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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
60 lines
2.0 KiB
Plaintext
60 lines
2.0 KiB
Plaintext
/// This component behaves similar to connect_loc_behalf, but working off clients and mobs instead of loc
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/// To be clear, we hook into a signal on a tracked client's mob
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/// We retain the ability to react to that signal on a seperate listener, which makes this quite powerful
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/datum/component/connect_mob_behalf
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dupe_mode = COMPONENT_DUPE_UNIQUE
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/// An assoc list of signal -> procpath to register to the mob our client "owns"
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var/list/connections
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/// The master client we're working with
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var/client/tracked
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/// The mob we're currently tracking
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var/mob/tracked_mob
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/datum/component/connect_mob_behalf/Initialize(client/tracked, list/connections)
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. = ..()
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if (!istype(tracked))
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return COMPONENT_INCOMPATIBLE
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src.connections = connections
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src.tracked = tracked
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/datum/component/connect_mob_behalf/RegisterWithParent()
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RegisterSignal(tracked, COMSIG_PARENT_QDELETING, PROC_REF(handle_tracked_qdel))
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update_signals()
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/datum/component/connect_mob_behalf/UnregisterFromParent()
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unregister_signals()
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UnregisterSignal(tracked, COMSIG_PARENT_QDELETING)
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tracked = null
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tracked_mob = null
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/datum/component/connect_mob_behalf/proc/handle_tracked_qdel()
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SIGNAL_HANDLER
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qdel(src)
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/datum/component/connect_mob_behalf/proc/update_signals()
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unregister_signals()
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// Yes this is a runtime silencer
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// We could be in a position where logout is sent to two things, one thing intercepts it, then deletes the client's new mob
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// It's rare, and the same check in connect_loc_behalf is more fruitful, but it's still worth doing
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if(QDELETED(tracked?.mob))
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return
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tracked_mob = tracked.mob
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RegisterSignal(tracked_mob, COMSIG_MOB_LOGOUT, PROC_REF(on_logout))
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for (var/signal in connections)
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parent.RegisterSignal(tracked_mob, signal, connections[signal])
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/datum/component/connect_mob_behalf/proc/unregister_signals()
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if(isnull(tracked_mob))
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return
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parent.UnregisterSignal(tracked_mob, connections)
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UnregisterSignal(tracked_mob, COMSIG_MOB_LOGOUT)
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tracked_mob = null
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/datum/component/connect_mob_behalf/proc/on_logout(mob/source)
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SIGNAL_HANDLER
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update_signals()
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