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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
131 lines
3.6 KiB
Plaintext
131 lines
3.6 KiB
Plaintext
/*!
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* Base state and helpers for states. Just does some sanity checks,
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* implement a proper state for in-depth checks.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* public
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*
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* Checks the UI state for a mob.
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*
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* required user mob The mob who opened/is using the UI.
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* required state datum/ui_state The state to check.
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*
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* return UI_state The state of the UI.
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*/
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/datum/proc/ui_status(mob/user, datum/ui_state/state)
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var/src_object = ui_host(user)
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. = UI_CLOSE
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if(!state)
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return
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if(isobserver(user))
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// If they turn on ghost AI control, admins can always interact.
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if(user.can_admin_interact())
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. = max(., UI_INTERACTIVE)
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// Regular ghosts can always at least view if in range.
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if(user.client)
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var/clientviewlist = getviewsize(user.client.view)
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if(get_dist(src_object, user) < max(clientviewlist[1], clientviewlist[2]))
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. = max(., UI_UPDATE)
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// Check if the state allows interaction
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var/result = state.can_use_topic(src_object, user)
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. = max(., result)
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/**
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* private
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*
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* Checks if a user can use src_object's UI, and returns the state.
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* Can call a mob proc, which allows overrides for each mob.
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*
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* required src_object datum The object/datum which owns the UI.
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* required user mob The mob who opened/is using the UI.
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*
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* return UI_state The state of the UI.
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*/
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/datum/ui_state/proc/can_use_topic(src_object, mob/user)
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// Don't allow interaction by default.
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return UI_CLOSE
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/**
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* public
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*
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* Standard interaction/sanity checks. Different mob types may have overrides.
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*
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* return UI_state The state of the UI.
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*/
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/mob/proc/shared_ui_interaction(src_object)
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// Close UIs if mindless.
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if(!client && !HAS_TRAIT(src, TRAIT_PRESERVE_UI_WITHOUT_CLIENT))
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return UI_CLOSE
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// Disable UIs if unconscious.
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else if(stat)
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return UI_DISABLED
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// Update UIs if incapicitated but concious.
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else if(incapacitated())
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return UI_UPDATE
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return UI_INTERACTIVE
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// /mob/living/shared_ui_interaction(src_object)
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// . = ..()
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// if(!(mobility_flags & MOBILITY_UI) && . == UI_INTERACTIVE)
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// return UI_UPDATE
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/mob/living/silicon/ai/shared_ui_interaction(src_object)
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// Disable UIs if the AI is unpowered.
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if(lacks_power())
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return UI_DISABLED
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return ..()
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/mob/living/silicon/robot/shared_ui_interaction(src_object)
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// Disable UIs if the object isn't installed in the borg AND the borg has a dead cell, or no cell.
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var/atom/device = src_object
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if((istype(device) && device.loc != src) && (!cell || cell.charge <= 0))
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return UI_DISABLED
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return ..()
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/**
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* public
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*
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* Distance versus interaction check.
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*
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* required src_object atom/movable The object which owns the UI.
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*
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* return UI_state The state of the UI.
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*/
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/mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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// If the object is obscured, close it.
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if(viewcheck && !(src_object in view(src)))
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return UI_CLOSE
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var/dist = get_dist(src_object, src)
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// Open and interact if 1-0 tiles away.
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if(dist <= 1)
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return UI_INTERACTIVE
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// View only if 2-3 tiles away.
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else if(dist <= 2)
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return UI_UPDATE
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// Disable if 5 tiles away.
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else if(dist <= 5)
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return UI_DISABLED
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// Otherwise, we got nothing.
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return UI_CLOSE
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/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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return ..()
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/// NanoUI compat, remove when done
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/datum/proc/CanUseTopic(mob/user, datum/ui_state/state = default_state)
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var/datum/src_object = ui_host()
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return state.can_use_topic(src_object, user)
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/datum/ui_state/proc/href_list(mob/user)
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return list()
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/datum/proc/nano_container()
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return src
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