mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 14:02:49 +00:00
Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file. The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway) Plasma can contaminate again. The master controller and world startup code has been reworked for faster server boots. Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
362 lines
10 KiB
Plaintext
362 lines
10 KiB
Plaintext
/world
|
|
mob = /mob/new_player
|
|
turf = /turf/space
|
|
area = /area
|
|
view = "15x15"
|
|
cache_lifespan = 0 //stops player uploaded stuff from being kept in the rsc past the current session
|
|
|
|
|
|
|
|
#define RECOMMENDED_VERSION 495
|
|
/world/New()
|
|
//logs
|
|
var/date_string = time2text(world.realtime, "YYYY/MM-Month/DD-Day")
|
|
log = file("data/logs/runtime/[time2text(world.realtime,"YYYY-MM")].log") //funtimelog
|
|
href_logfile = file("data/logs/[date_string] hrefs.htm")
|
|
diary = file("data/logs/[date_string].log")
|
|
diaryofmeanpeople = file("data/logs/[date_string] Attack.log")
|
|
diary << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
|
|
diaryofmeanpeople << "\n\nStarting up. [time2text(world.timeofday, "hh:mm.ss")]\n---------------------"
|
|
changelog_hash = md5('html/changelog.html') //used for telling if the changelog has changed recently
|
|
|
|
if(byond_version < RECOMMENDED_VERSION)
|
|
world.log << "Your server's byond version does not meet the recommended requirements for TGstation code. Please update BYOND"
|
|
|
|
make_datum_references_lists() //initialises global lists for referencing frequently used datums (so that we only ever do it once)
|
|
|
|
load_configuration()
|
|
load_mode()
|
|
load_motd()
|
|
load_admins()
|
|
load_mods()
|
|
LoadBansjob()
|
|
if(config.usewhitelist)
|
|
load_whitelist()
|
|
if(config.usealienwhitelist)
|
|
load_alienwhitelist()
|
|
jobban_loadbanfile()
|
|
jobban_updatelegacybans()
|
|
LoadBans()
|
|
|
|
if(config && config.server_name != null && config.server_suffix && world.port > 0)
|
|
// dumb and hardcoded but I don't care~
|
|
config.server_name += " #[(world.port % 1000) / 100]"
|
|
|
|
investigate_reset()
|
|
Get_Holiday() //~Carn, needs to be here when the station is named so :P
|
|
|
|
src.update_status()
|
|
|
|
makepowernets()
|
|
|
|
sun = new /datum/sun()
|
|
radio_controller = new /datum/controller/radio()
|
|
data_core = new /obj/effect/datacore()
|
|
paiController = new /datum/paiController()
|
|
|
|
if(!setup_database_connection())
|
|
world.log << "Your server failed to establish a connection with the feedback database."
|
|
else
|
|
world.log << "Feedback database connection established."
|
|
|
|
if(!setup_old_database_connection())
|
|
world.log << "Your server failed to establish a connection with the tgstation database."
|
|
else
|
|
world.log << "Tgstation database connection established."
|
|
|
|
plmaster = new /obj/effect/overlay()
|
|
plmaster.icon = 'icons/effects/tile_effects.dmi'
|
|
plmaster.icon_state = "plasma"
|
|
plmaster.layer = FLY_LAYER
|
|
plmaster.mouse_opacity = 0
|
|
|
|
slmaster = new /obj/effect/overlay()
|
|
slmaster.icon = 'icons/effects/tile_effects.dmi'
|
|
slmaster.icon_state = "sleeping_agent"
|
|
slmaster.layer = FLY_LAYER
|
|
slmaster.mouse_opacity = 0
|
|
|
|
src.update_status()
|
|
|
|
. = ..()
|
|
|
|
sleep_offline = 1
|
|
|
|
master_controller = new /datum/controller/game_controller()
|
|
spawn(1)
|
|
master_controller.setup()
|
|
lighting_controller.Initialize()
|
|
|
|
process_teleport_locs() //Sets up the wizard teleport locations
|
|
process_ghost_teleport_locs() //Sets up ghost teleport locations.
|
|
|
|
spawn(3000) //so we aren't adding to the round-start lag
|
|
if(config.ToRban)
|
|
ToRban_autoupdate()
|
|
if(config.kick_inactive)
|
|
KickInactiveClients()
|
|
|
|
#undef RECOMMENDED_VERSION
|
|
|
|
return
|
|
|
|
//world/Topic(href, href_list[])
|
|
// world << "Received a Topic() call!"
|
|
// world << "[href]"
|
|
// for(var/a in href_list)
|
|
// world << "[a]"
|
|
// if(href_list["hello"])
|
|
// world << "Hello world!"
|
|
// return "Hello world!"
|
|
// world << "End of Topic() call."
|
|
// ..()
|
|
|
|
/world/Topic(T, addr, master, key)
|
|
diary << "TOPIC: \"[T]\", from:[addr], master:[master], key:[key]"
|
|
|
|
if (T == "ping")
|
|
var/x = 1
|
|
for (var/client/C)
|
|
x++
|
|
return x
|
|
|
|
else if(T == "players")
|
|
var/n = 0
|
|
for(var/mob/M in player_list)
|
|
if(M.client)
|
|
n++
|
|
return n
|
|
|
|
else if (T == "status")
|
|
var/list/s = list()
|
|
s["version"] = game_version
|
|
s["mode"] = master_mode
|
|
s["respawn"] = config ? abandon_allowed : 0
|
|
s["enter"] = enter_allowed
|
|
s["vote"] = config.allow_vote_mode
|
|
s["ai"] = config.allow_ai
|
|
s["host"] = host ? host : null
|
|
s["players"] = list()
|
|
var/n = 0
|
|
var/admins = 0
|
|
|
|
for(var/client/C in clients)
|
|
if(C.holder)
|
|
if(C.holder.fakekey)
|
|
continue //so stealthmins aren't revealed by the hub
|
|
admins++
|
|
s["player[n]"] = C.key
|
|
n++
|
|
s["players"] = n
|
|
|
|
if(revdata) s["revision"] = revdata.revision
|
|
s["admins"] = admins
|
|
|
|
return list2params(s)
|
|
|
|
|
|
/world/Reboot(var/reason)
|
|
spawn(0)
|
|
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
|
|
|
|
for(var/client/C in clients)
|
|
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
|
|
C << link("byond://[config.server]")
|
|
else
|
|
C << link("byond://[world.address]:[world.port]")
|
|
|
|
..(reason)
|
|
|
|
|
|
#define INACTIVITY_KICK 6000 //10 minutes in ticks (approx.)
|
|
/world/proc/KickInactiveClients()
|
|
spawn(-1)
|
|
set background = 1
|
|
while(1)
|
|
sleep(INACTIVITY_KICK)
|
|
for(var/client/C in clients)
|
|
if(C.is_afk(INACTIVITY_KICK))
|
|
if(!istype(C.mob, /mob/dead))
|
|
log_access("AFK: [key_name(C)]")
|
|
C << "\red You have been inactive for more than 10 minutes and have been disconnected."
|
|
del(C)
|
|
#undef INACTIVITY_KICK
|
|
|
|
|
|
/world/proc/load_mode()
|
|
var/list/Lines = file2list("data/mode.txt")
|
|
if(Lines.len)
|
|
if(Lines[1])
|
|
master_mode = Lines[1]
|
|
diary << "Saved mode is '[master_mode]'"
|
|
|
|
/world/proc/save_mode(var/the_mode)
|
|
var/F = file("data/mode.txt")
|
|
fdel(F)
|
|
F << the_mode
|
|
|
|
/world/proc/load_motd()
|
|
join_motd = file2text("config/motd.txt")
|
|
|
|
/world/proc/load_configuration()
|
|
config = new /datum/configuration()
|
|
config.load("config/config.txt")
|
|
config.load("config/game_options.txt","game_options")
|
|
config.loadsql("config/dbconfig.txt")
|
|
config.loadforumsql("config/forumdbconfig.txt")
|
|
// apply some settings from config..
|
|
abandon_allowed = config.respawn
|
|
|
|
/world/proc/load_mods()
|
|
if(config.admin_legacy_system)
|
|
var/text = file2text("config/moderators.txt")
|
|
if (!text)
|
|
diary << "Failed to load config/mods.txt\n"
|
|
else
|
|
var/list/lines = text2list(text, "\n")
|
|
for(var/line in lines)
|
|
if (!line)
|
|
continue
|
|
|
|
if (copytext(line, 1, 2) == ";")
|
|
continue
|
|
|
|
var/rights = admin_ranks["Moderator"]
|
|
var/ckey = copytext(line, 1, length(line)+1)
|
|
var/datum/admins/D = new /datum/admins("Moderator", rights, ckey)
|
|
D.associate(directory[ckey])
|
|
|
|
/world/proc/update_status()
|
|
var/s = ""
|
|
|
|
if (config && config.server_name)
|
|
s += "<b>[config.server_name]</b> — "
|
|
|
|
s += "<b>[station_name()]</b>";
|
|
s += " ("
|
|
s += "<a href=\"http://\">" //Change this to wherever you want the hub to link to.
|
|
// s += "[game_version]"
|
|
s += "Default" //Replace this with something else. Or ever better, delete it and uncomment the game version.
|
|
s += "</a>"
|
|
s += ")"
|
|
|
|
var/list/features = list()
|
|
|
|
if(ticker)
|
|
if(master_mode)
|
|
features += master_mode
|
|
else
|
|
features += "<b>STARTING</b>"
|
|
|
|
if (!enter_allowed)
|
|
features += "closed"
|
|
|
|
features += abandon_allowed ? "respawn" : "no respawn"
|
|
|
|
if (config && config.allow_vote_mode)
|
|
features += "vote"
|
|
|
|
if (config && config.allow_ai)
|
|
features += "AI allowed"
|
|
|
|
var/n = 0
|
|
for (var/mob/M in player_list)
|
|
if (M.client)
|
|
n++
|
|
|
|
if (n > 1)
|
|
features += "~[n] players"
|
|
else if (n > 0)
|
|
features += "~[n] player"
|
|
|
|
/*
|
|
is there a reason for this? the byond site shows 'hosted by X' when there is a proper host already.
|
|
if (host)
|
|
features += "hosted by <b>[host]</b>"
|
|
*/
|
|
|
|
if (!host && config && config.hostedby)
|
|
features += "hosted by <b>[config.hostedby]</b>"
|
|
|
|
if (features)
|
|
s += ": [dd_list2text(features, ", ")]"
|
|
|
|
/* does this help? I do not know */
|
|
if (src.status != s)
|
|
src.status = s
|
|
|
|
#define FAILED_DB_CONNECTION_CUTOFF 5
|
|
var/failed_db_connections = 0
|
|
var/failed_old_db_connections = 0
|
|
|
|
proc/setup_database_connection()
|
|
|
|
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
|
|
return 0
|
|
|
|
if(!dbcon)
|
|
dbcon = new()
|
|
|
|
var/user = sqlfdbklogin
|
|
var/pass = sqlfdbkpass
|
|
var/db = sqlfdbkdb
|
|
var/address = sqladdress
|
|
var/port = sqlport
|
|
|
|
dbcon.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
|
. = dbcon.IsConnected()
|
|
if ( . )
|
|
failed_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
|
|
else
|
|
failed_db_connections++ //If it failed, increase the failed connections counter.
|
|
|
|
return .
|
|
|
|
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
|
|
proc/establish_db_connection()
|
|
if(failed_db_connections > FAILED_DB_CONNECTION_CUTOFF)
|
|
return 0
|
|
|
|
if(!dbcon || !dbcon.IsConnected())
|
|
return setup_database_connection()
|
|
else
|
|
return 1
|
|
|
|
|
|
|
|
|
|
//These two procs are for the old database, while it's being phased out. See the tgstation.sql file in the SQL folder for more information.
|
|
proc/setup_old_database_connection()
|
|
|
|
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF) //If it failed to establish a connection more than 5 times in a row, don't bother attempting to conenct anymore.
|
|
return 0
|
|
|
|
if(!dbcon_old)
|
|
dbcon_old = new()
|
|
|
|
var/user = sqllogin
|
|
var/pass = sqlpass
|
|
var/db = sqldb
|
|
var/address = sqladdress
|
|
var/port = sqlport
|
|
|
|
dbcon_old.Connect("dbi:mysql:[db]:[address]:[port]","[user]","[pass]")
|
|
. = dbcon_old.IsConnected()
|
|
if ( . )
|
|
failed_old_db_connections = 0 //If this connection succeeded, reset the failed connections counter.
|
|
else
|
|
failed_old_db_connections++ //If it failed, increase the failed connections counter.
|
|
|
|
return .
|
|
|
|
//This proc ensures that the connection to the feedback database (global variable dbcon) is established
|
|
proc/establish_old_db_connection()
|
|
if(failed_old_db_connections > FAILED_DB_CONNECTION_CUTOFF)
|
|
return 0
|
|
|
|
if(!dbcon_old || !dbcon_old.IsConnected())
|
|
return setup_old_database_connection()
|
|
else
|
|
return 1
|
|
|
|
#undef FAILED_DB_CONNECTION_CUTOFF |