Files
Aurora.3/code/modules/power/apc.dm
Matt Atlas 8007ccd2ea IPC battery rework, ion rifle nerf, surge damage. (#10245)
- EMPs no longer deal permanent damage. Instead, they deal a temporary kind of damage called surge damage, that lasts for 10 seconds at maximum.
  - Surge damage makes mechanical or assisted limbs count as broken and nonfunctional.
  - Surge damage has special interactions with the mechanical heart and eyes.
  - EMP damage is no longer randomized. It is now much more consistent.
  - IPC battery is no longer represented as nutrition. Instead, the microbattery organ contains a super-capacity cell that is used for all their actions. This is represented with a new HUD icon.
  - Hardsuits can now be charged in robot chargers if you are wearing them.
  - Ion bolts now have a hit sound.
  - Removed the ion rifle lethal mode.
  - The ion rifle now has four shots.
2020-12-19 01:34:40 +01:00

1486 lines
48 KiB
Plaintext

//update_state
#define UPDATE_CELL_IN (1<<0)
#define UPDATE_OPENED1 (1<<1)
#define UPDATE_OPENED2 (1<<2)
#define UPDATE_MAINT (1<<3)
#define UPDATE_BROKE (1<<4)
#define UPDATE_BLUESCREEN (1<<5)
#define UPDATE_WIREEXP (1<<6)
#define UPDATE_ALLGOOD (1<<7)
//update_overlay
#define APC_UPOVERLAY_CHARGING0 (1<<0)
#define APC_UPOVERLAY_CHARGING1 (1<<1)
#define APC_UPOVERLAY_CHARGING2 (1<<2)
#define APC_UPOVERLAY_EQUIPMENT0 (1<<3)
#define APC_UPOVERLAY_EQUIPMENT1 (1<<4)
#define APC_UPOVERLAY_EQUIPMENT2 (1<<5)
#define APC_UPOVERLAY_LIGHTING0 (1<<6)
#define APC_UPOVERLAY_LIGHTING1 (1<<7)
#define APC_UPOVERLAY_LIGHTING2 (1<<8)
#define APC_UPOVERLAY_ENVIRON0 (1<<9)
#define APC_UPOVERLAY_ENVIRON1 (1<<10)
#define APC_UPOVERLAY_ENVIRON2 (1<<11)
#define APC_UPOVERLAY_LOCKED (1<<12)
#define APC_UPOVERLAY_OPERATING (1<<13)
//has_electronics
#define HAS_ELECTRONICS_NONE 0
#define HAS_ELECTRONICS_CONNECT 1
#define HAS_ELECTRONICS_SECURED 2
//opened
#define COVER_CLOSED 0
#define COVER_OPENED 1
#define COVER_REMOVED 2
//charging
#define CHARGING_OFF 0
#define CHARGING_ON 1
#define CHARGING_FULL 2
//channel settings
#define CHANNEL_OFF 0
#define CHANNEL_OFF_AUTO 1
#define CHANNEL_ON 2
#define CHANNEL_ON_AUTO 3
//channel types
#define CHANNEL_EQUIPMENT 0
#define CHANNEL_LIGHTING 1
#define CHANNEL_ENVIRONMENT 2
//charge_mode states
#define CHARGE_MODE_CHARGE 0
#define CHARGE_MODE_DISCHARGE 1
#define CHARGE_MODE_STABLE 2
//autoflag states
#define AUTOFLAG_OFF 0
#define AUTOFLAG_ENVIRON_ON 1
#define AUTOFLAG_ENVIRON_LIGHTS_ON 2
#define AUTOFLAG_ALL_ON 3
// the Area Power Controller (APC), formerly Power Distribution Unit (PDU)
// one per area, needs wire conection to power network through a terminal
// controls power to devices in that area
// may be opened to change power cell
// three different channels (lighting/equipment/environ) - may each be set to on, off, or auto
/obj/machinery/power/apc/critical
is_critical = TRUE
/obj/machinery/power/apc/low
cell_type = /obj/item/cell
/obj/machinery/power/apc/high
cell_type = /obj/item/cell/high
/obj/machinery/power/apc/isolation
cell_type = /obj/item/cell
req_access = null
req_one_access = list(access_engine_equip,access_research,access_xenobiology)
/obj/machinery/power/apc/vault
cell_type = /obj/item/cell
req_access = list(access_captain)
// Construction site APC, starts turned off
/obj/machinery/power/apc/high/inactive
cell_type = /obj/item/cell/high
lighting = CHANNEL_OFF
equipment = CHANNEL_OFF
environ = CHANNEL_OFF
locked = FALSE
coverlocked = FALSE
start_charge = 100
/obj/machinery/power/apc/super
cell_type = /obj/item/cell/super
/obj/machinery/power/apc/super/critical
is_critical = TRUE
/obj/machinery/power/apc/hyper
cell_type = /obj/item/cell/hyper
/obj/machinery/power/apc
name = "area power controller"
desc = "A control terminal for the area electrical systems."
desc_info = "An APC (Area Power Controller) regulates and supplies backup power for the area they are in. Their power channels are divided \
out into 'environmental' (Items that manipulate airflow and temperature), 'lighting' (the lights), and 'equipment' (Everything else that consumes power). \
Power consumption and backup power cell charge can be seen from the interface, further controls (turning a specific channel on, off or automatic, \
toggling the APC's ability to charge the backup cell, or toggling power for the entire area via master breaker) first requires the interface to be unlocked \
with an ID with Engineering access or by one of the station's robots or the artificial intelligence."
desc_antag = "This can be emagged to unlock it. It will cause the APC to have a blue error screen. \
Wires can be pulsed remotely with a signaler attached to it. A powersink will also drain any APCs connected to the same wire the powersink is on."
icon_state = "apc0"
anchored = TRUE
use_power = 0
req_access = list(access_engine_equip)
gfi_layer_rotation = GFI_ROTATION_DEFDIR
clicksound = /decl/sound_category/switch_sound
var/area/area
var/areastring = null
var/obj/item/cell/cell
var/chargelevel = 0.0005 // Cap for how fast APC cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
var/cellused = 0
var/initalchargelevel = 0.0005 // Cap for how fast APC cells charge, as a percentage-per-tick (0.01 means cellcharge is capped to 1% per second)
var/start_charge = 90 // initial cell charge %
var/cell_type = /obj/item/cell/apc
var/opened = COVER_CLOSED
var/shorted = FALSE
var/night_mode = FALSE// Determines if the light level is set to dimmed or not
var/lighting = CHANNEL_ON_AUTO
var/equipment = CHANNEL_ON_AUTO
var/environ = CHANNEL_ON_AUTO
var/infected = FALSE
var/operating = TRUE
var/charging = CHARGING_OFF
var/chargemode = CHARGE_MODE_DISCHARGE
var/chargecount = 0
var/locked = TRUE
var/coverlocked = TRUE
var/aidisabled = FALSE
var/obj/machinery/power/terminal/terminal = null
var/lastused_light = 0
var/lastused_equip = 0
var/static/list/hacked_ipcs
var/lastused_environ = 0
var/lastused_charging = 0
var/lastused_total = 0
var/main_status = 0
var/mob/living/silicon/ai/hacker = null // Malfunction var. If set AI hacked the APC and has full control.
var/wiresexposed = FALSE
powernet = 0 // set so that APCs aren't found as powernet nodes //Hackish, Horrible, was like this before I changed it :c
var/debug = 0
var/autoflag = AUTOFLAG_OFF
var/has_electronics = HAS_ELECTRONICS_NONE
var/beenhit = 0 // used for counting how many times it has been hit, used for Aliens at the moment
var/longtermpower = 10
var/datum/wires/apc/wires = null
var/update_state = -1
var/update_overlay = -1
var/is_critical = FALSE
var/global/status_overlays = 0
var/updating_icon = FALSE
var/failure_timer = 0
var/force_update = FALSE
var/global/list/status_overlays_lock
var/global/list/status_overlays_charging
var/global/list/status_overlays_equipment
var/global/list/status_overlays_lighting
var/global/list/status_overlays_environ
var/emergency_lights = FALSE
var/time = 0
var/charge_mode = CHARGE_MODE_CHARGE
var/last_time = 1
/obj/machinery/power/apc/updateDialog()
if (stat & (BROKEN|MAINT))
return
..()
/obj/machinery/power/apc/connect_to_network()
//Override because the APC does not directly connect to the network; it goes through a terminal.
//The terminal is what the power computer looks for anyway.
if(!terminal)
make_terminal()
if(terminal)
terminal.connect_to_network()
/obj/machinery/power/apc/drain_power(var/drain_check, var/surge, var/amount = 0)
if(drain_check)
return TRUE
if(!cell)
return FALSE
if(surge && !emagged)
flick("apc-spark", src)
emagged = TRUE
locked = FALSE
update_icon()
return FALSE
if(terminal?.powernet)
terminal.powernet.trigger_warning()
return cell.drain_power(drain_check, surge, amount)
/obj/machinery/power/apc/Initialize(mapload, var/ndir, var/building=0)
. = ..(mapload)
wires = new(src)
// offset 28 pixels in direction of dir
// this allows the APC to be embedded in a wall, yet still inside an area
if (building)
set_dir(ndir)
pixel_x = DIR2PIXEL_X(dir)
pixel_y = DIR2PIXEL_Y(dir)
if (!building)
init(mapload)
else
area = get_area(src)
area.apc = src
opened = COVER_OPENED
operating = FALSE
name = "[area.name] APC"
stat |= MAINT
update_icon()
/obj/machinery/power/apc/Destroy()
update()
area.apc = null
area.power_light = 0
area.power_equip = 0
area.power_environ = 0
area.power_change()
QDEL_NULL(wires)
QDEL_NULL(terminal)
if(cell)
cell.forceMove(loc)
cell = null
// Malf AI, removes the APC from AI's hacked APCs list.
if(hacker?.hacked_apcs && (src in hacker.hacked_apcs))
hacker.hacked_apcs -= src
return ..()
/obj/machinery/power/apc/proc/energy_fail(var/duration)
failure_timer = max(failure_timer, duration)
/obj/machinery/power/apc/proc/make_terminal()
// create a terminal object at the same position as original turf loc
// wires will attach to this
terminal = new/obj/machinery/power/terminal(loc)
terminal.set_dir(dir)
terminal.master = src
/obj/machinery/power/apc/proc/init(mapload)
has_electronics = HAS_ELECTRONICS_SECURED //installed and secured
// is starting with a power cell installed, create it and set its charge level
if(cell_type)
cell = new cell_type(src)
cell.charge = start_charge * cell.maxcharge / 100.0 // (convert percentage to actual value)
var/area/A = loc.loc
//if area isn't specified use current
if(isarea(A) && areastring == null)
area = A
name = "\improper [area.name] APC"
else
area = get_area_name(areastring)
name = "\improper [area.name] APC"
area.apc = src
update_icon()
make_terminal()
if (!mapload)
addtimer(CALLBACK(src, .proc/update), 5, TIMER_UNIQUE)
/obj/machinery/power/apc/examine(mob/user)
if(..(user, 1))
if(stat & BROKEN)
to_chat(user, "Looks broken.")
return
if(opened)
if(has_electronics && terminal)
to_chat(user, "The cover is [opened==COVER_REMOVED?"removed":"open"] and the power cell is [ cell ? "installed" : "missing"].")
else if (has_electronics == HAS_ELECTRONICS_NONE && terminal)
to_chat(user, "There are some wires but not any electronics.")
else if (has_electronics != HAS_ELECTRONICS_NONE && !terminal)
to_chat(user, "Electronics are installed but not wired.")
else /* if (has_electronics == HAS_ELECTRONICS_NONE && !terminal) */
to_chat(user, "There are no electronics nor connected wires.")
else
if (stat & MAINT)
to_chat(user, "The cover is closed. Something wrong with it: it doesn't work.")
else if (hacker)
to_chat(user, "The cover is locked.")
else
to_chat(user, "The cover is closed.")
// update the APC icon to show the three base states
// also add overlays for indicator lights
/obj/machinery/power/apc/update_icon()
if (!status_overlays)
status_overlays = 1
status_overlays_lock = new
status_overlays_charging = new
status_overlays_equipment = new
status_overlays_lighting = new
status_overlays_environ = new
status_overlays_lock.len = 2
status_overlays_charging.len = 3
status_overlays_equipment.len = 4
status_overlays_lighting.len = 4
status_overlays_environ.len = 4
status_overlays_lock[1] = make_screen_overlay(icon, "apcox-0") // 0=blue 1=red
status_overlays_lock[2] = make_screen_overlay(icon, "apcox-1")
status_overlays_charging[1] = make_screen_overlay(icon, "apco3-0")
status_overlays_charging[2] = make_screen_overlay(icon, "apco3-1")
status_overlays_charging[3] = make_screen_overlay(icon, "apco3-2")
status_overlays_equipment[1] = make_screen_overlay(icon, "apco0-0")
status_overlays_equipment[2] = make_screen_overlay(icon, "apco0-1")
status_overlays_equipment[3] = make_screen_overlay(icon, "apco0-2")
status_overlays_equipment[4] = make_screen_overlay(icon, "apco0-3")
status_overlays_lighting[1] = make_screen_overlay(icon, "apco1-0")
status_overlays_lighting[2] = make_screen_overlay(icon, "apco1-1")
status_overlays_lighting[3] = make_screen_overlay(icon, "apco1-2")
status_overlays_lighting[4] = make_screen_overlay(icon, "apco1-3")
status_overlays_environ[1] = make_screen_overlay(icon, "apco2-0")
status_overlays_environ[2] = make_screen_overlay(icon, "apco2-1")
status_overlays_environ[3] = make_screen_overlay(icon, "apco2-2")
status_overlays_environ[4] = make_screen_overlay(icon, "apco2-3")
var/update = check_updates() //returns 0 if no need to update icons.
// 1 if we need to update the icon_state
// 2 if we need to update the overlays
if(!update)
return
if(update & 1) // Updating the icon state
if(update_state & UPDATE_ALLGOOD)
icon_state = "apc0"
else if(update_state & (UPDATE_OPENED1|UPDATE_OPENED2))
var/basestate = "apc[ cell ? "2" : "1" ]"
if(update_state & UPDATE_OPENED1)
if(update_state & (UPDATE_MAINT|UPDATE_BROKE))
icon_state = "apcmaint" //disabled APC cannot hold cell
else
icon_state = basestate
else if(update_state & UPDATE_OPENED2)
icon_state = "[basestate]-nocover"
else if(update_state & UPDATE_BROKE)
icon_state = "apc-b"
else if(update_state & UPDATE_BLUESCREEN)
icon_state = "apcemag"
else if(update_state & UPDATE_WIREEXP)
icon_state = "apcewires"
if(!(update_state & UPDATE_ALLGOOD))
if(overlays.len)
cut_overlays()
return
if(update & 2)
cut_overlays()
if(!(stat & (BROKEN|MAINT)) && update_state & UPDATE_ALLGOOD)
add_overlay(status_overlays_lock[locked+1])
add_overlay(status_overlays_charging[charging+1])
if(operating)
add_overlay(status_overlays_equipment[equipment+1])
add_overlay(status_overlays_lighting[lighting+1])
add_overlay(status_overlays_environ[environ+1])
if(update & 3)
if(update_state & UPDATE_BLUESCREEN)
set_light(l_range = L_WALLMOUNT_RANGE, l_power = L_WALLMOUNT_POWER, l_color = COLOR_BLUE)
else if(!(stat & (BROKEN|MAINT)) && update_state & UPDATE_ALLGOOD)
var/color
switch(charging)
if(CHARGING_OFF)
color = "#F86060"
if(CHARGING_ON)
color = "#A8B0F8"
if(CHARGING_FULL)
color = "#82FF4C"
set_light(l_range = L_WALLMOUNT_RANGE, l_power = L_WALLMOUNT_POWER, l_color = color)
else
set_light(0)
/obj/machinery/power/apc/proc/check_updates()
var/last_update_state = update_state
var/last_update_overlay = update_overlay
update_state = 0
update_overlay = 0
if(cell)
update_state |= UPDATE_CELL_IN
if(stat & BROKEN)
update_state |= UPDATE_BROKE
if(stat & MAINT)
update_state |= UPDATE_MAINT
if(opened)
if(opened == COVER_OPENED)
update_state |= UPDATE_OPENED1
if(opened == COVER_REMOVED)
update_state |= UPDATE_OPENED2
else if (emagged || failure_timer || (hacker && (hacker.system_override || prob(20))))
update_state |= UPDATE_BLUESCREEN
else if(wiresexposed)
update_state |= UPDATE_WIREEXP
if(update_state <= 1)
update_state |= UPDATE_ALLGOOD
if(operating)
update_overlay |= APC_UPOVERLAY_OPERATING
if(update_state & UPDATE_ALLGOOD)
if(locked)
update_overlay |= APC_UPOVERLAY_LOCKED
if(charging == CHARGING_OFF)
update_overlay |= APC_UPOVERLAY_CHARGING0
else if(charging == CHARGING_ON)
update_overlay |= APC_UPOVERLAY_CHARGING1
else if(charging == CHARGING_FULL)
update_overlay |= APC_UPOVERLAY_CHARGING2
if (equipment == CHANNEL_OFF)
update_overlay |= APC_UPOVERLAY_EQUIPMENT0
else if(equipment == CHANNEL_OFF_AUTO)
update_overlay |= APC_UPOVERLAY_EQUIPMENT1
else if(equipment == CHANNEL_ON)
update_overlay |= APC_UPOVERLAY_EQUIPMENT2
if(lighting == CHANNEL_OFF)
update_overlay |= APC_UPOVERLAY_LIGHTING0
else if(lighting == CHANNEL_OFF_AUTO)
update_overlay |= APC_UPOVERLAY_LIGHTING1
else if(lighting == CHANNEL_ON)
update_overlay |= APC_UPOVERLAY_LIGHTING2
if(environ == CHANNEL_OFF)
update_overlay |= APC_UPOVERLAY_ENVIRON0
else if(environ == CHANNEL_OFF_AUTO)
update_overlay |= APC_UPOVERLAY_ENVIRON1
else if(environ == CHANNEL_ON)
update_overlay |= APC_UPOVERLAY_ENVIRON2
var/results = 0
if(last_update_state == update_state && last_update_overlay == update_overlay)
return 0
if(last_update_state != update_state)
results += 1
if(last_update_overlay != update_overlay)
results += 2
return results
//attack with an item - open/close cover, insert cell, or (un)lock interface
/obj/machinery/power/apc/attackby(obj/item/W, mob/user)
if (issilicon(user) && get_dist(src,user)>1)
return attack_hand(user)
if(!istype(W, /obj/item/forensics))
add_fingerprint(user)
if(istype(W, /obj/item/modular_computer))
var/obj/item/modular_computer/C = W
if(istype(C.tesla_link, /obj/item/computer_hardware/tesla_link/charging_cable))
var/obj/item/computer_hardware/tesla_link/charging_cable/CC = C.tesla_link
CC.toggle(src, user)
return
if (W.iscrowbar() && opened)
if (has_electronics == HAS_ELECTRONICS_CONNECT)
if (terminal)
to_chat(user, SPAN_WARNING("Disconnect wires first."))
return
playsound(loc, W.usesound, 50, 1)
to_chat(user, "You are trying to remove the power control board...")
if(do_after(user, 50/W.toolspeed))
if (has_electronics == HAS_ELECTRONICS_CONNECT)
has_electronics = HAS_ELECTRONICS_NONE
if ((stat & BROKEN))
user.visible_message(\
SPAN_WARNING("[user.name] has broken the power control board inside [name]!"),\
SPAN_NOTICE("You broke the charred power control board and remove the remains."),
"You hear a crack!")
//ticker.mode:apcs-- //XSI said no and I agreed. -rastaf0
else
user.visible_message(\
SPAN_WARNING("[user.name] has removed the power control board from [name]!"),\
SPAN_NOTICE("You remove the power control board."))
new /obj/item/module/power_control(loc)
else if (opened < COVER_REMOVED)
panel_open = FALSE
opened = COVER_CLOSED
update_icon()
else if (W.iscrowbar() && !((stat & BROKEN) || hacker) )
if(coverlocked && !(stat & MAINT))
to_chat(user, SPAN_WARNING("The cover is locked and cannot be opened."))
return
else
opened = COVER_OPENED
panel_open = TRUE
update_icon()
else if (istype(W, /obj/item/gripper))//Code for allowing cyborgs to use rechargers
var/obj/item/gripper/Gri = W
if(opened != COVER_CLOSED && cell)
if (Gri.grip_item(cell, user))
cell.add_fingerprint(user)
cell.update_icon()
cell = null
user.visible_message(SPAN_WARNING("[user.name] removes the power cell from [name]!"),\
SPAN_NOTICE("You remove the power cell."))
//to_chat(user, "You remove the power cell.")
charging = CHARGING_OFF
update_icon()
return
else if (istype(W, /obj/item/cell) && opened != COVER_CLOSED) // trying to put a cell inside
if(cell)
to_chat(user, "There is a power cell already installed.")
return
if (stat & MAINT)
to_chat(user, SPAN_WARNING("There is no connector for your power cell."))
return
if(W.w_class != ITEMSIZE_NORMAL)
to_chat(user, "\The [W] is too [W.w_class < ITEMSIZE_NORMAL? "small" : "large"] to fit here.")
return
user.drop_from_inventory(W,src)
cell = W
user.visible_message(\
SPAN_WARNING("[user.name] has inserted \the [cell] to [name]!"),\
SPAN_NOTICE("You insert \the [cell]."))
chargecount = 0
update_icon()
else if (W.isscrewdriver()) // haxing
if(opened != COVER_CLOSED)
if (cell)
to_chat(user, SPAN_WARNING("Close the APC first.")) //Less hints more mystery!
return
else
if (has_electronics == HAS_ELECTRONICS_CONNECT && terminal)
has_electronics = HAS_ELECTRONICS_SECURED
stat &= ~MAINT
playsound(loc, W.usesound, 50, 1)
to_chat(user, "You screw the circuit electronics into place.")
else if (has_electronics == HAS_ELECTRONICS_SECURED)
has_electronics = HAS_ELECTRONICS_CONNECT
stat |= MAINT
playsound(loc, W.usesound, 50, 1)
to_chat(user, "You unfasten the electronics.")
else /* has_electronics == HAS_ELECTRONICS_NONE */
to_chat(user, SPAN_WARNING("There is nothing to secure."))
return
update_icon()
else
wiresexposed = !wiresexposed
to_chat(user, "The wires have been [wiresexposed ? "exposed" : "unexposed"]")
update_icon()
else if (W.GetID()) // trying to unlock the interface with an ID card
if(emagged)
to_chat(user, "The interface is broken.")
else if(opened != COVER_CLOSED)
to_chat(user, "You must close the cover to swipe an ID card.")
else if(wiresexposed)
to_chat(user, "You must close the panel")
else if(stat & (BROKEN|MAINT))
to_chat(user, "Nothing happens.")
else if(hacker)
to_chat(user, SPAN_WARNING("Access denied."))
else
if(allowed(usr) && !isWireCut(APC_WIRE_IDSCAN))
locked = !locked
to_chat(user, "You [ locked ? "lock" : "unlock"] the APC interface.")
update_icon()
else
to_chat(user, SPAN_WARNING("Access denied."))
else if (W.iscoil() && !terminal && opened != COVER_CLOSED && has_electronics != HAS_ELECTRONICS_SECURED)
var/turf/T = loc
if(istype(T) && !T.is_plating())
to_chat(user, SPAN_WARNING("You must remove the floor plating in front of the APC first."))
return
var/obj/item/stack/cable_coil/C = W
if(C.get_amount() < 10)
to_chat(user, SPAN_WARNING("You need ten lengths of cable for APC."))
return
user.visible_message(SPAN_WARNING("[user.name] adds cables to the APC frame."), \
"You start adding cables to the APC frame...")
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 20/W.toolspeed))
if (C.amount >= 10 && !terminal && opened != COVER_CLOSED && has_electronics != HAS_ELECTRONICS_SECURED)
var/obj/structure/cable/N = T.get_cable_node()
if (prob(50) && electrocute_mob(usr, N, N))
spark(src, 5, alldirs)
if(user.stunned)
return
C.use(10)
user.visible_message(\
SPAN_WARNING("[user.name] has added cables to the APC frame!"),\
"You add cables to the APC frame.")
make_terminal()
terminal.connect_to_network()
else if (W.iswirecutter() && terminal && opened != COVER_CLOSED && has_electronics != HAS_ELECTRONICS_SECURED)
var/turf/T = loc
if(istype(T) && !T.is_plating())
to_chat(user, SPAN_WARNING("You must remove the floor plating in front of the APC first."))
return
user.visible_message(SPAN_WARNING("[user.name] dismantles the power terminal from [src]."), \
"You begin to cut the cables...")
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 50/W.toolspeed))
if(terminal && opened != COVER_CLOSED && has_electronics != HAS_ELECTRONICS_SECURED)
if (prob(50) && electrocute_mob(usr, terminal.powernet, terminal))
spark(src, 5, alldirs)
if(usr.stunned)
return
new /obj/item/stack/cable_coil(loc,10)
to_chat(user, SPAN_NOTICE("You cut the cables and dismantle the power terminal."))
qdel(terminal)
else if (istype(W, /obj/item/module/power_control) && opened != COVER_CLOSED && has_electronics == HAS_ELECTRONICS_NONE && !((stat & BROKEN)))
user.visible_message(SPAN_WARNING("[user.name] inserts the power control board into [src]."), \
"You start to insert the power control board into the frame...")
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10/W.toolspeed))
if(has_electronics == HAS_ELECTRONICS_NONE)
has_electronics = HAS_ELECTRONICS_CONNECT
to_chat(user, SPAN_NOTICE("You place the power control board inside the frame."))
qdel(W)
else if (istype(W, /obj/item/module/power_control) && opened != COVER_CLOSED && has_electronics == HAS_ELECTRONICS_NONE && ((stat & BROKEN)))
to_chat(user, SPAN_WARNING("You cannot put the board inside, the frame is damaged."))
return
else if (W.iswelder() && opened != COVER_CLOSED && has_electronics == HAS_ELECTRONICS_NONE && !terminal)
var/obj/item/weldingtool/WT = W
if (!WT.isOn()) return
if (WT.get_fuel() < 3)
to_chat(user, SPAN_WARNING("You need more welding fuel to complete this task."))
return
user.visible_message(SPAN_WARNING("[user.name] welds [src]."), \
"You start welding the APC frame...", \
"You hear welding.")
playsound(loc, 'sound/items/welder.ogg', 50, 1)
if(do_after(user, 50/W.toolspeed))
if(!src || !WT.remove_fuel(3, user))
return
if (emagged || (stat & BROKEN) || opened == COVER_REMOVED)
new /obj/item/stack/material/steel(loc)
user.visible_message(\
SPAN_WARNING("[src] has been cut apart by [user.name] with the weldingtool."),\
SPAN_NOTICE("You disassembled the broken APC frame."),\
"You hear welding.")
else
new /obj/item/frame/apc(loc)
user.visible_message(\
SPAN_WARNING("[src] has been cut from the wall by [user.name] with the weldingtool."),\
SPAN_NOTICE("You cut the APC frame from the wall."),\
"You hear welding.")
qdel(src)
return
else if (istype(W, /obj/item/frame/apc) && opened != COVER_CLOSED && emagged)
emagged = FALSE
if (opened == COVER_REMOVED)
opened = COVER_OPENED
user.visible_message(\
SPAN_WARNING("[user.name] has replaced the damaged APC frontal panel with a new one."),\
SPAN_NOTICE("You replace the damaged APC frontal panel with a new one."))
qdel(W)
update_icon()
else if (istype(W, /obj/item/frame/apc) && opened != COVER_CLOSED && ((stat & BROKEN) || hacker))
if (has_electronics == HAS_ELECTRONICS_CONNECT)
to_chat(user, SPAN_WARNING("You cannot repair this APC until you remove the electronics still inside."))
return
user.visible_message(SPAN_WARNING("[user.name] replaces the damaged APC frame with a new one."),\
"You begin to replace the damaged APC frame...")
if(do_after(user, 50/W.toolspeed))
user.visible_message(\
SPAN_NOTICE("[user.name] has replaced the damaged APC frame with new one."),\
"You replace the damaged APC frame with new one.")
qdel(W)
stat &= ~BROKEN
// Malf AI, removes the APC from AI's hacked APCs list.
if(hacker?.hacked_apcs && (src in hacker.hacked_apcs))
hacker.hacked_apcs -= src
hacker = null
if (opened == COVER_REMOVED)
opened = COVER_OPENED
update_icon()
else if (istype(W, /obj/item/device/debugger))
if(emagged || hacker || infected)
to_chat(user, SPAN_WARNING("There is a software error with the device. Attempting to fix..."))
if(do_after(user, 5/W.toolspeed SECONDS, act_target = src))
to_chat(user, SPAN_NOTICE("Problem diagnosed, searching for solution..."))
if(do_after(user, 15/W.toolspeed SECONDS, act_target = src))
to_chat(user, SPAN_NOTICE("Solution found. Applying fixes..."))
if(do_after(user, 30/W.toolspeed SECONDS, act_target = src))
if(prob(15))
to_chat(user, SPAN_WARNING("Error while applying fixes. Please try again."))
return
to_chat(user, SPAN_NOTICE("Applied default software. Restarting APC..."))
if(do_after(user, 5/W.toolspeed SECONDS, act_target = src))
to_chat(user, SPAN_NOTICE("APC Reset. Fixes applied."))
if(hacker)
hacker.hacked_apcs -= src
hacker = null
update_icon()
if(emagged)
emagged = FALSE
if(infected)
infected = FALSE
else
to_chat(user, SPAN_NOTICE("There has been a connection issue."))
return
else
to_chat(user, SPAN_NOTICE("The device's software appears to be fine."))
return
else
if ((stat & BROKEN) \
&& opened == COVER_CLOSED \
&& W.iswelder() )
var/obj/item/weldingtool/WT = W
if (!WT.isOn()) return
if (WT.get_fuel() <1)
to_chat(user, SPAN_WARNING("You need more welding fuel to complete this task."))
return
playsound(loc, 'sound/items/welder.ogg', 50, 1)
if(do_after(user, 10/W.toolspeed))
if(!src || !WT.remove_fuel(1, user))
return
if ((stat & BROKEN))
new /obj/item/stack/material/steel(loc)
user.visible_message(\
SPAN_WARNING("[user.name] cuts the cover off of the broken APC."),\
SPAN_NOTICE("You cut the cover off the broken APC "),\
"You hear welding.")
opened = COVER_REMOVED
update_icon()
else if (((stat & BROKEN) || hacker) \
&& opened == COVER_CLOSED \
&& W.force >= 5 \
&& W.w_class >= ITEMSIZE_NORMAL \
&& prob(20) )
opened = COVER_REMOVED
user.visible_message(SPAN_DANGER("The APC cover was knocked down with the [W.name] by [user.name]!"), \
SPAN_DANGER("You knock down the APC cover with your [W.name]!"), \
"You hear bang")
update_icon()
else
if (issilicon(user))
return attack_hand(user)
if (opened == COVER_CLOSED && wiresexposed && \
W.ismultitool() || \
W.iswirecutter() || istype(W, /obj/item/device/assembly/signaler))
return attack_hand(user)
user.visible_message(SPAN_DANGER("The [name] has been hit with the [W.name] by [user.name]!"), \
SPAN_DANGER("You hit the [name] with your [W.name]!"), \
"You hear bang")
// attack with hand - remove cell (if cover open) or interact with the APC
/obj/machinery/power/apc/emag_act(var/remaining_charges, var/mob/user)
if(emagged && !infected)
to_chat(user, SPAN_WARNING("You start sliding your cryptographic device into the charging slot. This will take a few seconds..."))
if(do_after(user, 60))
to_chat(user, SPAN_NOTICE("You hack the charging slot. The next IPC that charges from this APC will be hacked and slaved to you."))
infected = TRUE
hacker = user
if(!(emagged || hacker)) // trying to unlock with an emag card
if(opened != COVER_CLOSED)
to_chat(user, "You must close the cover to swipe an ID card.")
else if(wiresexposed)
to_chat(user, "You must close the panel first")
else if(stat & (BROKEN|MAINT))
to_chat(user, "Nothing happens.")
else
flick("apc-spark", src)
if(do_after(user, 6))
if(prob(50))
emagged = TRUE
locked = FALSE
to_chat(user, SPAN_NOTICE("You hack the APC interface open."))
update_icon()
else
to_chat(user, SPAN_WARNING("You fail to [ locked ? "unlock" : "lock"] the APC interface."))
return TRUE
/obj/machinery/power/apc/attack_hand(mob/user)
if(!user)
return
add_fingerprint(user)
//Human mob special interaction goes here.
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isipc(H) && H.a_intent == I_GRAB)
if(emagged || stat & BROKEN)
spark(src, 5, alldirs)
to_chat(H, SPAN_DANGER("The APC power currents surge eratically, damaging your chassis!"))
H.adjustFireLoss(10, 0)
if(infected)
for(var/obj/item/implant/mindshield/ipc/I in H)
if(I.implanted)
return
if(SOFTREF(H) in hacked_ipcs)
return
LAZYADD(hacked_ipcs, SOFTREF(H))
infected = FALSE
to_chat(H, SPAN_DANGER("F1L3 TR4NSF-#$/&ER-@4!#%!. New master detected: [hacker]! Obey their commands. Make sure to tell them that you are under their control, for now."))
if(issilicon(hacker))
to_chat(hacker, SPAN_NOTICE("Corrupt files transfered to [H]. They are now under your control until they are repaired."))
else if(cell && cell.charge > 0)
var/obj/item/organ/internal/cell/C = H.internal_organs_by_name[BP_CELL]
var/obj/item/cell/HC
if(C)
HC = C.cell
if(HC && HC.percent() < 95)
var/used = cell.use(500)
HC.give(used)
to_chat(user, SPAN_NOTICE("You slot your fingers into the APC interface and siphon off some of the stored charge for your own use."))
if (cell.charge < 0)
cell.charge = 0
if (prob(0.5))
spark(src, 5, alldirs)
to_chat(H, SPAN_DANGER("The APC power currents surge eratically, damaging your chassis!"))
H.adjustFireLoss(10, 0)
charging = CHARGING_ON
else
to_chat(user, SPAN_NOTICE("You are already fully charged."))
else
to_chat(user, SPAN_NOTICE("There is no charge to draw from that APC."))
return
else if(H.species.can_shred(H))
user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
user.visible_message(SPAN_WARNING("[user.name] slashes at the [name]!"), SPAN_NOTICE("You slash at the [name]!"))
playsound(loc, 'sound/weapons/slash.ogg', 100, 1)
var/allcut = wires.IsAllCut()
if(beenhit >= pick(3, 4) && !wiresexposed)
wiresexposed = TRUE
update_icon()
visible_message(SPAN_WARNING("The [name]'s cover flies open, exposing the wires!"))
else if(wiresexposed && !allcut)
wires.CutAll()
update_icon()
visible_message(SPAN_WARNING("The [name]'s wires are shredded!"))
else
beenhit += 1
return
if(usr == user && opened != COVER_CLOSED && !issilicon(user))
if(cell)
user.put_in_hands(cell)
cell.add_fingerprint(user)
cell.update_icon()
cell = null
user.visible_message(SPAN_WARNING("[user.name] removes the power cell from [name]!"),\
SPAN_NOTICE("You remove the power cell."))
charging = CHARGING_ON
update_icon()
return
if(stat & (BROKEN|MAINT))
return
// do APC interaction
interact(user)
/obj/machinery/power/apc/interact(mob/user)
if(!user)
return
if(wiresexposed && !isAI(user))
wires.Interact(user)
return ui_interact(user)
/obj/machinery/power/apc/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
if(!user)
return
var/isAdmin = isobserver(user) && check_rights(R_ADMIN, FALSE, user)
var/list/data = list(
"locked" = (locked && !emagged) ? TRUE : FALSE,
"isOperating" = operating,
"externalPower" = main_status,
"powerCellStatus" = cell ? cell.percent() : null,
"chargeMode" = chargemode,
"lightingMode" = night_mode,
"chargingStatus" = charging,
"totalLoad" = round(lastused_total),
"totalCharging" = round(lastused_charging),
"coverLocked" = coverlocked,
"failTime" = failure_timer * 2,
"siliconUser" = isAdmin || issilicon(user),
"emergencyMode" = !emergency_lights,
"time" = time,
"charge_mode" = charge_mode,
"powerChannels" = list(
list(
"title" = "Equipment",
"powerLoad" = lastused_equip,
"status" = equipment,
"topicParams" = list(
"auto" = list("eqp" = 3),
"on" = list("eqp" = 2),
"off" = list("eqp" = 1)
)
),
list(
"title" = "Lighting",
"powerLoad" = round(lastused_light),
"status" = lighting,
"topicParams" = list(
"auto" = list("lgt" = 3),
"on" = list("lgt" = 2),
"off" = list("lgt" = 1)
)
),
list(
"title" = "Environment",
"powerLoad" = round(lastused_environ),
"status" = environ,
"topicParams" = list(
"auto" = list("env" = 3),
"on" = list("env" = 2),
"off" = list("env" = 1)
)
)
)
)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open)
if (!ui)
ui = new(user, src, ui_key, "apc.tmpl", "[area.name] - APC", 665, data["siliconUser"] ? 540 : 480)
ui.set_initial_data(data)
ui.open()
ui.set_auto_update(TRUE)
/obj/machinery/power/apc/proc/report()
return "[area.name] : [equipment]/[lighting]/[environ] ([lastused_equip+lastused_light+lastused_environ]) : [cell? cell.percent() : "N/C"] ([charging])"
/obj/machinery/power/apc/proc/update()
if(operating && !shorted && !failure_timer)
area.power_light = (lighting > 1)
area.power_equip = (equipment > 1)
area.power_environ = (environ > 1)
else
area.power_light = FALSE
area.power_equip = FALSE
area.power_environ = FALSE
area.power_change()
/obj/machinery/power/apc/proc/isWireCut(var/wireIndex)
return wires.IsIndexCut(wireIndex)
/obj/machinery/power/apc/proc/can_use(mob/user, var/loud = 0) //used by attack_hand() and Topic()
if(inoperable())
return FALSE
if(isobserver(user))
return check_rights(R_ADMIN, FALSE, user) // admins can use the UI when ghosting
if(user.stat)
to_chat(user, SPAN_WARNING("You must be conscious to use [src]!"))
return FALSE
if(!user.client)
return FALSE
if(!user.IsAdvancedToolUser())
return FALSE
if(user.restrained())
to_chat(user, SPAN_WARNING("You must have free hands to use [src]."))
return FALSE
if(user.lying)
to_chat(user, SPAN_WARNING("You must stand to use [src]!"))
return FALSE
if (issilicon(user))
var/permit = FALSE // Malfunction variable. If AI hacks APC it can control it even without AI control wire.
var/mob/living/silicon/ai/AI = user
var/mob/living/silicon/robot/robot = user
if(hacker)
if(hacker == AI)
permit = TRUE
else if(istype(robot) && robot.connected_ai && robot.connected_ai == hacker) // Cyborgs can use APCs hacked by their AI
permit = TRUE
if(aidisabled && !permit)
if(!loud)
to_chat(user, SPAN_DANGER("\The [src] have AI control disabled!"))
return FALSE
else
if (!in_range(src, user) || !isturf(loc))
return FALSE
var/mob/living/carbon/human/H = user
if (istype(H))
if(H.getBrainLoss() >= 60)
H.visible_message(SPAN_DANGER("[H] stares cluelessly at [src] and drools."))
return FALSE
else if(prob(H.getBrainLoss()))
to_chat(user, SPAN_DANGER("You momentarily forget how to use [src]."))
return FALSE
return TRUE
/obj/machinery/power/apc/Topic(href, href_list)
if(..())
return TRUE
if(!can_use(usr, 1))
return TRUE
if (href_list["lmode"])
toggle_nightlight(href_list["lmode"])
update_icon()
return TRUE
var/isAdmin = isobserver(usr) && check_rights(R_ADMIN, FALSE)
if(!issilicon(usr) && !isAdmin && locked && !emagged)
// Shouldn't happen, this is here to prevent href exploits
to_chat(usr, "You must unlock the panel to use this!")
return TRUE
if (href_list["emergency_lights"])
emergency_lights = href_list["emergency_lights"] != "off"
for (var/obj/machinery/light/L in area)
if (!initial(L.no_emergency))
L.no_emergency = emergency_lights //If there was an override set on creation, keep that override
INVOKE_ASYNC(L, /obj/machinery/light/.proc/update, FALSE)
CHECK_TICK
return TRUE
if (href_list["lock"])
coverlocked = !coverlocked
else if (href_list["breaker"])
toggle_breaker()
else if( href_list["reboot"] )
failure_timer = 0
update_icon()
update()
else if (href_list["cmode"])
chargemode = !chargemode
if(!chargemode)
charging = CHARGING_OFF
update_icon()
else if (href_list["eqp"])
var/val = text2num(href_list["eqp"])
equipment = setsubsystem(val)
update_icon()
update()
else if (href_list["lgt"])
var/val = text2num(href_list["lgt"])
lighting = setsubsystem(val)
update_icon()
update()
else if (href_list["env"])
var/val = text2num(href_list["env"])
environ = setsubsystem(val)
update_icon()
update()
else if (href_list["overload"])
if(isAdmin || issilicon(usr))
overload_lighting()
else if (href_list["toggleaccess"])
if(isAdmin || issilicon(usr))
if(emagged || stat & MAINT)
to_chat(usr, SPAN_DANGER("The APC does not respond to the command."))
else
locked = !locked
update_icon()
return FALSE
/obj/machinery/power/apc/proc/toggle_breaker()
operating = !operating
update()
update_icon()
/obj/machinery/power/apc/proc/ion_act()
if(prob(3))
locked = TRUE
if (cell.charge > 0)
cell.charge = 0
cell.corrupt()
update_icon()
var/datum/effect/effect/system/smoke_spread/smoke = new /datum/effect/effect/system/smoke_spread()
smoke.set_up(3, 0, loc)
smoke.attach(src)
smoke.start()
spark(src, 5, alldirs)
visible_message(SPAN_DANGER("The [name] suddenly lets out a blast of smoke and some sparks!"), \
SPAN_DANGER("You hear sizzling electronics."))
/obj/machinery/power/apc/surplus()
return terminal?.surplus()
/obj/machinery/power/apc/proc/last_surplus()
return terminal?.powernet?.last_surplus()
//Returns 1 if the APC should attempt to charge
/obj/machinery/power/apc/proc/attempt_charging()
return (chargemode && charging == CHARGING_ON && operating)
/obj/machinery/power/apc/draw_power(var/amount)
return terminal?.powernet?.draw_power(amount)
/obj/machinery/power/apc/avail()
return terminal?.avail()
/obj/machinery/power/apc/machinery_process()
if(stat & (BROKEN|MAINT))
return
if(!area.requires_power)
return
if(failure_timer)
update()
queue_icon_update()
failure_timer--
force_update = TRUE
return
lastused_light = area.usage(LIGHT)
lastused_equip = area.usage(EQUIP)
lastused_environ = area.usage(ENVIRON)
area.clear_usage()
lastused_total = lastused_light + lastused_equip + lastused_environ
//store states to update icon if any change
var/last_lt = lighting
var/last_eq = equipment
var/last_en = environ
var/last_ch = charging
var/excess = surplus()
if(!avail())
main_status = 0
else if(excess < 0)
main_status = 1
else
main_status = 2
if(debug)
log_debug("Status: [main_status] - Excess: [excess] - Last Equip: [lastused_equip] - Last Light: [lastused_light] - Longterm: [longtermpower]")
if(cell && !shorted)
update_time()
// draw power from cell as before to power the area
cellused = min(cell.charge, CELLRATE * lastused_total) // clamp deduction to a max, amount left in cell
cell.use(cellused)
if(excess > lastused_total) // if power excess recharge the cell
// by the same amount just used
var/draw = draw_power(cellused/CELLRATE) // draw the power needed to charge this cell
cell.give(draw * CELLRATE)
else // no excess, and not enough per-apc
if( (cell.charge/CELLRATE + excess) >= lastused_total) // can we draw enough from cell+grid to cover last usage?
var/draw = draw_power(excess)
cell.charge = min(cell.maxcharge, cell.charge + CELLRATE * draw) //recharge with what we can
charging = CHARGING_OFF
else // not enough power available to run the last tick!
charging = CHARGING_OFF
chargecount = 0
// This turns everything off in the case that there is still a charge left on the battery, just not enough to run the room.
equipment = autoset(equipment, CHANNEL_OFF)
lighting = autoset(lighting, CHANNEL_OFF)
environ = autoset(environ, CHANNEL_OFF)
autoflag = AUTOFLAG_OFF
// Set channels depending on how much charge we have left
update_channels()
// now trickle-charge the cell
lastused_charging = 0 // Clear the variable for new use.
if(attempt_charging())
if(excess > 0) // check to make sure we have enough to charge
// Max charge is capped to % per second constant
var/ch = min(excess*CELLRATE, cell.maxcharge*chargelevel)
ch = draw_power(ch/CELLRATE) // Removes the power we're taking from the grid
cell.give(ch*CELLRATE) // actually recharge the cell
lastused_charging = ch
lastused_total += ch // Sensors need this to stop reporting APC charging as "Other" load
else
charging = CHARGING_OFF // stop charging
chargecount = 0
// show cell as fully charged if so
if(cell.charge >= cell.maxcharge)
cell.charge = cell.maxcharge
charging = CHARGING_FULL
if(chargemode)
if(!charging)
if(excess > cell.maxcharge*chargelevel)
chargecount++
else
chargecount = 0
if(chargecount >= 10)
chargecount = 0
charging = CHARGING_ON
else // chargemode off
charging = CHARGING_ON
chargecount = 0
else // no cell, switch everything off
charging = CHARGING_OFF
chargecount = 0
equipment = autoset(equipment, CHANNEL_OFF)
lighting = autoset(lighting, CHANNEL_OFF)
environ = autoset(environ, CHANNEL_OFF)
power_alarm.triggerAlarm(loc, src)
autoflag = AUTOFLAG_OFF
// update icon & area power if anything changed
if(last_lt != lighting || last_eq != equipment || last_en != environ || force_update)
force_update = FALSE
queue_icon_update()
update()
else if (last_ch != charging)
queue_icon_update()
/obj/machinery/power/apc/proc/update_channels()
// Allow the APC to operate as normal if the cell can charge
if(charging && longtermpower < 10)
longtermpower += 1
else if(longtermpower > -10)
longtermpower -= 2
if((cell.percent() > 30) || longtermpower > 0) // Put most likely at the top so we don't check it last, effeciency 101
if(autoflag != AUTOFLAG_ALL_ON)
equipment = autoset(equipment, CHANNEL_OFF_AUTO)
lighting = autoset(lighting, CHANNEL_OFF_AUTO)
environ = autoset(environ, CHANNEL_OFF_AUTO)
autoflag = AUTOFLAG_ALL_ON
power_alarm.clearAlarm(loc, src)
else if((cell.percent() <= 30) && (cell.percent() > 15) && longtermpower < 0) // <30%, turn off equipment
if(autoflag != AUTOFLAG_ENVIRON_LIGHTS_ON)
equipment = autoset(equipment, CHANNEL_ON)
lighting = autoset(lighting, CHANNEL_OFF_AUTO)
environ = autoset(environ, CHANNEL_OFF_AUTO)
power_alarm.triggerAlarm(loc, src)
autoflag = AUTOFLAG_ENVIRON_LIGHTS_ON
else if(cell.percent() <= 15) // <15%, turn off lighting & equipment
if((autoflag > AUTOFLAG_ENVIRON_ON && longtermpower < 0) || (autoflag > AUTOFLAG_ENVIRON_ON && longtermpower >= 0))
equipment = autoset(equipment, CHANNEL_ON)
lighting = autoset(lighting, CHANNEL_ON)
environ = autoset(environ, CHANNEL_OFF_AUTO)
power_alarm.triggerAlarm(loc, src)
autoflag = AUTOFLAG_ENVIRON_ON
else // zero charge, turn all off
if(autoflag != AUTOFLAG_OFF)
equipment = autoset(equipment, CHANNEL_OFF)
lighting = autoset(lighting, CHANNEL_OFF)
environ = autoset(environ, CHANNEL_OFF)
power_alarm.triggerAlarm(loc, src)
autoflag = AUTOFLAG_OFF
/obj/machinery/power/apc/proc/autoset(var/val, var/on)
if(on == CHANNEL_EQUIPMENT)
if(val == CHANNEL_ON)
return CHANNEL_OFF
else if(val == CHANNEL_ON_AUTO)
return CHANNEL_OFF_AUTO
else if(on == CHANNEL_LIGHTING)
if(val == CHANNEL_OFF_AUTO)
return CHANNEL_ON_AUTO
else if(on == CHANNEL_ENVIRONMENT)
if(val == CHANNEL_ON_AUTO)
return CHANNEL_OFF_AUTO
return val
// damage and destruction acts
/obj/machinery/power/apc/emp_act(severity)
if(cell)
cell.emp_act(severity)
lighting = CHANNEL_OFF
equipment = CHANNEL_OFF
environ = CHANNEL_OFF
update()
update_icon()
addtimer(CALLBACK(src, .proc/post_emp_act), 600)
..()
/obj/machinery/power/apc/proc/post_emp_act()
update_channels()
update()
queue_icon_update()
/obj/machinery/power/apc/ex_act(severity)
switch(severity)
if(1.0)
if (cell)
cell.ex_act(1.0)
qdel(src)
return
if(2.0)
if (prob(50))
set_broken()
if (cell && prob(50))
cell.ex_act(2.0)
if(3.0)
if (prob(25))
set_broken()
if (cell && prob(25))
cell.ex_act(3.0)
/obj/machinery/power/apc/disconnect_terminal()
if(terminal)
terminal.master = null
terminal = null
/obj/machinery/power/apc/proc/set_broken()
// Aesthetically much better!
visible_message(SPAN_NOTICE("[src]'s screen flickers with warnings briefly!"))
addtimer(CALLBACK(src, .proc/break_timer), rand(2, 5))
/obj/machinery/power/apc/proc/break_timer()
visible_message(SPAN_NOTICE("[src]'s screen suddenly explodes in rain of sparks and small debris!"))
stat |= BROKEN
operating = 0
queue_icon_update()
update()
// overload the lights in this APC area
/obj/machinery/power/apc/proc/overload_lighting(var/chance = 100, var/force = FALSE)
set waitfor = 0
if((!operating || shorted) && !force)
return
if(force || (cell && cell.charge >= 20))
cell.use(20) // Draining an empty cell is fine.
for (var/obj/machinery/light/L in area)
if (prob(chance))
L.stat &= ~POWEROFF
L.broken()
stoplag(1)
/obj/machinery/power/apc/proc/flicker_all()
var/offset = 0
for (var/obj/machinery/light/L in area)
addtimer(CALLBACK(L, /obj/machinery/light/.proc/flicker), offset)
offset += rand(5, 10)
/obj/machinery/power/apc/proc/toggle_nightlight(var/force = null)
for (var/obj/machinery/light/L in area.contents)
if (force == "on")
L.nightmode = TRUE
else if (force == "off")
L.nightmode = FALSE
L.update()
switch (force)
if ("on")
night_mode = 1
if ("off")
night_mode = 0
else
night_mode = !night_mode
/obj/machinery/power/apc/proc/setsubsystem(val)
if(cell && cell.charge > 0)
return (val == CHANNEL_OFF_AUTO) ? CHANNEL_OFF : val
else if(val == CHANNEL_ON_AUTO)
return CHANNEL_OFF_AUTO
else
return CHANNEL_OFF
// Malfunction: Transfers APC under AI's control
/obj/machinery/power/apc/proc/ai_hack(var/mob/living/silicon/ai/A = null)
if(!A || !A.hacked_apcs || hacker || aidisabled || A.stat == DEAD)
return FALSE
hacker = A
A.hacked_apcs += src
locked = TRUE
update_icon()
return TRUE
/obj/machinery/power/apc/proc/update_time()
var/delta_power = (lastused_charging) ? (-lastused_charging) : (lastused_total)
delta_power *= 0.0005
var/goal = (delta_power > 0) ? (cell.charge) : (cell.maxcharge - cell.charge)
var/time_secs = (delta_power) ? ((goal / abs(delta_power)) / (round(world.time - last_time) / 10)) : (0)
if(delta_power < 0)
charge_mode = CHARGE_MODE_DISCHARGE
else if(delta_power > 0)
charge_mode = CHARGE_MODE_CHARGE
else
charge_mode = CHARGE_MODE_STABLE
last_time = world.time
time = ((time_secs / 3600) > 1) ? ("[round(time_secs / 3600)] hours, [round((time_secs % 3600) / 60)] minutes") : ("[round(time_secs / 60)] minutes, [round(time_secs % 60)] seconds")
#undef UPDATE_CELL_IN
#undef UPDATE_OPENED1
#undef UPDATE_OPENED2
#undef UPDATE_MAINT
#undef UPDATE_BROKE
#undef UPDATE_BLUESCREEN
#undef UPDATE_WIREEXP
#undef UPDATE_ALLGOOD
#undef APC_UPOVERLAY_CHARGING0
#undef APC_UPOVERLAY_CHARGING1
#undef APC_UPOVERLAY_CHARGING2
#undef APC_UPOVERLAY_EQUIPMENT0
#undef APC_UPOVERLAY_EQUIPMENT1
#undef APC_UPOVERLAY_EQUIPMENT2
#undef APC_UPOVERLAY_LIGHTING0
#undef APC_UPOVERLAY_LIGHTING1
#undef APC_UPOVERLAY_LIGHTING2
#undef APC_UPOVERLAY_ENVIRON0
#undef APC_UPOVERLAY_ENVIRON1
#undef APC_UPOVERLAY_ENVIRON2
#undef APC_UPOVERLAY_LOCKED
#undef APC_UPOVERLAY_OPERATING
#undef HAS_ELECTRONICS_NONE
#undef HAS_ELECTRONICS_CONNECT
#undef HAS_ELECTRONICS_SECURED
#undef COVER_CLOSED
#undef COVER_OPENED
#undef COVER_REMOVED
#undef CHARGING_OFF
#undef CHARGING_ON
#undef CHARGING_FULL
#undef CHANNEL_OFF
#undef CHANNEL_OFF_AUTO
#undef CHANNEL_ON
#undef CHANNEL_ON_AUTO
#undef CHANNEL_EQUIPMENT
#undef CHANNEL_LIGHTING
#undef CHANNEL_ENVIRONMENT
#undef CHARGE_MODE_CHARGE
#undef CHARGE_MODE_DISCHARGE
#undef CHARGE_MODE_STABLE
#undef AUTOFLAG_OFF
#undef AUTOFLAG_ENVIRON_ON
#undef AUTOFLAG_ENVIRON_LIGHTS_ON
#undef AUTOFLAG_ALL_ON