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Aurora.3/code/modules/assembly/proximity.dm
2021-02-13 13:22:03 +01:00

149 lines
3.7 KiB
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/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 800, MATERIAL_GLASS = 200)
flags = PROXMOVE
wires = WIRE_PULSE
secured = FALSE
var/scanning = FALSE
var/timing = FALSE
var/time = 10
var/range = 2
/obj/item/device/assembly/prox_sensor/activate()
. = ..()
if(!.)
return 0//Cooldown check
timing = !timing
update_icon()
return FALSE
/obj/item/device/assembly/prox_sensor/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSprocessing, src)
else
scanning = FALSE
timing = FALSE
STOP_PROCESSING(SSprocessing, src)
update_icon()
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if(!istype(AM))
log_debug("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
return
if(istype(AM, /obj/effect/beam))
return
if(AM.move_speed < 12)
sense()
/obj/item/device/assembly/prox_sensor/proc/sense()
var/turf/mainloc = get_turf(src)
if((!holder && !secured) || !scanning || cooldown)
return FALSE
pulse(FALSE)
if(!holder)
mainloc.audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
cooldown = 2
addtimer(CALLBACK(src, .proc/process_cooldown), 1 SECOND)
/obj/item/device/assembly/prox_sensor/process()
if(scanning)
var/turf/mainloc = get_turf(src)
for(var/mob/living/A in range(range, mainloc))
if(A.move_speed < 12)
sense()
if(timing)
if(time >= 0)
time--
if(time <= 0)
timing = FALSE
toggle_scan()
time = 10
SSvueui.check_uis_for_change(src)
/obj/item/device/assembly/prox_sensor/dropped()
spawn(0)
sense()
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
if(!secured)
return FALSE
scanning = !scanning
update_icon()
return
/obj/item/device/assembly/prox_sensor/update_icon()
cut_overlays()
attached_overlays = list()
if(timing)
add_overlay("prox_timing")
attached_overlays += "prox_timing"
if(scanning)
add_overlay("prox_scanning")
attached_overlays += "prox_scanning"
if(holder)
holder.update_icon()
if(istype(holder.loc, /obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/grenade = holder.loc
grenade.primed(scanning)
/obj/item/device/assembly/prox_sensor/Move()
..()
sense()
/obj/item/device/assembly/prox_sensor/interact(mob/user)
if(!secured)
to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
return FALSE
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
if(!ui)
ui = new(user, src, "devices-assembly-proximity", 450, 360, capitalize_first_letters(name), state = deep_inventory_state)
ui.open()
/obj/item/device/assembly/prox_sensor/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
if(!data)
data = list()
var/second = time % 60
var/minute = (time - second) / 60
VUEUI_SET_CHECK(data["timeractive"], timing, ., data)
VUEUI_SET_CHECK(data["minute"], minute, ., data)
VUEUI_SET_CHECK(data["second"], second, ., data)
VUEUI_SET_CHECK(data["scanning"], scanning, ., data)
VUEUI_SET_CHECK(data["range"], range, ., data)
/obj/item/device/assembly/prox_sensor/Topic(href, href_list)
..()
if(href_list["scanning"])
toggle_scan()
if(href_list["time"])
timing = !timing
update_icon()
if(href_list["tp"])
var/tp = text2num(href_list["tp"])
time += tp
time = round(time)
time = clamp(time, 1, 600)
if(href_list["range"])
var/r = text2num(href_list["range"])
range += r
range = clamp(range, 1, 5)
var/datum/vueui/ui = SSvueui.get_open_ui(usr, src)
ui.check_for_change()