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Aurora.3/code/game/objects/items/weapons/material/ashtray.dm

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/obj/item/material/ashtray
name = "ashtray"
icon = 'icons/obj/ashtray.dmi'
randpixel = 5
force_divisor = 0.1
thrown_force_divisor = 0.1
var/image/base_image
var/max_butts = 10
/obj/item/material/ashtray/New(var/newloc, var/material_name)
..(newloc, material_name)
if(!material)
qdel(src)
return
max_butts = round(material.hardness/10) //This is arbitrary but whatever.
randpixel_xy()
update_icon()
return
/obj/item/material/ashtray/update_icon()
color = null
cut_overlays()
var/list/ashtray_cache = SSicon_cache.ashtray_cache
var/cache_key = "base-[material.name]"
if(!ashtray_cache[cache_key])
var/image/I = image('icons/obj/ashtray.dmi',"ashtray")
I.color = material.icon_colour
ashtray_cache[cache_key] = I
add_overlay(ashtray_cache[cache_key])
if (contents.len == max_butts)
add_overlay("ashtray_full")
desc = "It's stuffed full."
else if (contents.len > max_butts/2)
add_overlay("ashtray_half")
desc = "It's half-filled."
else
desc = "An ashtray made of [material.display_name]."
/obj/item/material/ashtray/attackby(obj/item/W as obj, mob/user as mob)
if (health <= 0)
return
if (istype(W,/obj/item/trash/cigbutt) || istype(W,/obj/item/clothing/mask/smokable/cigarette) || istype(W, /obj/item/flame/match))
if (contents.len >= max_butts)
to_chat(user, "\The [src] is full.")
return
user.remove_from_mob(W)
W.forceMove(src)
if (istype(W,/obj/item/clothing/mask/smokable/cigarette))
var/obj/item/clothing/mask/smokable/cigarette/cig = W
if (cig.lit == TRUE)
src.visible_message("[user] crushes [cig] in \the [src], putting it out.")
playsound(src.loc, 'sound/items/cigs_lighters/cig_snuff.ogg', 50, 1)
STOP_PROCESSING(SSprocessing, cig)
var/obj/item/butt = new cig.type_butt(src)
cig.transfer_fingerprints_to(butt)
qdel(cig)
W = butt
//spawn(1)
// TemperatureAct(150)
else if (cig.lit == FALSE)
to_chat(user, "You place [cig] in [src] without even smoking it. Why would you do that?")
src.visible_message("[user] places [W] in [src].")
user.update_inv_l_hand()
user.update_inv_r_hand()
add_fingerprint(user)
update_icon()
else
health = max(0,health - W.force)
to_chat(user, "You hit [src] with [W].")
if (health < 1)
shatter()
return
/obj/item/material/ashtray/throw_impact(atom/hit_atom)
if (health > 0)
health = max(0,health - 3)
if (contents.len)
src.visible_message("<span class='danger'>\The [src] slams into [hit_atom], spilling its contents!</span>")
for (var/obj/item/clothing/mask/smokable/cigarette/O in contents)
O.forceMove(src.loc)
if (health < 1)
shatter()
return
update_icon()
return ..()
/obj/item/material/ashtray/plastic/New(var/newloc)
..(newloc, MATERIAL_PLASTIC)
/obj/item/material/ashtray/bronze/New(var/newloc)
..(newloc, MATERIAL_BRONZE)
/obj/item/material/ashtray/glass/New(var/newloc)
..(newloc, MATERIAL_GLASS)