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* starting point verdant * major progress * PAIN * test * zlevels AAGHHH OH NO * im scream * kawnyang * dam thats good * Biff Largehuge * Look Gordon, ropes! * wawagh * rgrhgrhrgrh * Gordon, you're alive! Thank God for that hazard suit. * help * frownie face * wegh * Gordon! Get away from the beams! * Good morning, Gordon. * Signs * fix multiple proc definition * initial ambience * gay rain * beach and some pebbles literally * fixing conflicts aUGH * generation * guh? * sewers and beach additions * maping * map * womp womp * landing zone * fixing missing shit * buddha * ass * major map updates * implemented key doors, fixed baloon alert and tasks * mineral color, adds ozone layer * real fake walls * vending subtypes for the regional market * mooooar * minimart pt 1 * haneunim skybox * station mapping progress * minimart and roboclinic * offices progress * bar work * size change, some polishing of the office + police station * map size update. Also a fuckton * tunnels * more work * Why doesnt the map initialize * broke shit * fixing point verdant spawning, also ocean landing zone * finishing some buildings * mapping, village, not finished * village, main road * village stuff * village stuff * village stuff * village stuff * anchoring * village stuff * random space tiles fix * random space tiles fix * bin fixes * missing initialize hint on new floors * fix open space on basement level * idk * missing initialize hint * tests again please * tests rerun please * oven/small be gone * remove shuttle landmarks idk * bad stairs fix maybe * fix missing open space above stairs * tests rerun please * CircularRandomTurfAround fix * spaces to tabs --------- Co-authored-by: atteria <tarkona@protonmail.com> Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
63 lines
1.7 KiB
Plaintext
63 lines
1.7 KiB
Plaintext
/obj/structure/table/rack
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name = "rack"
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desc = "Different from the Middle Ages version."
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icon = 'icons/obj/tables.dmi'
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icon_state = "rack"
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build_amt = 1
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can_plate = 0
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can_reinforce = 0
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flipped = -1
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table_mat = DEFAULT_TABLE_MATERIAL
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/obj/structure/table/rack/New()
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..()
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verbs -= /obj/structure/table/verb/do_flip
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verbs -= /obj/structure/table/proc/do_put
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/obj/structure/table/rack/remove_material(obj/item/wrench/W, mob/user)
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src.dismantle(W, user)
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/obj/structure/table/rack/update_connections()
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return
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/obj/structure/table/rack/update_desc()
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return
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/obj/structure/table/rack/update_icon()
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return
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/obj/structure/table/rack/no_cargo
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no_cargo = TRUE
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/obj/structure/table/rack/clothing
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name = "clothing rack"
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desc = "A mighty rack, suitable for grabbing and pushing. It's quite mobile."
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icon = 'icons/obj/structure/urban/tailoring.dmi'
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icon_state = "clothes_rack"
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/obj/structure/table/rack/retail_shelf
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name = "retail shelves"
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desc = "A large, assorted shelf with many platforms for setting things upon."
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icon = 'icons/obj/structure/urban/infrastructure.dmi'
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icon_state = "shelf"
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/obj/structure/table/rack/cafe_table
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name = "round cafe table"
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desc = "A wood table with soft, rounded edges."
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icon = 'icons/obj/structure/urban/restaurant.dmi'
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icon_state = "cafe"
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table_mat = MATERIAL_WOOD
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/obj/structure/table/rack/holorack/dismantle(obj/item/wrench/W, mob/user)
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to_chat(user, SPAN_WARNING("You cannot dismantle \the [src]."))
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return
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/obj/structure/table/rack/fancy_table
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name = "fancy table"
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desc = "A wood table covered by a fancy cloth."
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icon_state = "fancy_table"
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table_mat = MATERIAL_WOOD
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/obj/structure/table/rack/fancy_table/black
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icon_state = "fancy_table_black"
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