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Aurora.3/code/modules/research/designs/circuit/exosuit_circuits.dm
Geeves 2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00

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/datum/design/circuit/exosuit
p_category = "Exosuit Software Designs"
/datum/design/circuit/exosuit/AssembleDesignDesc()
if(!build_path)
desc = "A circuitboard that contains exosystems software."
return
var/obj/item/circuitboard/exosystem/CB = new build_path
var/list/softwares = CB.contains_software
desc = "Contains software suited for: "
for(var/i = 1 to softwares.len)
desc += "<b>[capitalize_first_letters(softwares[i])]</b>"
if(length(softwares) != i)
desc += ", "
/datum/design/circuit/exosuit/engineering
name = "Engineering System Control"
req_tech = list(TECH_DATA = 1)
build_path = /obj/item/circuitboard/exosystem/engineering
/datum/design/circuit/exosuit/utility
name = "Utility System Control"
req_tech = list(TECH_DATA = 1)
build_path = /obj/item/circuitboard/exosystem/utility
/datum/design/circuit/exosuit/medical
name = "Medical System Control"
req_tech = list(TECH_DATA = 3,TECH_BIO = 2)
build_path = /obj/item/circuitboard/exosystem/medical
/datum/design/circuit/exosuit/weapons
name = "Basic Weapon Control"
req_tech = list(TECH_DATA = 4)
build_path = /obj/item/circuitboard/exosystem/weapons
/datum/design/circuit/exosuit/advweapons
name = "Advanced Weapon Control"
req_tech = list(TECH_DATA = 4)
build_path = /obj/item/circuitboard/exosystem/advweapons