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* cbt * AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA * fsadffsda sad * sadfasd * jhn * dsfa * saf * safsad * sda
305 lines
8.1 KiB
Plaintext
305 lines
8.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31
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/proc/is_on_same_plane_or_station(var/z1, var/z2)
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if(z1 == z2)
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return 1
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if(isStationLevel(z1) && isStationLevel(z2))
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return 1
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return 0
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/proc/max_default_z_level()
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var/max_z = 0
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for(var/z in current_map.station_levels)
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max_z = max(z, max_z)
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for(var/z in current_map.admin_levels)
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max_z = max(z, max_z)
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for(var/z in current_map.player_levels)
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max_z = max(z, max_z)
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return max_z
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/proc/get_area(O)
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var/turf/loc = get_turf(O)
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if(loc)
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.= loc.loc
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/proc/get_area_name(N) //get area by its name
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for(var/area/A in all_areas)
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if(A.name == N)
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return A
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return 0
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/proc/get_area_master(const/O)
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var/area/A = get_area(O)
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if (isarea(A))
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return A
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/proc/in_range(source, user)
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if(get_dist(source, user) <= 1)
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return 1
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return 0 //not in range and not telekinetic
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// Will recursively loop through an atom's locs until it finds the atom loc above a turf or its target_atom
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/proc/recursive_loc_turf_check(var/atom/O, var/recursion_limit = 3, var/atom/target_atom)
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if(recursion_limit <= 0 || isturf(O.loc) || O == target_atom)
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return O
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else
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O = O.loc
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recursion_limit--
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return recursive_loc_turf_check(O, recursion_limit)
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/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions
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//returns only NORTH, SOUTH, EAST, or WEST
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var/dx = finish.x - start.x
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var/dy = finish.y - start.y
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if(abs(dy) > abs (dx)) //slope is above 1:1 (move horizontally in a tie)
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if(dy > 0)
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return get_step(start, SOUTH)
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else
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return get_step(start, NORTH)
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else
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if(dx > 0)
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return get_step(start, WEST)
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else
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return get_step(start, EAST)
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/proc/get_mob_by_key(var/key)
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for(var/mob/M in mob_list)
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if(M.ckey == lowertext(key))
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return M
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return null
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// Will return a list of active candidates. It increases the buffer 5 times until it finds a candidate which is active within the buffer.
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/proc/get_active_candidates(var/buffer = 1)
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var/list/candidates = list() //List of candidate KEYS to assume control of the new larva ~Carn
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var/i = 0
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while(candidates.len <= 0 && i < 5)
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for(var/mob/abstract/observer/G in player_list)
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if(((G.client.inactivity/10)/60) <= buffer + i) // the most active players are more likely to become an alien
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if(!(G.mind && G.mind.current && G.mind.current.stat != DEAD))
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candidates += G.key
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i++
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return candidates
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// Same as above but for alien candidates.
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/proc/ScreenText(obj/O, maptext="", screen_loc="CENTER-7,CENTER-7", maptext_height=480, maptext_width=480)
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if(!isobj(O)) O = new /obj/screen/text()
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O.maptext = maptext
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O.maptext_height = maptext_height
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O.maptext_width = maptext_width
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O.screen_loc = screen_loc
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return O
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/proc/Show2Group4Delay(obj/O, list/group, delay=0)
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if(!isobj(O)) return
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if(!group) group = clients
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for(var/client/C in group)
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C.screen += O
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if(delay)
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spawn(delay)
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for(var/client/C in group)
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C.screen -= O
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/datum/projectile_data
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var/src_x
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var/src_y
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var/time
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var/distance
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var/power_x
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var/power_y
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var/dest_x
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var/dest_y
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/datum/projectile_data/New(var/src_x, var/src_y, var/time, var/distance, \
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var/power_x, var/power_y, var/dest_x, var/dest_y)
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src.src_x = src_x
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src.src_y = src_y
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src.time = time
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src.distance = distance
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src.power_x = power_x
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src.power_y = power_y
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src.dest_x = dest_x
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src.dest_y = dest_y
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/proc/projectile_trajectory(var/src_x, var/src_y, var/rotation, var/angle, var/power)
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var/g = 9.81
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var/h = 10
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var/power_x = power * cos(angle)
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var/power_y = power * sin(angle)
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var/time = (power_y + sqrt((power_y*power_y)+(2*g*h)))/g
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var/distance = time * power_x
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var/dest_x = src_x + distance*sin(rotation);
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var/dest_y = src_y + distance*cos(rotation);
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return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
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/proc/GetRedPart(const/hexa)
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return hex2num(copytext(hexa,2,4))
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/proc/GetGreenPart(const/hexa)
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return hex2num(copytext(hexa,4,6))
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/proc/GetBluePart(const/hexa)
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return hex2num(copytext(hexa,6,8))
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/proc/GetHexColors(const/hexa)
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return list(
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GetRedPart(hexa),
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GetGreenPart(hexa),
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GetBluePart(hexa)
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)
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/proc/MixColors(const/list/colors)
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var/list/reds = list()
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var/list/blues = list()
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var/list/greens = list()
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var/list/weights = list()
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for (var/i = 0, ++i <= colors.len)
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reds.Add(GetRedPart(colors[i]))
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blues.Add(GetBluePart(colors[i]))
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greens.Add(GetGreenPart(colors[i]))
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weights.Add(1)
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var/r = mixOneColor(weights, reds)
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var/g = mixOneColor(weights, greens)
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var/b = mixOneColor(weights, blues)
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return rgb(r,g,b)
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/proc/mixOneColor(var/list/weight, var/list/color)
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if (!weight || !color || length(weight)!=length(color))
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return 0
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var/contents = length(weight)
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var/i
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//normalize weights
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var/listsum = 0
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for(i=1; i<=contents; i++)
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listsum += weight[i]
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for(i=1; i<=contents; i++)
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weight[i] /= listsum
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//mix them
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var/mixedcolor = 0
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for(i=1; i<=contents; i++)
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mixedcolor += weight[i]*color[i]
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mixedcolor = round(mixedcolor)
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//until someone writes a formal proof for this algorithm, let's keep this in
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// if(mixedcolor<0x00 || mixedcolor>0xFF)
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// return 0
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//that's not the kind of operation we are running here, nerd
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mixedcolor=min(max(mixedcolor,0),255)
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return mixedcolor
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/**
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* Gets the highest and lowest pressures from the tiles in cardinal directions
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* around us, then checks the difference.
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*/
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/proc/getOPressureDifferential(var/turf/loc)
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var/minp=16777216;
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var/maxp=0;
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for(var/dir in cardinal)
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var/turf/simulated/T=get_turf(get_step(loc,dir))
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var/cp=0
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if(T && istype(T) && T.zone)
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var/datum/gas_mixture/environment = T.return_air()
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cp = environment.return_pressure()
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else
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if(istype(T,/turf/simulated))
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continue
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if(cp<minp)minp=cp
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if(cp>maxp)maxp=cp
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return abs(minp-maxp)
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/proc/convert_k2c(var/temp)
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return ((temp - T0C))
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/proc/convert_c2k(var/temp)
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return ((temp + T0C))
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/proc/getCardinalAirInfo(var/turf/loc, var/list/stats=list("temperature"))
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var/list/temps = new/list(4)
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for(var/dir in cardinal)
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var/direction
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switch(dir)
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if(NORTH)
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direction = 1
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if(SOUTH)
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direction = 2
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if(EAST)
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direction = 3
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if(WEST)
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direction = 4
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var/turf/simulated/T=get_turf(get_step(loc,dir))
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var/list/rstats = new /list(stats.len)
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if(T && istype(T) && T.zone)
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var/datum/gas_mixture/environment = T.return_air()
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for(var/i=1;i<=stats.len;i++)
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if(stats[i] == "pressure")
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rstats[i] = environment.return_pressure()
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else
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rstats[i] = environment.vars[stats[i]]
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else if(istype(T, /turf/simulated))
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rstats = null // Exclude zone (wall, door, etc).
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else if(istype(T, /turf))
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// Should still work. (/turf/return_air())
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var/datum/gas_mixture/environment = T.return_air()
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for(var/i=1;i<=stats.len;i++)
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if(stats[i] == "pressure")
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rstats[i] = environment.return_pressure()
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else
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rstats[i] = environment.vars[stats[i]]
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temps[direction] = rstats
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return temps
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/proc/MinutesToTicks(var/minutes)
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return SecondsToTicks(60 * minutes)
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/proc/SecondsToTicks(var/seconds)
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return seconds * 10
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/proc/round_is_spooky(var/spookiness_threshold = config.cult_ghostwriter_req_cultists)
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if(enabled_spooking)
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return 1
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else
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return (cult.current_antagonists.len > spookiness_threshold)
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/// Removes an image from a client's `.images`. Useful as a callback.
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/proc/remove_image_from_client(image/image, client/remove_from)
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remove_from?.images -= image
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/proc/remove_images_from_clients(image/I, list/show_to)
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for(var/client/C in show_to)
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C.images -= I
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/proc/flick_overlay(image/I, list/show_to, duration)
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for(var/client/C in show_to)
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C.images += I
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addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(remove_images_from_clients), I, show_to), duration)
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/proc/flick_overlay_view(image/I, atom/target, duration) //wrapper for the above, flicks to everyone who can see the target atom
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var/list/viewing = list()
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for(var/m in viewers(target))
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var/mob/M = m
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if(M.client)
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viewing += M.client
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flick_overlay(I, viewing, duration)
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// makes peoples byond icon flash on the taskbar
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/proc/window_flash(client/C)
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if(ismob(C))
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var/mob/M = C
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if(M.client)
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C = M.client
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if(!C)
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return
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winset(C, "mainwindow", "flash=5")
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