Files
Aurora.3/code/game/objects/structures/lattice.dm
naut d63d63d78c Visual / layering fixes (#19547)
Package of a few visual changes to make things prettier-er. Also added a
helper for mapping purposes.

  - bugfix: "Carpets now show proper edges again."
- bugfix: "Fixed layering of several map items, like disposal pipes,
that were previously buried underneath turfs in the map editor (and were
invisible as a result)."
- bugfix: "Fixed observer sprites occasionally going underneath certain
objects. Their layering has been fixed."
- bugfix: "Reinforced plastic tables now show up correctly in the map
editor."
- rscadd: "Added a special 'lock' door helper that automatically locks
doors underneath it so mappers don't have to edit variables/icon states
manually."


![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/53d97049-0104-491a-9a56-4d677afec536)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/a26c9cf6-1ea9-4654-bc5c-954c878efda3)

![image](https://github.com/Aurorastation/Aurora.3/assets/55491249/6dbee17e-6a24-4cc9-b194-4c46530020be)

Fixes #18762 
Fixes #18840 
Fixes #19101
2024-06-29 09:02:23 +00:00

229 lines
6.6 KiB
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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
desc_info = "Add a metal floor tile to build a floor on top of the lattice.<br>\
Lattices can be made by applying metal rods to a space tile."
icon = 'icons/obj/smooth/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
w_class = ITEMSIZE_NORMAL
layer = ABOVE_TILE_LAYER
obj_flags = OBJ_FLAG_MOVES_UNSUPPORTED
smoothing_flags = SMOOTH_MORE
canSmoothWith = list(
/obj/structure/lattice,
/turf/simulated/wall,
/turf/simulated/floor,
/turf/simulated/mineral,
/turf/unsimulated/wall,
/turf/unsimulated/floor,
/obj/structure/grille,
/turf/unsimulated/mineral/asteroid
)
footstep_sound = /singleton/sound_category/catwalk_footstep
/obj/structure/lattice/Initialize()
. = ..()
for(var/obj/structure/lattice/LAT in loc)
if(LAT == src)
continue
stack_trace("multiple lattices found in ([loc.x], [loc.y], [loc.z])")
return INITIALIZE_HINT_QDEL
if(isturf(loc))
var/turf/turf = loc
turf.is_hole = FALSE
/obj/structure/lattice/Destroy()
if(isturf(loc))
var/turf/turf = loc
turf.is_hole = initial(turf.is_hole)
return ..()
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
qdel(src)
return
/obj/structure/lattice/attackby(obj/item/attacking_item, mob/user)
if (istype(attacking_item, /obj/item/stack/tile/floor))
var/turf/T = get_turf(src)
T.attackby(attacking_item, user) //BubbleWrap - hand this off to the underlying turf instead
return
if (attacking_item.iswelder())
var/obj/item/weldingtool/WT = attacking_item
if(WT.use(1, user))
to_chat(user, SPAN_NOTICE("Slicing lattice joints ..."))
new /obj/item/stack/rods(src.loc)
qdel(src)
if (istype(attacking_item, /obj/item/stack/rods))
var/obj/item/stack/rods/R = attacking_item
if (R.use(2))
to_chat(user, SPAN_NOTICE("Constructing catwalk ..."))
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
new /obj/structure/lattice/catwalk(src.loc)
qdel(src)
return
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering."
icon = 'icons/obj/smooth/catwalk.dmi'
icon_state = "catwalk"
smoothing_flags = SMOOTH_TRUE
canSmoothWith = list(
/obj/structure/lattice/catwalk,
/obj/structure/lattice/catwalk/indoor
)
var/return_amount = 3
// Special catwalk that can be placed on regular flooring.
/obj/structure/lattice/catwalk/indoor
desc = "A floor-mounted catwalk designed to protect pipes & station wiring from passing feet."
can_be_unanchored = TRUE
layer = CATWALK_LAYER
/obj/structure/lattice/catwalk/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswelder())
var/obj/item/weldingtool/WT = attacking_item
if(!WT.use(1, user))
to_chat(user, SPAN_WARNING("You need more welding fuel to complete this task."))
return
if(attacking_item.use_tool(src, user, 5, volume = 50))
to_chat(user, SPAN_NOTICE("You slice apart [src]."))
var/obj/item/stack/rods/R = new /obj/item/stack/rods(get_turf(src))
R.amount = return_amount
R.update_icon()
qdel(src)
/obj/structure/lattice/catwalk/indoor/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.isscrewdriver())
if(attacking_item.use_tool(src, user, 5, volume = 50))
anchored = !anchored
to_chat(user, SPAN_NOTICE("You [anchored ? "" : "un"]anchor [src]."))
SSicon_smooth.add_to_queue(src)
SSicon_smooth.add_to_queue_neighbors(src)
else
..()
/obj/structure/lattice/catwalk/hoist_act(turf/dest)
for (var/A in loc)
var/atom/movable/AM = A
AM.forceMove(dest)
..()
/obj/structure/lattice/catwalk/indoor/grate
name = "grate"
desc = "A metal grate."
icon = 'icons/obj/grate.dmi'
icon_state = "grate"
return_amount = 1
smoothing_flags = null
color = COLOR_TILED
var/base_icon_state = "grate"
var/damaged = FALSE
/obj/structure/lattice/catwalk/indoor/grate/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.iswelder() && damaged)
var/obj/item/weldingtool/WT = attacking_item
if(attacking_item.use_tool(src, user, 5, volume = 50) && WT.use(1, user))
user.visible_message(
SPAN_NOTICE("\The [user] slices apart \the [src], leaving nothing useful behind."),
SPAN_NOTICE("You slice apart \the [src], leaving nothing useful behind."),
SPAN_NOTICE("You hear the sound of a welder, slicing apart metal.")
)
playsound(src, 'sound/items/welder.ogg', 50, 1)
qdel(src)
else
..()
/obj/structure/lattice/catwalk/indoor/grate/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
if(!damaged)
icon_state = "[base_icon_state]_dam[rand(0,3)]"
damaged = TRUE
else
qdel(src)
return
/obj/structure/lattice/catwalk/indoor/grate/old/Initialize()
. = ..()
AddOverlays("rust")
/obj/structure/lattice/catwalk/indoor/grate/damaged
icon_state = "grate_dark_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/damaged/Initialize()
. = ..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/light
icon_state = "grate_light"
base_icon_state = "grate_light"
return_amount = 1
color = COLOR_GRAY50
/obj/structure/lattice/catwalk/indoor/grate/light/old/Initialize()
. = ..()
AddOverlays("rust")
/obj/structure/lattice/catwalk/indoor/grate/light/damaged
icon_state = "grate_light_dam0"
damaged = TRUE
/obj/structure/lattice/catwalk/indoor/grate/light/damaged/Initialize()
. = ..()
icon_state = "[base_icon_state]_dam[rand(0,3)]"
/obj/structure/lattice/catwalk/indoor/grate/dark
color = COLOR_DARK_GUNMETAL
/obj/structure/lattice/catwalk/indoor/grate/gunmetal
color = COLOR_DARK_GUNMETAL
/obj/structure/lattice/catwalk/indoor/grate/slate
color = COLOR_SLATE
/obj/structure/lattice/catwalk/indoor/urban
name = "grate"
desc = "A metal grate."
icon = 'icons/obj/structure/over_turf.dmi'
icon_state = "city_grate"
return_amount = 1
smoothing_flags = null
/obj/structure/lattice/catwalk/indoor/tatami
name = "tatami spread"
desc = "A straw mat rug of some sort, frequently referred to as a tatami."
icon = 'icons/obj/structure/over_turf.dmi'
icon_state = "tatami"
return_amount = null
smoothing_flags = null
footstep_sound = /singleton/sound_category/carpet_footstep
/obj/structure/lattice/catwalk/indoor/planks
name = "flooring plank"
desc = "A ricket assortment of planks meant to be stood upon."
icon = 'icons/obj/structure/urban/wood.dmi'
icon_state = "plank"
return_amount = null
smoothing_flags = null
footstep_sound = /singleton/sound_category/wood_footstep
/obj/structure/lattice/catwalk/indoor/planks/opaque
icon_state = "plank_dark"
/obj/structure/lattice/catwalk/indoor/planks/stairs
icon_state = "plank_stairs"
/obj/structure/lattice/catwalk/indoor/planks/deep
icon_state = "plank_deep"