Files
Aurora.3/code/controllers/subsystems/event.dm
Matt Atlas 659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00

355 lines
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Plaintext

var/datum/controller/subsystem/events/SSevents
/datum/controller/subsystem/events
// Subsystem stuff.
name = "Events"
priority = SS_PRIORITY_EVENT
var/tmp/list/processing_events = list()
var/tmp/pos = EVENT_LEVEL_MUNDANE
// Event controller stuff.
var/window_x = 700
var/window_y = 600
var/report_at_round_end = 0
var/table_options = " align='center'"
var/row_options1 = " width='85px'"
var/row_options2 = " width='260px'"
var/row_options3 = " width='150px'"
var/datum/event_container/selected_event_container = null
var/list/datum/event/active_events = list()
var/list/datum/event/finished_events = list()
var/list/datum/event/allEvents
var/list/datum/event_container/event_containers
var/datum/event_meta/new_event = new
var/initialized = FALSE
/datum/controller/subsystem/events/New()
NEW_SS_GLOBAL(SSevents)
/datum/controller/subsystem/events/Initialize()
allEvents = subtypesof(/datum/event)
event_containers = list(
EVENT_LEVEL_MUNDANE = new/datum/event_container/mundane,
EVENT_LEVEL_MODERATE = new/datum/event_container/moderate,
EVENT_LEVEL_MAJOR = new/datum/event_container/major
)
initialized = TRUE
if(current_map.use_overmap)
overmap_event_handler.create_events(current_map.overmap_z, current_map.overmap_size, current_map.overmap_event_areas)
/datum/controller/subsystem/events/Recover()
active_events = SSevents.active_events
finished_events = SSevents.finished_events
allEvents = SSevents.allEvents
event_containers = SSevents.event_containers
initialized = SSevents.initialized
/datum/controller/subsystem/events/fire(resumed = FALSE)
if (!resumed)
processing_events = active_events.Copy()
pos = EVENT_LEVEL_MUNDANE
while (processing_events.len)
var/datum/event/E = processing_events[processing_events.len]
processing_events.len--
E.process()
if (MC_TICK_CHECK)
return
while (pos <= EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[pos]
EC.process()
pos++
if (MC_TICK_CHECK)
return
/datum/controller/subsystem/events/stat_entry(msg)
msg = "E:[active_events.len]"
return ..()
/datum/controller/subsystem/events/proc/event_complete(datum/event/E)
if(!E.event_meta || !E.severity) // datum/event is used here and there for random reasons, maintaining "backwards compatibility"
log_debug("SSevents: Event of '[E.type]' with missing meta-data has completed.")
return
finished_events += E
// Add the event back to the list of available events
var/datum/event_container/EC = event_containers[E.severity]
var/datum/event_meta/EM = E.event_meta
if(EM.add_to_queue)
EC.available_events += EM
log_debug("SSevents: Event '[EM.name]' has completed at [worldtime2text()].")
/datum/controller/subsystem/events/proc/delay_events(severity, delay)
var/datum/event_container/EC = event_containers[severity]
EC.next_event_time += delay
/datum/controller/subsystem/events/proc/Interact(mob/living/user)
if (!initialized)
to_chat(user, "<span class='alert'>The [src] subsystem has not initialized yet. Please wait until server init completes before trying to use the Event Manager panel.</span>")
return
var/html = GetInteractWindow()
var/datum/browser/popup = new(user, "event_manager", "Event Manager", window_x, window_y)
popup.set_content(html)
popup.open()
/datum/controller/subsystem/events/proc/RoundEnd()
if(!report_at_round_end)
return
to_world("<br><br><br><font size=3><b>Random Events This Round:</b></font>")
for(var/datum/event/E in active_events|finished_events)
var/datum/event_meta/EM = E.event_meta
if(EM.name == "Nothing")
continue
var/message = "'[EM.name]' began at [worldtime2text(E.startedAt)] "
if(E.isRunning)
message += "and is still running."
else
if(E.endedAt - E.startedAt > MinutesToTicks(5)) // Only mention end time if the entire duration was more than 5 minutes
message += "and ended at [worldtime2text(E.endedAt)]."
else
message += "and ran to completion."
to_world(message)
/datum/controller/subsystem/events/proc/GetInteractWindow()
var/html = "<A align='right' href='?src=\ref[src];refresh=1'>Refresh</A>"
html += "<A align='right' href='?src=\ref[src];pause_all=[!config.allow_random_events]'>Pause All - [config.allow_random_events ? "Pause" : "Resume"]</A>"
if(selected_event_container)
var/event_time = max(0, selected_event_container.next_event_time - world.time)
html += "<A align='right' href='?src=\ref[src];back=1'>Back</A><br>"
html += "Time till start: [round(event_time / 600, 0.1)]<br>"
html += "<div class='block'>"
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
var/list/active_with_role = number_active_with_role()
for(var/datum/event_meta/EM in selected_event_container.available_events)
html += "<tr>"
html += "<td>[EM.name]</td>"
html += "<td><A align='right' href='?src=\ref[src];set_weight=\ref[EM]'>[EM.weight]</A></td>"
html += "<td>[EM.min_weight]</td>"
html += "<td>[EM.max_weight]</td>"
html += "<td><A align='right' href='?src=\ref[src];toggle_oneshot=\ref[EM]'>[EM.one_shot]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];toggle_enabled=\ref[EM]'>[EM.enabled]</A></td>"
html += "<td><span class='alert'>[selected_event_container.get_weight(EM, active_with_role)]</span></td>"
html += "<td><A align='right' href='?src=\ref[src];remove=\ref[EM];EC=\ref[selected_event_container]'>Remove</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Add Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr>"
html += "<td><A align='right' href='?src=\ref[src];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_weight=\ref[new_event]'>[new_event.weight ? new_event.weight : 0]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];toggle_oneshot=\ref[new_event]'>[new_event.one_shot]</A></td>"
html += "</tr>"
html += "</table>"
html += "<A align='right' href='?src=\ref[src];add=\ref[selected_event_container]'>Add</A><br>"
html += "</div>"
else
html += "<A align='right' href='?src=\ref[src];toggle_report=1'>Round End Report: [report_at_round_end ? "On": "Off"]</A><br>"
html += "<div class='block'>"
html += "<h2>Event Start</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/next_event_at = max(0, EC.next_event_time - world.time)
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td>[worldtime2text(max(EC.next_event_time, world.time))]</td>"
html += "<td>[round(next_event_at / 600, 0.1)]</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];dec_timer=2;event=\ref[EC]'>--</A>"
html += "<A align='right' href='?src=\ref[src];dec_timer=1;event=\ref[EC]'>-</A>"
html += "<A align='right' href='?src=\ref[src];inc_timer=1;event=\ref[EC]'>+</A>"
html += "<A align='right' href='?src=\ref[src];inc_timer=2;event=\ref[EC]'>++</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];pause=\ref[EC]'>[EC.delayed ? "Resume" : "Pause"]</A>"
html += "</td>"
html += "<td>"
html += "<A align='right' href='?src=\ref[src];interval=\ref[EC]'>[EC.delay_modifier]</A>"
html += "</td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Next Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/datum/event_meta/EM = EC.next_event
html += "<tr>"
html += "<td>[severity_to_string[severity]]</td>"
html += "<td><A align='right' href='?src=\ref[src];select_event=\ref[EC]'>[EM ? EM.name : "Random"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];view_events=\ref[EC]'>View</A></td>"
html += "<td><A align='right' href='?src=\ref[src];clear=\ref[EC]'>Clear</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
html += "<div class='block'>"
html += "<h2>Running Events</h2>"
html += "Estimated times, affected by process scheduler delays."
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
for(var/datum/event/E in active_events)
if(!E.event_meta)
continue
var/datum/event_meta/EM = E.event_meta
var/ends_at = E.startedAt + (E.lastProcessAt() * 20) // A best estimate, based on how often the alarm manager processes
var/ends_in = max(0, round((ends_at - world.time) / 600, 0.1))
html += "<tr>"
html += "<td>[severity_to_string[EM.severity]]</td>"
html += "<td>[EM.name]</td>"
html += "<td>[worldtime2text(ends_at)]</td>"
html += "<td>[ends_in]</td>"
html += "<td><A align='right' href='?src=\ref[src];stop=\ref[E]'>Stop</A></td>"
html += "</tr>"
html += "</table>"
html += "</div>"
return html
/datum/controller/subsystem/events/Topic(href, list/href_list)
if(..())
return
if(href_list["toggle_report"])
report_at_round_end = !report_at_round_end
log_and_message_admins("has [report_at_round_end ? "enabled" : "disabled"] the round end event report.")
else if(href_list["dec_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/decrease = 60 * (10 ** text2num(href_list["dec_timer"]))
EC.next_event_time -= decrease
log_and_message_admins("decreased timer for [severity_to_string[EC.severity]] events by [decrease/600] minute(s).")
else if(href_list["inc_timer"])
var/datum/event_container/EC = locate(href_list["event"])
var/increase = 60 * (10 ** text2num(href_list["inc_timer"]))
EC.next_event_time += increase
log_and_message_admins("increased timer for [severity_to_string[EC.severity]] events by [increase/600] minute(s).")
else if(href_list["select_event"])
var/datum/event_container/EC = locate(href_list["select_event"])
var/datum/event_meta/EM = EC.SelectEvent()
if(EM)
log_and_message_admins("has queued the [severity_to_string[EC.severity]] event '[EM.name]'.")
else if(href_list["pause"])
var/datum/event_container/EC = locate(href_list["pause"])
EC.delayed = !EC.delayed
log_and_message_admins("has [EC.delayed ? "paused" : "resumed"] countdown for [severity_to_string[EC.severity]] events.")
else if(href_list["pause_all"])
config.allow_random_events = text2num(href_list["pause_all"])
log_and_message_admins("has [config.allow_random_events ? "resumed" : "paused"] countdown for all events.")
else if(href_list["interval"])
var/delay = input("Enter delay modifier. A value less than one means events fire more often, higher than one less often.", "Set Interval Modifier") as num|null
if(delay && delay > 0)
var/datum/event_container/EC = locate(href_list["interval"])
EC.delay_modifier = delay
log_and_message_admins("has set the interval modifier for [severity_to_string[EC.severity]] events to [EC.delay_modifier].")
else if(href_list["stop"])
if(alert("Stopping an event may have unintended side-effects. Continue?","Stopping Event!","Yes","No") != "Yes")
return
var/datum/event/E = locate(href_list["stop"])
var/datum/event_meta/EM = E.event_meta
log_and_message_admins("has stopped the [severity_to_string[EM.severity]] event '[EM.name]'.")
E.end()
E.kill()
else if(href_list["view_events"])
selected_event_container = locate(href_list["view_events"])
else if(href_list["back"])
selected_event_container = null
else if(href_list["set_name"])
var/name = sanitize(input("Enter event name.", "Set Name") as text|null)
if(name)
var/datum/event_meta/EM = locate(href_list["set_name"])
EM.name = name
else if(href_list["set_type"])
var/type = input("Select event type.", "Select") as null|anything in allEvents
if(type)
var/datum/event_meta/EM = locate(href_list["set_type"])
EM.event_type = type
else if(href_list["set_weight"])
var/weight = input("Enter weight. A higher value means higher chance for the event of being selected.", "Set Weight") as num|null
if(weight && weight > 0)
var/datum/event_meta/EM = locate(href_list["set_weight"])
EM.weight = weight
if(EM != new_event)
log_and_message_admins("has changed the weight of the [severity_to_string[EM.severity]] event '[EM.name]' to [EM.weight].")
else if(href_list["toggle_oneshot"])
var/datum/event_meta/EM = locate(href_list["toggle_oneshot"])
EM.one_shot = !EM.one_shot
if(EM != new_event)
log_and_message_admins("has [EM.one_shot ? "set" : "unset"] the oneshot flag for the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["toggle_enabled"])
var/datum/event_meta/EM = locate(href_list["toggle_enabled"])
EM.enabled = !EM.enabled
log_and_message_admins("has [EM.enabled ? "enabled" : "disabled"] the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["remove"])
if(alert("This will remove the event from rotation. Continue?","Removing Event!","Yes","No") != "Yes")
return
var/datum/event_meta/EM = locate(href_list["remove"])
var/datum/event_container/EC = locate(href_list["EC"])
EC.available_events -= EM
log_and_message_admins("has removed the [severity_to_string[EM.severity]] event '[EM.name]'.")
else if(href_list["add"])
if(!new_event.name || !new_event.event_type)
return
if(alert("This will add a new event to the rotation. Continue?","Add Event!","Yes","No") != "Yes")
return
new_event.severity = selected_event_container.severity
selected_event_container.available_events += new_event
log_and_message_admins("has added \a [severity_to_string[new_event.severity]] event '[new_event.name]' of type [new_event.event_type] with weight [new_event.weight].")
new_event = new
else if(href_list["clear"])
var/datum/event_container/EC = locate(href_list["clear"])
if(EC.next_event)
log_and_message_admins("has dequeued the [severity_to_string[EC.severity]] event '[EC.next_event.name]'.")
EC.next_event = null
Interact(usr)
/client/proc/forceEvent(var/type in SSevents.allEvents)
set name = "Trigger Event (Debug Only)"
set category = "Debug"
if(!holder)
return
if(ispath(type))
new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
/client/proc/event_manager_panel()
set name = "Event Manager Panel"
set category = "Admin"
if (!holder)
return
SSevents.Interact(usr)
feedback_add_details("admin_verb","EMP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!