Files
Aurora.3/code/modules/client/preference_setup/preference_setup.dm
skull132 7c8e6f730e Finalize loading queries
No more compile errors or logic errors from these.
2016-12-10 17:04:39 +02:00

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// These are not flags, binary operations not intended
#define TOPIC_NOACTION 0
#define TOPIC_HANDLED 1
#define TOPIC_REFRESH 2
/datum/category_group/player_setup_category/general_preferences
name = "General"
sort_order = 1
category_item_type = /datum/category_item/player_setup_item/general
/datum/category_group/player_setup_category/skill_preferences
name = "Skills"
sort_order = 2
category_item_type = /datum/category_item/player_setup_item/skills
/datum/category_group/player_setup_category/occupation_preferences
name = "Occupation"
sort_order = 3
category_item_type = /datum/category_item/player_setup_item/occupation
/datum/category_group/player_setup_category/appearance_preferences
name = "Roles"
sort_order = 4
category_item_type = /datum/category_item/player_setup_item/antagonism
/datum/category_group/player_setup_category/global_preferences
name = "Global"
sort_order = 5
category_item_type = /datum/category_item/player_setup_item/player_global
/****************************
* Category Collection Setup *
****************************/
/datum/category_collection/player_setup_collection
category_group_type = /datum/category_group/player_setup_category
var/datum/preferences/preferences
var/datum/category_group/player_setup_category/selected_category = null
/datum/category_collection/player_setup_collection/New(var/datum/preferences/preferences)
src.preferences = preferences
..()
selected_category = categories[1]
/datum/category_collection/player_setup_collection/Destroy()
preferences = null
selected_category = null
return ..()
/datum/category_collection/player_setup_collection/proc/sanitize_setup()
for(var/datum/category_group/player_setup_category/PS in categories)
PS.sanitize_setup()
/datum/category_collection/player_setup_collection/proc/load_character(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_character(S)
/datum/category_collection/player_setup_collection/proc/save_character(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_character(S)
/datum/category_collection/player_setup_collection/proc/load_preferences(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.load_preferences(S)
/datum/category_collection/player_setup_collection/proc/save_preferences(var/savefile/S)
for(var/datum/category_group/player_setup_category/PS in categories)
PS.save_preferences(S)
/datum/category_collection/player_setup_collection/proc/update_setup(var/savefile/preferences, var/savefile/character)
for(var/datum/category_group/player_setup_category/PS in categories)
. = . || PS.update_setup(preferences, character)
/datum/category_collection/player_setup_collection/proc/header()
var/dat = ""
for(var/datum/category_group/player_setup_category/PS in categories)
if(PS == selected_category)
dat += "[PS.name] " // TODO: Check how to properly mark a href/button selected in a classic browser window
else
dat += "<a href='?src=\ref[src];category=\ref[PS]'>[PS.name]</a> "
return dat
/datum/category_collection/player_setup_collection/proc/content(var/mob/user)
if(selected_category)
return selected_category.content(user)
/datum/category_collection/player_setup_collection/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/user = usr
if(!user.client)
return 1
if(href_list["category"])
var/category = locate(href_list["category"])
if(category && category in categories)
selected_category = category
. = 1
if(.)
user.client.prefs.ShowChoices(user)
/**************************
* Category Category Setup *
**************************/
/datum/category_group/player_setup_category
var/sort_order = 0
/datum/category_group/player_setup_category/dd_SortValue()
return sort_order
/datum/category_group/player_setup_category/proc/sanitize_setup()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
/datum/category_group/player_setup_category/proc/load_character(var/savefile/S)
// Load all data, then sanitize it.
// Need due to, for example, the 01_basic module relying on species having been loaded to sanitize correctly but that isn't loaded until module 03_body.
if (!config.sql_saves && !establish_db_connection(dbcon))
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_character(S)
else
src.load_character_sql()
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
/*
* A proc for dynamically loading a character from the database.
* See the category items for procs on what pieces are given.
*
* Each query is cached as well, after generation. Only things recompiled are the arguments and the finalized query text (with arguments in it).
*/
/datum/category_group/player_setup_category/proc/load_character_sql()
var/static/list/query_cache
if (isnull(query_cache))
query_cache = list()
// This handles the generation of queries. One per category, total of 5 UNLESS one category wants to query more than one table.
// It uses like, 3+ levels of lists. But it works, and is only run once per category in the global sense. So technically, efficient!
// :D - Skull132
if (!query_cache.len || isnull(query_cache[type]))
query_cache[type] = list()
var/list/tables = list()
// First, consolidate the different lists into one.
for (var/datum/category_item/player_setup_item/PI in items)
var/list/pi_tables = PI.gather_load_query()
// Expected layout: list("table A name" = list("vars" = list("column name" = "var name"), "args" = list()),
// "table B name" = list("vars" = list(), "args" = list()))
for (var/table in pi_tables)
var/list/A = pi_tables[table]
if (isnull(tables[table]))
tables[table] = list("vars" = list(), "args" = list())
tables[table]["vars"] |= A["vars"]
tables[table]["args"] |= A["args"]
// Second, create the queries and save them.
for (var/table in tables)
var/query = "SELECT "
var/list/var_names = tables[table]["vars"]
var/count = var_names.len
// Process the variables and rows we want.
var/i = 1
for (var/name in var_names)
query += name
if (!isnull(var_names[name]))
var/new_name = var_names[name]
var_names.Remove(name)
var_names.Insert(i, new_name)
if (i != count)
query += ", "
else
query += " "
i++
query += "FROM [table] WHERE "
// Process the args.
var/list/arg_names = tables[table]["args"]
count = arg_names.len
for (i = 1, i <= count, i++)
query += "[arg_names[i]] = :[arg_names[i]]"
arg_names[i] = ":[arg_names[i]]"
if (i != count)
query += " AND "
else
query += ";"
// Save it.
query_cache[type][query] = var_names
// Need to typecast due to reasons.
var/datum/category_collection/player_setup_collection/cc = collection
// Actually utilize the queries.
var/list/arg_list = gather_load_parameters()
for (var/query_text in query_cache[type])
var/DBQuery/query = dbcon.NewQuery(query_text)
query.Execute(arg_list, 1)
// Each query should only return exactly 1 row.
var/list/var_names = query_cache[type][query_text]
if (query.NextRow())
for (var/i = 1, i <= var_names.len, i++)
var/list/layers = splittext(var_names[i], "/")
if (layers.len == 1)
cc.preferences.vars[var_names[i]] = query.item[i]
else
cc.preferences.vars[layers[1]][layers[2]] = query.item[i]
/datum/category_group/player_setup_category/proc/gather_load_parameters()
var/list/arg_list = list()
for (var/datum/category_item/player_setup_item/PI in items)
arg_list |= PI.gather_load_parameters()
return arg_list
/datum/category_group/player_setup_category/proc/save_character(var/savefile/S)
// Sanitize all data, then save it
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_character()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_character(S)
/datum/category_group/player_setup_category/proc/load_preferences(var/savefile/S)
for(var/datum/category_item/player_setup_item/PI in items)
PI.load_preferences(S)
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
/datum/category_group/player_setup_category/proc/save_preferences(var/savefile/S)
for(var/datum/category_item/player_setup_item/PI in items)
PI.sanitize_preferences()
for(var/datum/category_item/player_setup_item/PI in items)
PI.save_preferences(S)
/datum/category_group/player_setup_category/proc/update_setup(var/savefile/preferences, var/savefile/character)
for(var/datum/category_item/player_setup_item/PI in items)
. = . || PI.update_setup(preferences, character)
/datum/category_group/player_setup_category/proc/content(var/mob/user)
. = "<table style='width:100%'><tr style='vertical-align:top'><td style='width:50%'>"
var/current = 0
var/halfway = items.len / 2
for(var/datum/category_item/player_setup_item/PI in items)
if(halfway && current++ >= halfway)
halfway = 0
. += "</td><td></td><td style='width:50%'>"
. += "[PI.content(user)]<br>"
. += "</td></tr></table>"
/datum/category_group/player_setup_category/occupation_preferences/content(var/mob/user)
for(var/datum/category_item/player_setup_item/PI in items)
. += "[PI.content(user)]<br>"
/**********************
* Category Item Setup *
**********************/
/datum/category_item/player_setup_item
var/sort_order = 0
var/datum/preferences/pref
/datum/category_item/player_setup_item/New()
..()
var/datum/category_collection/player_setup_collection/psc = category.collection
pref = psc.preferences
/datum/category_item/player_setup_item/Destroy()
pref = null
return ..()
/datum/category_item/player_setup_item/dd_SortValue()
return sort_order
/*
* Called when the item is asked to load per character settings
*/
/datum/category_item/player_setup_item/proc/load_character(var/savefile/S)
return
/*
* Called when the item is asked to save per character settings
*/
/datum/category_item/player_setup_item/proc/save_character(var/savefile/S)
return
/*
* Called when the item is asked to load user/global settings
*/
/datum/category_item/player_setup_item/proc/load_preferences(var/savefile/S)
return
/*
* Called when the item is asked to save user/global settings
*/
/datum/category_item/player_setup_item/proc/save_preferences(var/savefile/S)
return
/*
* Called when the item is asked to update user/global settings
*/
/datum/category_item/player_setup_item/proc/update_setup(var/savefile/preferences, var/savefile/character)
return 0
/*
* Called when the owner category is composing its load query
*/
/datum/category_item/player_setup_item/proc/gather_load_query()
return list()
/*
* Called when the owner category is composing its query parameters for loading.
*/
/datum/category_item/player_setup_item/proc/gather_load_parameters()
return list()
/datum/category_item/player_setup_item/proc/content()
return
/datum/category_item/player_setup_item/proc/sanitize_character()
return
/datum/category_item/player_setup_item/proc/sanitize_preferences()
return
/datum/category_item/player_setup_item/Topic(var/href,var/list/href_list)
if(..())
return 1
var/mob/user = usr
if(!user.client)
return 1
. = OnTopic(href, href_list, user)
if(. == TOPIC_REFRESH)
user.client.prefs.ShowChoices(user)
/datum/category_item/player_setup_item/CanUseTopic(var/mob/user)
return 1
/datum/category_item/player_setup_item/proc/OnTopic(var/href,var/list/href_list, var/mob/user)
return TOPIC_NOACTION
/datum/category_item/player_setup_item/proc/preference_mob()
if(pref && pref.client && pref.client.mob)
return pref.client.mob