Files
Aurora.3/code/modules/power/port_gen.dm
Matt Atlas c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00

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//Baseline portable generator. Has all the default handling. Not intended to be used on it's own (since it generates unlimited power).
/obj/machinery/power/port_gen
name = "Placeholder Generator" //seriously, don't use this. It can't be anchored without VV magic.
desc = "A portable generator for emergency backup power"
icon = 'icons/obj/power.dmi'
icon_state = "portgen0"
density = TRUE
anchored = FALSE
var/active = FALSE
var/power_gen = 5000
var/open = FALSE
var/power_output = 1
has_special_power_checks = TRUE
var/datum/looping_sound/generator/soundloop
/obj/machinery/power/port_gen/Initialize()
. = ..()
soundloop = new(list(src), active)
/obj/machinery/power/port_gen/proc/IsBroken()
return (stat & (BROKEN|EMPED))
/obj/machinery/power/port_gen/proc/HasFuel() //Placeholder for fuel check.
return TRUE
/obj/machinery/power/port_gen/proc/UseFuel() //Placeholder for fuel use.
return
/obj/machinery/power/port_gen/proc/DropFuel()
return
/obj/machinery/power/port_gen/proc/handleInactive()
return
/obj/machinery/power/port_gen/machinery_process()
if(active && HasFuel() && !IsBroken() && anchored)
if(powernet)
add_avail(power_gen * power_output)
UseFuel()
SSvueui.check_uis_for_change(src)
else
active = FALSE
icon_state = initial(icon_state)
handleInactive()
/obj/machinery/power/powered()
return TRUE //doesn't require an external power source
/obj/machinery/power/port_gen/attack_hand(mob/user)
if(..())
update_icon()
soundloop.stop()
return
if(!anchored)
update_icon()
soundloop.start()
return
/obj/machinery/power/port_gen/examine(mob/user)
if(!..(user, 1))
return
if(active)
to_chat(usr, SPAN_NOTICE("The generator is on."))
else
to_chat(usr, SPAN_NOTICE("The generator is off."))
/obj/machinery/power/port_gen/emp_act(severity)
var/duration = 6000 //ten minutes
switch(severity)
if(1)
stat &= BROKEN
if(prob(75)) explode()
if(2)
if(prob(25)) stat &= BROKEN
if(prob(10)) explode()
if(3)
if(prob(10)) stat &= BROKEN
duration = 300
stat |= EMPED
if(duration)
spawn(duration)
stat &= ~EMPED
/obj/machinery/power/port_gen/proc/explode()
explosion(loc, -1, 3, 5, -1)
qdel(src)
#define TEMPERATURE_DIVISOR 40
#define TEMPERATURE_CHANGE_MAX 20
//A power generator that runs on solid plasma sheets.
/obj/machinery/power/port_gen/pacman
name = "\improper P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that runs on solid phoron sheets. Rated for 80 kW max safe output."
var/sheet_name = "Phoron Sheets"
var/sheet_path = /obj/item/stack/material/phoron
var/board_path = "/obj/item/circuitboard/pacman"
/*
These values were chosen so that the generator can run safely up to 80 kW
A full 50 phoron sheet stack should last 20 minutes at power_output = 4
temperature_gain and max_temperature are set so that the max safe power level is 4.
Setting to 5 or higher can only be done temporarily before the generator overheats.
*/
power_gen = 20000 //Watts output per power_output level
var/max_power_output = 5 //The maximum power setting without emagging.
var/max_safe_output = 4 // For UI use, maximal output that won't cause overheat.
var/time_per_sheet = 96 //fuel efficiency - how long 1 sheet lasts at power level 1
var/max_sheets = 100 //max capacity of the hopper
var/max_temperature = 300 //max temperature before overheating increases
var/temperature_gain = 50 //how much the temperature increases per power output level, in degrees per level
var/sheets = 0 //How many sheets of material are loaded in the generator
var/sheet_left = 0 //How much is left of the current sheet
var/temperature = 0 //The current temperature
var/overheating = 0 //if this gets high enough the generator explodes
component_types = list(
/obj/item/stock_parts/matter_bin,
/obj/item/stock_parts/micro_laser,
/obj/item/stack/cable_coil = 2,
/obj/item/stock_parts/capacitor
)
/obj/machinery/power/port_gen/pacman/Initialize()
component_types += board_path
. = ..()
if(anchored)
connect_to_network()
/obj/machinery/power/port_gen/pacman/Destroy()
DropFuel()
return ..()
/obj/machinery/power/port_gen/pacman/RefreshParts()
var/temp_rating = 0
for(var/obj/item/stock_parts/SP in component_parts)
if(istype(SP, /obj/item/stock_parts/matter_bin))
max_sheets = SP.rating * SP.rating * 50
else if(istype(SP, /obj/item/stock_parts/micro_laser) || istype(SP, /obj/item/stock_parts/capacitor))
temp_rating += SP.rating
power_gen = round(initial(power_gen) * (max(2, temp_rating) / 2))
SSvueui.check_uis_for_change(src)
/obj/machinery/power/port_gen/pacman/examine(mob/user)
..(user)
to_chat(user, "\The [src] appears to be producing [power_gen*power_output] W.")
to_chat(user, "There [sheets == 1 ? "is" : "are"] [sheets] sheet\s left in the hopper.")
if(IsBroken()) to_chat(user, SPAN_WARNING("\The [src] seems to have broken down."))
if(overheating) to_chat(user, SPAN_DANGER("\The [src] is overheating!"))
/obj/machinery/power/port_gen/pacman/HasFuel()
var/needed_sheets = power_output / time_per_sheet
if(sheets >= needed_sheets - sheet_left)
return TRUE
//Removes one stack's worth of material from the generator.
/obj/machinery/power/port_gen/pacman/DropFuel()
if(sheets)
var/obj/item/stack/material/S = new sheet_path(loc)
var/amount = min(sheets, S.max_amount)
S.amount = amount
sheets -= amount
/obj/machinery/power/port_gen/pacman/UseFuel()
//how much material are we using this iteration?
var/needed_sheets = power_output / time_per_sheet
//HasFuel() should guarantee us that there is enough fuel left, so no need to check that
//the only thing we need to worry about is if we are going to rollover to the next sheet
if (needed_sheets > sheet_left)
sheets--
sheet_left = (1 + sheet_left) - needed_sheets
else
sheet_left -= needed_sheets
//calculate the "target" temperature range
//This should probably depend on the external temperature somehow, but whatever.
var/lower_limit = 56 + power_output * temperature_gain
var/upper_limit = 76 + power_output * temperature_gain
/*
Hot or cold environments can affect the equilibrium temperature
The lower the pressure the less effect it has. I guess it cools using a radiator or something when in vacuum.
Gives traitors more opportunities to sabotage the generator or allows enterprising engineers to build additional
cooling in order to get more power out.
*/
var/datum/gas_mixture/environment = loc.return_air()
if (environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
lower_limit += ambient*ratio
upper_limit += ambient*ratio
var/average = (upper_limit + lower_limit)/2
//calculate the temperature increase
var/bias = 0
if (temperature < lower_limit)
bias = min(round((average - temperature)/TEMPERATURE_DIVISOR, 1), TEMPERATURE_CHANGE_MAX)
else if (temperature > upper_limit)
bias = max(round((temperature - average)/TEMPERATURE_DIVISOR, 1), -TEMPERATURE_CHANGE_MAX)
//limit temperature increase so that it cannot raise temperature above upper_limit,
//or if it is already above upper_limit, limit the increase to 0.
var/inc_limit = max(upper_limit - temperature, 0)
var/dec_limit = min(temperature - lower_limit, 0)
temperature += between(dec_limit, rand(-7 + bias, 7 + bias), inc_limit)
if (temperature > max_temperature)
overheat()
else if (overheating > 0)
overheating--
SSvueui.check_uis_for_change(src)
/obj/machinery/power/port_gen/pacman/handleInactive()
var/cooling_temperature = 20
var/turf/T = get_turf(src)
if(T)
var/datum/gas_mixture/environment = T.return_air()
if (environment)
var/ratio = min(environment.return_pressure()/ONE_ATMOSPHERE, 1)
var/ambient = environment.temperature - T20C
cooling_temperature += ambient*ratio
if (temperature > cooling_temperature)
var/temp_loss = (temperature - cooling_temperature)/TEMPERATURE_DIVISOR
temp_loss = between(2, round(temp_loss, 1), TEMPERATURE_CHANGE_MAX)
temperature = max(temperature - temp_loss, cooling_temperature)
SSvueui.check_uis_for_change(src)
if(overheating)
overheating--
/obj/machinery/power/port_gen/pacman/proc/overheat()
overheating++
if (overheating > 60)
explode()
/obj/machinery/power/port_gen/pacman/explode()
//Vapourize all the phoron
//When ground up in a grinder, 1 sheet produces 20 u of phoron -- Chemistry-Machinery.dm
//1 mol = 10 u? I dunno. 1 mol of carbon is definitely bigger than a pill
var/phoron = (sheets+sheet_left)*20
var/datum/gas_mixture/environment = loc.return_air()
if (environment)
environment.adjust_gas_temp(GAS_PHORON, phoron/10, temperature + T0C)
sheets = 0
sheet_left = 0
..()
/obj/machinery/power/port_gen/pacman/emag_act(var/remaining_charges, var/mob/user)
if (active && prob(25))
explode() //if they're foolish enough to emag while it's running
if (!emagged)
emagged = TRUE
return TRUE
/obj/machinery/power/port_gen/pacman/attackby(var/obj/item/O, var/mob/user)
if(istype(O, sheet_path))
var/obj/item/stack/addstack = O
var/amount = min((max_sheets - sheets), addstack.amount)
if(amount < 1)
to_chat(user, SPAN_NOTICE("The [name] is full!"))
return
to_chat(user, SPAN_NOTICE("You add [amount] sheet\s to the [name]."))
sheets += amount
addstack.use(amount)
SSvueui.check_uis_for_change(src)
return
else if(!active)
if(O.iswrench())
if(!anchored)
connect_to_network()
to_chat(user, SPAN_NOTICE("You secure the generator to the floor."))
else
disconnect_from_network()
to_chat(user, SPAN_NOTICE("You unsecure the generator from the floor."))
SSvueui.close_uis(src)
playsound(loc, 'sound/items/Deconstruct.ogg', 50, 1)
anchored = !anchored
else if(O.isscrewdriver())
open = !open
playsound(loc, O.usesound, 50, 1)
if(open)
to_chat(user, SPAN_NOTICE("You open the access panel."))
else
to_chat(user, SPAN_NOTICE("You close the access panel."))
else if(open && O.iscrowbar())
var/obj/machinery/constructable_frame/machine_frame/new_frame = new /obj/machinery/constructable_frame/machine_frame(loc)
for(var/obj/item/I in component_parts)
I.forceMove(loc)
while (sheets > 0)
DropFuel()
new_frame.state = 2
new_frame.icon_state = "box_1"
qdel(src)
SSvueui.check_uis_for_change(src)
/obj/machinery/power/port_gen/pacman/attack_hand(mob/user)
..()
if (!anchored)
return
ui_interact(user)
/obj/machinery/power/port_gen/pacman/attack_ai(mob/user)
if(!ai_can_interact(user))
return
ui_interact(user)
/obj/machinery/power/port_gen/pacman/vueui_data_change(var/list/data, var/mob/user, var/datum/vueui/ui)
if(!data)
. = data = list()
data["active"] = active
data["output_set"] = power_output
data["output_max"] = max_power_output
data["output_safe"] = max_safe_output
data["temperature_current"] = temperature
data["temperature_max"] = max_temperature
data["temperature_overheat"] = overheating
var/datum/gas_mixture/environment = loc.return_air()
data["temperature_min"] = Floor(environment.temperature - T0C)
data["output_min"] = initial(power_output)
data["is_broken"] = IsBroken()
data["is_ai"] = (isAI(user) || (isrobot(user) && !Adjacent(user)))
var/list/fuel = list(
"fuel_stored" = round((sheets * 1000) + (sheet_left * 1000)),
"fuel_capacity" = round(max_sheets * 1000, 0.1),
"fuel_usage" = active ? round((power_output / time_per_sheet) * 1000) : FALSE,
"fuel_type" = sheet_name
)
LAZYINITLIST(data["fuel"])
data["fuel"] = fuel
data["output_watts"] = power_output * power_gen
return data
/obj/machinery/power/port_gen/pacman/ui_interact(mob/user)
var/datum/vueui/ui = SSvueui.get_open_ui(user, src)
if (!ui)
ui = new(user, src, "machinery-power-pacman", 500, 560, capitalize(name))
ui.open()
/obj/machinery/power/port_gen/pacman/Topic(href, href_list)
if(..())
return
add_fingerprint(usr)
if(href_list["action"])
if(href_list["action"] == "enable")
if(!active && HasFuel() && !IsBroken())
active = TRUE
icon_state = "portgen1"
if(href_list["action"] == "disable")
if (active)
active = FALSE
icon_state = "portgen0"
if(href_list["action"] == "eject")
if(!active)
DropFuel()
if(href_list["action"] == "lower_power")
if (power_output > initial(power_output))
power_output--
if (href_list["action"] == "higher_power")
if ((power_output < max_power_output) || (emagged && (power_output < round(max_power_output*2.5))))
power_output++
SSvueui.check_uis_for_change(src)
/obj/machinery/power/port_gen/pacman/super
name = "S.U.P.E.R.P.A.C.M.A.N.-type Portable Generator"
desc = "A power generator that utilizes uranium sheets as fuel. Can run for much longer than the standard PACMAN type generators. Rated for 80 kW max safe output."
icon_state = "portgen1"
sheet_path = /obj/item/stack/material/uranium
sheet_name = "Uranium Sheets"
time_per_sheet = 576 //same power output, but a 50 sheet stack will last 2 hours at max safe power
board_path = "/obj/item/circuitboard/pacman/super"
/obj/machinery/power/port_gen/pacman/super/UseFuel()
//produces a tiny amount of radiation when in use
if (prob(2 * power_output))
for (var/mob/living/L in range(src, 5))
L.apply_damage(1, IRRADIATE, damage_flags = DAM_DISPERSED) //should amount to ~5 rads per minute at max safe power
..()
/obj/machinery/power/port_gen/pacman/super/explode()
//a nice burst of radiation
var/rads = 50 + (sheets + sheet_left)*1.5
for (var/mob/living/L in range(src, 10))
//should really fall with the square of the distance, but that makes the rads value drop too fast
//I dunno, maybe physics works different when you live in 2D -- SM radiation also works like this, apparently
L.apply_damage(max(20, round(rads/get_dist(L,src))), IRRADIATE, damage_flags = DAM_DISPERSED)
explosion(loc, 3, 3, 5, 3)
qdel(src)
/obj/machinery/power/port_gen/pacman/mrs
name = "M.R.S.P.A.C.M.A.N.-type Portable Generator"
desc = "An advanced power generator that runs on tritium. Rated for 200 kW maximum safe output!"
icon_state = "portgen2"
sheet_path = /obj/item/stack/material/tritium
sheet_name = "Tritium Fuel Sheets"
//I don't think tritium has any other use, so we might as well make this rewarding for players
//max safe power output (power level = 8) is 200 kW and lasts for 1 hour - 3 or 4 of these could power the station
power_gen = 25000 //watts
max_power_output = 10
max_safe_output = 8
time_per_sheet = 576
max_temperature = 800
temperature_gain = 90
board_path = "/obj/item/circuitboard/pacman/mrs"
/obj/machinery/power/port_gen/pacman/mrs/explode()
//no special effects, but the explosion is pretty big (same as a supermatter shard).
explosion(loc, 3, 6, 12, 16, 1)
qdel(src)