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Aurora.3/code/modules/clothing/spacesuits/alien.dm
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LordFowlandErki 76372c4b15 [Ready for Review] Unapologetic Vaurca Buffs III: Revenge of the Buffs (#4885)
Implements various changes at the behest of lore-dev BygoneHero, namely:

Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
2018-07-22 19:17:03 +03:00

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//Skrell space gear. Sleek like a wetsuit.
/obj/item/clothing/head/helmet/space/void/skrell
name = "skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Skrell","Human")
siemens_coefficient = 0.4
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/skrell/white
icon_state = "skrell_helmet_white"
/obj/item/clothing/head/helmet/space/void/skrell/black
icon_state = "skrell_helmet_black"
/obj/item/clothing/suit/space/void/skrell
name = "skrellian voidsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(melee = 20, bullet = 20, laser = 50,energy = 50, bomb = 50, bio = 100, rad = 100)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Skrell","Human")
siemens_coefficient = 0.4
refittable = FALSE
/obj/item/clothing/suit/space/void/skrell/white
icon_state = "skrell_suit_white"
item_state = "skrell_suit_white"
/obj/item/clothing/suit/space/void/skrell/black
icon_state = "skrell_suit_black"
item_state = "skrell_suit_black"
// Vox space gear (vaccuum suit, low pressure armour)
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.3
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Vox", "Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/suit.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/suit.dmi'
)
/obj/item/clothing/head/helmet/space/vox
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
item_flags = STOPPRESSUREDAMAGE
flags_inv = null
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/head.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/head.dmi'
)
/obj/item/clothing/head/helmet/space/vox/pressure
name = "alien helmet"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "Hey, wasn't this a prop in \'The Abyss\'?"
/obj/item/clothing/suit/space/vox/pressure
name = "alien pressure suit"
icon_state = "vox-pressure"
item_state = "vox-pressure"
desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions."
/obj/item/clothing/head/helmet/space/vox/carapace
name = "alien visor"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "A glowing visor, perhaps stolen from a depressed Cylon."
/obj/item/clothing/suit/space/vox/carapace
name = "alien carapace armour"
icon_state = "vox-carapace"
item_state = "vox-carapace"
desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down."
/obj/item/clothing/head/helmet/space/vox/stealth
name = "alien stealth helmet"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A smoothly contoured, matte-black alien helmet."
/obj/item/clothing/suit/space/vox/stealth
name = "alien stealth suit"
icon_state = "vox-stealth"
item_state = "vox-stealth"
desc = "A sleek black suit. It seems to have a tail, and is very heavy."
/obj/item/clothing/head/helmet/space/vox/medic
name = "alien goggled helmet"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An alien helmet with enormous goggled lenses."
/obj/item/clothing/suit/space/vox/medic
name = "alien armour"
icon_state = "vox-medic"
item_state = "vox-medic"
desc = "An almost organic looking nonhuman pressure suit."
/obj/item/clothing/under/vox
has_sensor = 0
species_restricted = list("Vox")
/obj/item/clothing/under/vox/vox_casual
name = "alien clothing"
desc = "This doesn't look very comfortable."
icon_state = "vox-casual-1"
item_state = "vox-casual-1"
body_parts_covered = LEGS
/obj/item/clothing/under/vox/vox_robes
name = "alien robes"
desc = "Weird and flowing!"
icon_state = "vox-casual-2"
item_state = "vox-casual-2"
/obj/item/clothing/gloves/yellow/vox
desc = "These bizarre gauntlets seem to be fitted for... bird claws?"
name = "insulated gauntlets"
icon_state = "gloves-vox"
item_state = "gloves-vox"
siemens_coefficient = 0
permeability_coefficient = 0.05
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/gloves.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/gloves.dmi'
)
/obj/item/clothing/shoes/magboots/vox
desc = "A pair of heavy, jagged armoured foot pieces, seemingly suitable for a velociraptor."
name = "vox magclaws"
item_state = "boots-vox"
icon_state = "boots-vox"
species_restricted = list("Vox","Vox Armalis")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/shoes.dmi',
"Vox Armalis" = 'icons/mob/species/armalis/feet.dmi'
)
action_button_name = "Toggle the magclaws"
/obj/item/clothing/shoes/magboots/vox/attack_self(mob/user)
if(src.magpulse)
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
user << "You relax your deathgrip on the flooring."
else
//make sure these can only be used when equipped.
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if (H.shoes != src)
user << "You will have to put on the [src] before you can do that."
return
item_flags |= NOSLIP
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
user << "You dig your claws deeply into the flooring, bracing yourself."
user << "It would be hard to take off the [src] without relaxing your grip first."
user.update_action_buttons()
//In case they somehow come off while enabled.
/obj/item/clothing/shoes/magboots/vox/dropped(mob/user as mob)
..()
if(src.magpulse)
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
/obj/item/clothing/shoes/magboots/vox/examine(mob/user)
..(user)
if (magpulse)
user << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
// Type C Spacesuit (vaccuum suit, low pressure armour)
// Can't be equipped by any other species.
/obj/item/clothing/suit/space/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
name = "carapace plating"
desc = "Form fitting and tight...but definitely not for a human form!"
w_class = 5.0
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 90, bullet = 80, laser = 75,energy = 60, bomb = 60, bio = 60, rad = 60)
siemens_coefficient = 0
item_state = "carapace_body"
icon_state = "carapace_body"
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list("Vaurca Breeder")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/suit.dmi'
)
/obj/item/clothing/head/helmet/space/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
name = "cranial carapace plating"
desc = "An intimidating alien helmet that fits over the head."
w_class = 5.0
armor = list(melee = 80, bullet = 80, laser = 60, energy = 60, bomb = 60, bio = 60, rad = 60)
siemens_coefficient = 0
item_state = "carapace_head"
icon_state = "carapace_head"
flags = STOPPRESSUREDAMAGE
species_restricted = list("Vaurca Breeder")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/head.dmi'
)
/obj/item/clothing/shoes/magboots/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
desc = "A set of several heavy magboots, fitted for long, thick legs."
name = "carapace magclaws"
w_class = 5.0
armor = list(melee = 60, bullet = 60, laser = 30, energy = 30, bomb = 30, bio = 30, rad = 30)
item_state = "magboots"
icon_state = "magboots"
species_restricted = list("Vaurca Breeder","Vaurca Warform")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/shoes.dmi'
)
action_button_name = "Toggle the magclaws"
/obj/item/clothing/shoes/magboots/typec/attack_self(mob/user)
if(src.magpulse)
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
user << "You relax your deathgrip on the flooring."
else
//make sure these can only be used when equipped.
if(!ishuman(user))
return
var/mob/living/carbon/human/H = user
if (H.shoes != src)
user << "You will have to put on the [src] before you can do that."
return
item_flags |= NOSLIP
magpulse = 1
canremove = 0 //kinda hard to take off magclaws when you are gripping them tightly.
user << "You dig your claws deeply into the flooring, bracing yourself."
user << "It would be hard to take off the [src] without relaxing your grip first."
//In case they somehow come off while enabled.
/obj/item/clothing/shoes/magboots/typec/dropped(mob/user as mob)
..()
if(src.magpulse)
user.visible_message("The [src] go limp as they are removed from [usr]'s feet.", "The [src] go limp as they are removed from your feet.")
item_flags &= ~NOSLIP
magpulse = 0
canremove = 1
/obj/item/clothing/shoes/magboots/typec/examine(mob/user)
..(user)
if (magpulse)
user << "It would be hard to take these off without relaxing your grip first." //theoretically this message should only be seen by the wearer when the claws are equipped.
//ZZODDAA
/obj/item/clothing/gloves/yellow/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
desc = "A set of form-fitting carapace gauntlets. They appear to be fitted with some robust hydraulics."
name = "carapace gauntlets"
w_class = 5.0
icon_state = "forceglove"
item_state = "forceglove"
siemens_coefficient = 0
armor = list(melee = 60, bullet = 60, laser = 30, energy = 30, bomb = 30, bio = 30, rad = 30)
species_restricted = list("Vaurca Breeder")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/gloves.dmi'
)
/obj/item/clothing/mask/gas/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
name = "carapace mask"
desc = "A carapace gas filter designed to fit over an insectoid maw without hindering the mandibles."
icon_state = "breath"
item_state = "breath"
body_parts_covered = 0
flags_inv = null
w_class = 5.0
gas_transfer_coefficient = 0.01
permeability_coefficient = 0.01
siemens_coefficient = 0.3
gas_filter_strength = 5 //For gas mask filters
filtered_gases = list("nitrogen", "sleeping_agent")
armor = list(melee = 25, bullet = 25, laser = 15, energy = 15, bomb = 15, bio = 75, rad = 50)
species_restricted = list("Vaurca Breeder")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/mask.dmi'
)
obj/item/weapon/storage/backpack/typec
icon = 'icons/mob/species/breeder/inventory/items.dmi'
name = "type c wings"
desc = "The wings of a CB Caste Vaurca. They are far too small at this stage to permit sustained periods of flight in most situations."
icon_state = "wings"
item_state = "wings"
w_class = 5.0
slot_flags = SLOT_BACK
max_w_class = 3
max_storage_space = 12
canremove = 0
species_restricted = list("Vaurca Breeder")
sprite_sheets = list(
"Vaurca Breeder" = 'icons/mob/species/breeder/back.dmi'
)