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Aurora.3/code/_macros.dm
NanakoAC 879f3faef8 Istype (#20)
Fixes a couple of is errors with missing functions.
Added isDrone as macro

restored the various is non macro functions. i don't know how or if they could be macro-ized
2016-11-22 20:25:28 +02:00

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#define Clamp(x, y, z) (x <= y ? y : (x >= z ? z : x))
#define CLAMP01(x) (Clamp(x, 0, 1))
#define isAI(A) istype(A, /mob/living/silicon/ai)
#define isDrone(A) istype(A, /mob/living/silicon/robot/drone)
#define isalien(A) istype(A, /mob/living/carbon/alien)
#define isanimal(A) istype(A, /mob/living/simple_animal)
#define isairlock(A) istype(A, /obj/machinery/door/airlock)
#define isbrain(A) istype(A, /mob/living/carbon/brain)
#define iscarbon(A) istype(A, /mob/living/carbon)
#define iscorgi(A) istype(A, /mob/living/simple_animal/corgi)
#define isEye(A) istype(A, /mob/eye)
#define ishuman(A) istype(A, /mob/living/carbon/human)
#define isliving(A) istype(A, /mob/living)
#define ismouse(A) istype(A, /mob/living/simple_animal/mouse)
#define isnewplayer(A) istype(A, /mob/new_player)
#define isobj(A) istype(A, /obj)
#define isobserver(A) istype(A, /mob/dead/observer)
#define isorgan(A) istype(A, /obj/item/organ/external)
#define ispAI(A) istype(A, /mob/living/silicon/pai)
#define isrobot(A) istype(A, /mob/living/silicon/robot)
#define issilicon(A) istype(A, /mob/living/silicon)
#define isslime(A) istype(A, /mob/living/carbon/slime)