Files
Aurora.3/code/modules/assembly/holder.dm
2020-10-07 15:11:18 +02:00

238 lines
6.5 KiB
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/obj/item/device/assembly_holder
name = "Assembly"
icon = 'icons/obj/assemblies/new_assemblies.dmi'
icon_state = "holder"
item_state = "assembly"
flags = CONDUCT | PROXMOVE
throwforce = 5
w_class = ITEMSIZE_SMALL
throw_speed = 3
throw_range = 10
var/secured = FALSE
var/obj/item/device/assembly/a_left = null
var/obj/item/device/assembly/a_right = null
var/obj/special_assembly = null
/obj/item/device/assembly_holder/proc/detached()
return
/obj/item/device/assembly_holder/IsAssemblyHolder()
return TRUE
/obj/item/device/assembly_holder/proc/attach(var/obj/item/device/assembly/D, var/obj/item/device/assembly/D2, var/mob/user)
if(!istype(D) || !istype(D2))
return FALSE
if(D.secured || D2.secured)
return FALSE
if(user)
user.remove_from_mob(D)
user.remove_from_mob(D2)
D.holder = src
D2.holder = src
D.forceMove(src)
D2.forceMove(src)
a_left = D
a_right = D2
name = "[D.name]-[D2.name] assembly"
update_icon()
user.put_in_hands(src)
return TRUE
/obj/item/device/assembly_holder/proc/attach_special(var/obj/O, var/mob/user)
if(!O)
return
if(!O.IsSpecialAssembly())
return FALSE
/obj/item/device/assembly_holder/update_icon()
cut_overlays()
if(a_left)
add_overlay("[a_left.icon_state]_left")
for(var/O in a_left.attached_overlays)
add_overlay("[O]_l")
if(a_right)
add_overlay("[a_right.icon_state]_right")
for(var/O in a_right.attached_overlays)
add_overlay("[O]_r")
if(master)
master.update_icon()
/obj/item/device/assembly_holder/examine(mob/user)
. = ..(user)
if(. && (in_range(src, user) || src.loc == user))
if (src.secured)
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
else
to_chat(user, SPAN_NOTICE("\The [src] can be attached!"))
/obj/item/device/assembly_holder/HasProximity(atom/movable/AM as mob|obj)
if(a_left)
a_left.HasProximity(AM)
if(a_right)
a_right.HasProximity(AM)
if(special_assembly)
special_assembly.HasProximity(AM)
/obj/item/device/assembly_holder/Crossed(atom/movable/AM as mob|obj)
if(a_left)
a_left.Crossed(AM)
if(a_right)
a_right.Crossed(AM)
if(special_assembly)
special_assembly.Crossed(AM)
/obj/item/device/assembly_holder/on_found(mob/finder)
if(a_left)
a_left.on_found(finder)
if(a_right)
a_right.on_found(finder)
if(special_assembly)
if(istype(special_assembly, /obj/item))
var/obj/item/S = special_assembly
S.on_found(finder)
/obj/item/device/assembly_holder/Move()
. = ..()
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
/obj/item/device/assembly_holder/attack_hand()//Perhapse this should be a holder_pickup proc instead, can add if needbe I guess
if(a_left && a_right)
a_left.holder_movement()
a_right.holder_movement()
return ..()
/obj/item/device/assembly_holder/attackby(obj/item/W, mob/user)
if(W.isscrewdriver())
if(!a_left || !a_right)
to_chat(user, SPAN_DANGER("BUG: Assembly part missing, please report this!"))
return
a_left.toggle_secure()
a_right.toggle_secure()
secured = !secured
if(secured)
to_chat(user, SPAN_NOTICE("\The [src] is ready!"))
else
to_chat(user, SPAN_NOTICE("\The [src] can now be taken apart!"))
update_icon()
return
else if(W.IsSpecialAssembly())
attach_special(W, user)
else
return ..()
/obj/item/device/assembly_holder/attack_self(mob/user)
add_fingerprint(user)
if(secured)
if(!a_left || !a_right)
to_chat(user, SPAN_WARNING("Assembly part missing!"))
return
if(istype(a_left, a_right.type)) //If they are the same type it causes issues due to window code
switch(alert("Which side would you like to use?",,"Left","Right"))
if("Left")
a_left.attack_self(user)
if("Right")
a_right.attack_self(user)
return
else
if(!istype(a_left, /obj/item/device/assembly/igniter))
a_left.attack_self(user)
if(!istype(a_right, /obj/item/device/assembly/igniter))
a_right.attack_self(user)
else
var/turf/T = get_turf(src)
if(!T)
return FALSE
if(a_left)
a_left.holder = null
a_left.forceMove(T)
if(a_right)
a_right.holder = null
a_right.forceMove(T)
QDEL_IN(src, 1)
/obj/item/device/assembly_holder/proc/process_activation(var/obj/D, var/normal = 1, var/special = 1)
if(!D)
return FALSE
if(!secured)
audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
if(normal && a_right && a_left)
if(a_right != D)
a_right.pulsed(FALSE)
if(a_left != D)
a_left.pulsed(FALSE)
if(master)
master.receive_signal()
return TRUE
/obj/item/device/assembly_holder/Initialize(mapload, ...)
. = ..()
listening_objects += src
/obj/item/device/assembly_holder/Destroy()
listening_objects -= src
return ..()
/obj/item/device/assembly_holder/hear_talk(mob/living/M, msg, verb, datum/language/speaking)
if(a_right)
a_right.hear_talk(M, msg, verb, speaking)
if(a_left)
a_left.hear_talk(M, msg, verb, speaking)
/obj/item/device/assembly_holder/timer_igniter
name = "timer-igniter assembly"
/obj/item/device/assembly_holder/timer_igniter/Initialize(mapload, ...)
. = ..()
var/obj/item/device/assembly/igniter/ign = new(src)
ign.secured = TRUE
ign.holder = src
var/obj/item/device/assembly/timer/tmr = new(src)
tmr.time = 5
tmr.secured = TRUE
tmr.holder = src
START_PROCESSING(SSprocessing, tmr)
a_left = tmr
a_right = ign
secured = TRUE
update_icon()
name = "[initial(name)] ([tmr.time] secs)"
loc.verbs += /obj/item/device/assembly_holder/timer_igniter/verb/configure
/obj/item/device/assembly_holder/timer_igniter/detached()
loc.verbs -= /obj/item/device/assembly_holder/timer_igniter/verb/configure
..()
/obj/item/device/assembly_holder/timer_igniter/verb/configure()
set name = "Set Timer"
set category = "Object"
set src in usr
if(!(usr.stat || usr.restrained()))
var/obj/item/device/assembly_holder/holder
if(istype(src,/obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/gren = src
holder = gren.detonator
var/obj/item/device/assembly/timer/tmr = holder.a_left
if(!istype(tmr, /obj/item/device/assembly/timer))
tmr = holder.a_right
if(!istype(tmr, /obj/item/device/assembly/timer))
to_chat(usr, SPAN_WARNING("This detonator has no timer."))
return
if(tmr.timing)
to_chat(usr, SPAN_WARNING("The timer has already been activated."))
else
var/ntime = input("Enter desired time in seconds", "Time", "5") as num
ntime = clamp(ntime, 5, 1000)
tmr.time = ntime
name = "[initial(name)] ([tmr.time] secs)"
to_chat(usr, SPAN_NOTICE("Timer set to [tmr.time] seconds."))
else
to_chat(usr, SPAN_WARNING("You cannot do this while [usr.stat ? "unconscious/dead" : "restrained"]."))