mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
220 lines
7.4 KiB
Plaintext
220 lines
7.4 KiB
Plaintext
/obj/structure/closet/crate/secure/loot
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name = "abandoned crate"
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desc = "What could be inside?"
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icon_state = "securecrate"
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icon_opened = "securecrateopen"
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icon_closed = "securecrate"
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var/list/code = list()
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var/list/lastattempt = list()
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var/attempts = 15
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var/codelen = 4
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locked = TRUE
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/obj/structure/closet/crate/secure/loot/Initialize()
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. = ..()
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var/list/digits = list("1", "2", "3", "4", "5", "6", "7", "8", "9", "0")
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for(var/i in 1 to codelen)
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code += pick(digits)
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digits -= code[code.len]
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generate_loot()
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/obj/structure/closet/crate/secure/loot/proc/generate_loot()
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var/loot = rand(1, 100)
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switch(loot)
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if(1 to 5) // Common things go, 5%
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new /obj/item/reagent_containers/food/drinks/bottle/rum(src)
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new /obj/item/reagent_containers/food/drinks/bottle/whiskey(src)
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new /obj/item/reagent_containers/food/snacks/grown/ambrosiadeus(src)
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new /obj/item/flame/lighter/zippo(src)
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if(6 to 10)
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new /obj/random/custom_ka(src)
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new /obj/random/custom_ka(src)
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new /obj/random/custom_ka(src)
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if(11 to 15)
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new /obj/item/reagent_containers/glass/beaker/bluespace(src)
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if(16 to 20)
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for(var/i = 0, i < 10, i++)
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new /obj/item/ore/diamond(src)
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if(21 to 25)
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for(var/i = 0, i < 3, i++)
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new /obj/machinery/portable_atmospherics/hydroponics(src)
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if(26 to 30)
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for(var/i = 0, i < 3, i++)
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new /obj/item/reagent_containers/glass/beaker/noreact(src)
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if(31 to 35)
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spawn_money(rand(300,800), src)
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if(36 to 40)
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new /obj/item/melee/baton(src)
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if(41 to 45)
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new /obj/item/clothing/under/shorts/red(src)
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new /obj/item/clothing/under/shorts/blue(src)
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if(46 to 50)
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new /obj/item/clothing/under/chameleon(src)
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for(var/i = 0, i < 7, i++)
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new /obj/item/clothing/accessory/horrible(src)
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if(51 to 52) // Uncommon, 2% each
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new /obj/item/melee/classic_baton(src)
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if(53 to 54)
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var/newitem = pick(typesof(/obj/item/toy/balloon) - /obj/item/toy/balloon)
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new newitem(src)
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if(55 to 56)
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var/newitem = pick(typesof(/obj/item/toy/prize) - /obj/item/toy/prize)
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new newitem(src)
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if(57 to 58)
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new /obj/item/toy/balloon/syndicate(src)
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if(59 to 60)
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new /obj/item/rig/eva(src)
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if(61 to 62)
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new /obj/item/clothing/head/collectable/swat(src)
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if(63 to 64)
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var/t = rand(4,7)
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for(var/i = 0, i < t, ++i)
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var/newcoin = pick(/obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/silver, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/iron, /obj/item/coin/gold, /obj/item/coin/diamond, /obj/item/coin/phoron, /obj/item/coin/uranium, /obj/item/coin/platinum)
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new newcoin(src)
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if(65 to 66)
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new /obj/item/clothing/suit/ianshirt(src)
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if(67 to 68)
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var/t = rand(4,7)
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for(var/i = 0, i < t, ++i)
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var/newitem = pick(typesof(/obj/item/stock_parts) - /obj/item/stock_parts - /obj/item/stock_parts/subspace)
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new newitem(src)
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if(69 to 70)
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new /obj/item/pickaxe/silver(src)
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if(71 to 72)
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new /obj/item/pickaxe/drill(src)
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if(73 to 74)
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new /obj/item/pickaxe/jackhammer(src)
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if(75 to 76)
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new /obj/item/pickaxe/diamond(src)
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if(77 to 78)
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new /obj/item/pickaxe/diamonddrill(src)
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if(79 to 80)
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new /obj/item/pickaxe/gold(src)
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if(81 to 82)
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new /obj/item/gun/energy/plasmacutter(src)
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if(83) // Rarest things, some are unobtainble otherwise, some are just robust, 1% each
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new /obj/random/prebuilt_ka(src)
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if(84)
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new /obj/item/toy/katana(src)
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if(85)
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new /obj/item/seeds/random(src)
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if(86)
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new /obj/item/weed_extract(src)
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if(87)
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new /obj/item/xenos_claw(src)
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if(88)
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new /obj/item/gun/projectile/shotgun/pump/rifle(src)
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new /obj/item/ammo_magazine/boltaction(src)
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new /obj/item/clothing/head/ushanka/grey(src)
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if(89)
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new /obj/item/stack/material/animalhide/xeno(src)
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if(90)
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new /obj/item/organ/internal/heart(src)
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if(91)
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new /obj/item/poppet(src)
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if(92)
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new /obj/item/material/sword/katana(src)
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if(93)
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new /obj/item/dnainjector/xraymut(src) // Probably the least OP
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if(94) // Why the hell not
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new /obj/item/storage/backpack/clown(src)
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new /obj/item/clothing/under/rank/clown(src)
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new /obj/item/clothing/shoes/clown_shoes(src)
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new /obj/item/modular_computer/handheld/pda/civilian/clown(src)
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new /obj/item/clothing/mask/gas/clown_hat(src)
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new /obj/item/bikehorn(src)
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new /obj/item/pen/crayon/rainbow(src)
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new /obj/item/reagent_containers/spray/waterflower(src)
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if(95)
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new /obj/item/clothing/under/mime(src)
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new /obj/item/clothing/shoes/black(src)
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new /obj/item/modular_computer/handheld/pda/civilian/mime(src)
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new /obj/item/clothing/gloves/white(src)
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new /obj/item/clothing/mask/gas/mime(src)
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new /obj/item/clothing/head/beret/red(src)
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new /obj/item/clothing/accessory/suspenders(src)
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new /obj/item/pen/crayon/mime(src)
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new /obj/item/reagent_containers/food/drinks/bottle/bottleofnothing(src)
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if(96)
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new/obj/item/vampiric(src)
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if(97)
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new /obj/item/archaeological_find(src)
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if(98)
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new /obj/item/melee/energy/sword(src)
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if(99)
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new /obj/item/storage/belt/champion(src)
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new /obj/item/clothing/mask/luchador(src)
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if(100)
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new /obj/item/gun/projectile/tanto(src)
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new /obj/item/ammo_magazine/mc10mm(src)
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new /obj/item/ammo_magazine/mc10mm(src)
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new /obj/item/ammo_magazine/mc10mm/rubber(src)
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new /obj/item/clothing/accessory/badge/old(src)
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new /obj/item/clothing/head/helmet/formalcaptain(src)
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/obj/structure/closet/crate/secure/loot/togglelock(mob/user)
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if(!locked)
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return
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to_chat(user, SPAN_NOTICE("The crate is locked with a Deca-code lock."))
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var/input = input(user, "Enter [codelen] digits.", "Deca-Code Lock", "") as text
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if(!Adjacent(user))
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return
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if(!input || length(input) != codelen)
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to_chat(user, SPAN_NOTICE("You leave the crate alone."))
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else if(check_input(input))
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to_chat(user, SPAN_NOTICE("The crate unlocks!"))
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playsound(user, 'sound/machines/lockreset.ogg', 50, 1)
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set_locked(FALSE)
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else
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visible_message(SPAN_WARNING("A red light on \the [src]'s control panel flashes briefly."))
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attempts--
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if(!attempts)
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to_chat(user, SPAN_DANGER("The crate's anti-tamper system activates!"))
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var/turf/T = get_turf(src)
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explosion(T, 0, 0, 1, 2)
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qdel(src)
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/obj/structure/closet/crate/secure/loot/emag_act(var/remaining_charges, var/mob/user)
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if(locked)
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to_chat(user, SPAN_NOTICE("The crate unlocks!"))
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locked = FALSE
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/obj/structure/closet/crate/secure/loot/proc/check_input(var/input)
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if(length(input) != codelen)
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return FALSE
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. = 1
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lastattempt.Cut()
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for(var/i in 1 to codelen)
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var/guesschar = copytext(input, i, i+1)
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lastattempt += guesschar
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if(guesschar != code[i])
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. = 0
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/obj/structure/closet/crate/secure/loot/attackby(obj/item/W, mob/user)
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if(locked)
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if(W.ismultitool()) // Greetings Urist McProfessor, how about a nice game of cows and bulls?
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to_chat(user, SPAN_NOTICE("DECA-CODE LOCK ANALYSIS:"))
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if(attempts == 1)
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to_chat(user, SPAN_WARNING("* Anti-Tamper system will activate on the next failed access attempt."))
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else
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to_chat(user, SPAN_NOTICE("* Anti-Tamper system will activate after [src.attempts] failed access attempts."))
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if(length(lastattempt))
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var/bulls = 0
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var/cows = 0
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var/list/code_contents = code.Copy()
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for(var/i in 1 to codelen)
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if(lastattempt[i] == code[i])
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++bulls
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else if(lastattempt[i] in code_contents)
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++cows
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code_contents -= lastattempt[i]
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to_chat(user, SPAN_NOTICE("Last code attempt had [bulls] correct digits at correct positions and [cows] correct digits at incorrect positions."))
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return
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..()
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