mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-07-22 13:27:36 +01:00
af0312c7d4
Fixes https://github.com/Aurorastation/Aurora.3/issues/18504 Fixes https://github.com/Aurorastation/Aurora.3/issues/21064 Fixes https://github.com/Aurorastation/Aurora.3/issues/21267 Fixes https://github.com/Aurorastation/Aurora.3/issues/21455 Fixes https://github.com/Aurorastation/Aurora.3/issues/21535 Miscellaneous bugfixes, code cleanup, etc. Smaller batches this time. changes: - spellcheck: "Renames 'gibber' to 'autobutcher'." - code_imp: "Cleans up a lot of old autobutcher code." - code_imp: "Simplifies and unifies a lot of circuit board naming code." - code_imp: "Updates various code comments to DMDocs format." - balance: "Slightly increased damage of beating someone with a ladder." - bugfix: "Fixes foreign speech displaying the translated versions in langchat for non-fluent listeners." - bugfix: "Fixes whispered speech langchat; whispers are now correctly italicized." - bugfix: "Fixes shouted speech langchat; shouts are now correctly biggified." - bugfix: "Adds missing Omni Gas Mixer, Gas Meter options from RFD-P." - bugfix: "Adds missing circuit boards for bioballistic delivery system, lysis-isolation centrifuge, and autobutcher to allow for construction and deconstruction." - bugfix: "Fixes empty algae chips bag having description set for its name." - bugfix: "Adds fallback_specific_heat values to several reagents that were missing them." - bugfix: "Fixes antimateriel projectiles being erroneously damage-capped when hitting walls." - bugfix: "Fixes laser beam effects not using the base colors of their beam VFX." - qol: "Added helpful feedback hint to move closer when someone speaks aloud within 4 tiles while you're in vacuum (as features go, this one felt more like a bug to experience)." - qol: "Updated various examine hints." --------- Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
90 lines
2.2 KiB
Plaintext
90 lines
2.2 KiB
Plaintext
/obj/effect/projectile/muzzle
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name = "muzzle flash"
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icon = 'icons/effects/projectiles/muzzle.dmi'
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/obj/effect/projectile/muzzle/laser
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icon_state = "muzzle_laser"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/muzzle/laser/scc
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icon_state = "muzzle_scc"
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light_color = COLOR_INDIGO
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/obj/effect/projectile/muzzle/laser/blue
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icon_state = "muzzle_blue"
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light_color = LIGHT_COLOR_BLUE
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/obj/effect/projectile/muzzle/disabler
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icon_state = "muzzle_omni"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/muzzle/xray
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icon_state = "muzzle_xray"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/muzzle/pulse
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icon_state = "muzzle_u_laser"
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light_color = LIGHT_COLOR_BLUE
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/obj/effect/projectile/muzzle/plasma_cutter
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icon_state = "muzzle_plasmacutter"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/muzzle/stun
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icon_state = "muzzle_stun"
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light_color = LIGHT_COLOR_YELLOW
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/obj/effect/projectile/muzzle/heavy_laser
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icon_state = "muzzle_beam_heavy"
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light_power = 3
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/muzzle/cult
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name = "arcane flash"
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icon_state = "muzzle_cult"
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light_color = LIGHT_COLOR_VIOLET
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/muzzle/cult/heavy
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icon_state = "muzzle_hcult"
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light_power = 3
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appearance_flags = NO_CLIENT_COLOR
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/obj/effect/projectile/muzzle/solar
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icon_state = "muzzle_solar"
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/projectile/muzzle/eyelaser
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icon_state = "muzzle_eye"
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light_color = LIGHT_COLOR_RED
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/obj/effect/projectile/muzzle/emitter
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icon_state = "muzzle_emitter"
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light_color = COLOR_SPRING_GREEN
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/obj/effect/projectile/muzzle/bullet
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icon_state = "muzzle_bullet"
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/obj/effect/projectile/muzzle/tachyon
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icon_state = "muzzle_pulse"
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light_color = LIGHT_COLOR_CYAN
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/obj/effect/projectile/muzzle/bolt
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icon_state = "muzzle_bolt"
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light_color = LIGHT_COLOR_FIRE
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/obj/effect/projectile/muzzle/gauss
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icon_state = "muzzle_gauss"
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/obj/effect/projectile/muzzle/bfg
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icon_state = "muzzle_bfg"
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light_color = LIGHT_COLOR_GREEN
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/obj/effect/projectile/muzzle/hegemony
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icon_state = "muzzle_hegemony"
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light_color = LIGHT_COLOR_ORANGE
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/obj/effect/projectile/muzzle/tesla
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icon_state = "muzzle_lightning"
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light_color = LIGHT_COLOR_CYAN
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