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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
131 lines
3.7 KiB
Plaintext
131 lines
3.7 KiB
Plaintext
/var/datum/controller/subsystem/mobs/SSmob
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/datum/controller/subsystem/mobs
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name = "Mobs - Life"
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init_order = SS_INIT_MISC // doesn't really matter when we init
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priority = SS_PRIORITY_MOB
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runlevels = RUNLEVELS_PLAYING
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var/list/slept = list()
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var/list/currentrun = list()
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var/list/processing = list()
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var/list/all_rats = list() // Contains all *living* rats.
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var/list/mannequins = list() //Contains all mannequins used by character preview
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var/list/greatworms = list()
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var/list/greatasses = list()
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var/list/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness
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var/list/ghost_sightless_images = list() //this is a list of images for things ghosts should still be able to see even without ghost sight
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// Devour types (these are typecaches). Only simple_animals check these, other types are handled specially.
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var/list/mtl_synthetic = list(
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/mob/living/simple_animal/hostile/hivebot
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)
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var/list/mtl_weird = list(
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/mob/living/simple_animal/construct,
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/mob/living/simple_animal/shade,
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/mob/living/simple_animal/slime,
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/mob/living/simple_animal/hostile/faithless
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)
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// Actual human mobs are delibrately not in this list as they are handled elsewhere.
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var/list/mtl_humanoid = list(
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/mob/living/simple_animal/hostile/pirate,
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/mob/living/simple_animal/hostile/russian,
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/mob/living/simple_animal/hostile/syndicate
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)
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var/list/mtl_incorporeal = list(
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/mob/living/simple_animal/hostile/carp/holodeck,
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/mob/living/simple_animal/penguin/holodeck
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)
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/datum/controller/subsystem/mobs/New()
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NEW_SS_GLOBAL(SSmob)
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/datum/controller/subsystem/mobs/Initialize()
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// Some setup work for the eat-types lists.
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mtl_synthetic = typecacheof(mtl_synthetic) + list(
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/mob/living/simple_animal/hostile/icarus_drone = TRUE,
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/mob/living/simple_animal/hostile/viscerator = TRUE,
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/mob/living/simple_animal/spiderbot = TRUE
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)
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mtl_weird = typecacheof(mtl_weird) + list(
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/mob/living/simple_animal/adultslime = TRUE
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)
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mtl_humanoid = typecacheof(mtl_humanoid)
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mtl_incorporeal = typecacheof(mtl_incorporeal)
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/datum/controller/subsystem/mobs/stat_entry(msg)
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msg = "P:[mob_list.len]"
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return ..()
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/datum/controller/subsystem/mobs/fire(resumed = 0)
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if (!resumed)
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src.currentrun = mob_list.Copy()
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src.currentrun += processing.Copy()
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var/list/currentrun = src.currentrun
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while (currentrun.len)
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var/datum/thing = currentrun[currentrun.len]
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currentrun.len--
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if(!ismob(thing))
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if(!QDELETED(thing))
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if(thing.process(wait, times_fired) == PROCESS_KILL)
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stop_processing(thing)
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else
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processing -= thing
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if (MC_TICK_CHECK)
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return
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continue
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var/mob/M = thing
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if (QDELETED(M))
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log_debug("SSmob: QDELETED mob [DEBUG_REF(M)] left in processing list!")
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// We can just go ahead and remove them from all the mob lists.
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mob_list -= M
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dead_mob_list -= M
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living_mob_list -= M
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if (MC_TICK_CHECK)
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return
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continue
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var/time = world.time
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if (!M.frozen)
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M.Life()
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if (time != world.time && !slept[M.type])
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slept[M.type] = TRUE
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var/diff = world.time - time
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log_debug("SSmob: Type '[M.type]' slept for [diff] ds in Life()! Suppressing further warnings.")
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if (MC_TICK_CHECK)
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return
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/datum/controller/subsystem/mobs/proc/get_mannequin(ckey)
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. = mannequins[ckey]
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if (!.)
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. = new /mob/living/carbon/human/dummy/mannequin
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mannequins[ckey] = .
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addtimer(CALLBACK(src, PROC_REF(del_mannequin), ckey), 5 MINUTES, TIMER_UNIQUE | TIMER_OVERRIDE)
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/datum/controller/subsystem/mobs/proc/del_mannequin(ckey)
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var/mannequin = mannequins[ckey]
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qdel(mannequin)
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mannequins -= ckey
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// Helper so PROCESS_KILL works.
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/datum/controller/subsystem/mobs/proc/stop_processing(datum/D)
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STOP_PROCESSING(src, D)
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