician's beret"
|
|
desc = "A Bluespace Technician's beret. The letters 'BST' are stamped on the side."
|
|
siemens_coefficient = 0
|
|
permeability_coefficient = 0
|
|
canremove = 0
|
|
|
|
/obj/item/clothing/head/beret/centcom/officer/bst/attack_hand()
|
|
if(!usr)
|
|
return
|
|
if(!istype(usr, /mob/living/carbon/human/bst))
|
|
to_chat(usr, SPAN_ALERT("Your hand seems to go right through the [src]. It's like it doesn't exist."))
|
|
return
|
|
else
|
|
..()
|
|
|
|
//ID
|
|
/obj/item/card/id/bst
|
|
icon_state = "centcom"
|
|
desc = "An ID straight from Central Command. This one looks highly classified."
|
|
|
|
/obj/item/card/id/bst/Initialize(mapload)
|
|
. = ..()
|
|
access = get_all_accesses() + get_all_centcom_access() + get_all_syndicate_access()
|
|
|
|
/obj/item/card/id/bst/verb/swap_access()
|
|
set name = "Change ID Access"
|
|
set desc = "Change your ID access to one of various jobs."
|
|
set category = "BST"
|
|
set src in usr
|
|
|
|
var/list/possible_access = list()
|
|
possible_access["== Default BSTech =="] = get_all_accesses() + get_all_centcom_access() + get_all_syndicate_access()
|
|
for(var/job in subtypesof(/datum/job))
|
|
var/datum/job/J = new job
|
|
possible_access[J.title] = J.access
|
|
var/chosen_access = input(usr, "Which access do you want your ID to have?", "ID Access") as null|anything in possible_access
|
|
if(!chosen_access)
|
|
return
|
|
to_chat(usr, SPAN_WARNING("Your ID now has the access of \a [chosen_access]."))
|
|
access = possible_access[chosen_access]
|
|
|
|
/obj/item/card/id/bst/attack_hand(mob/user)
|
|
if(!istype(user, /mob/living/carbon/human/bst))
|
|
to_chat(user, SPAN_ALERT("Your hand seems to go right through \the [src]. It's like it doesn't exist."))
|
|
return
|
|
else
|
|
..()
|
|
|
|
/mob/living/carbon/human/bst/restrained()
|
|
return 0
|