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Aurora.3/code/modules/client/preference_setup/loadout/loadout.dm
Alberyk 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00

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var/list/loadout_categories = list()
var/list/gear_datums = list()
/datum/loadout_category
var/category = ""
var/list/gear = list()
/datum/loadout_category/New(var/cat)
category = cat
..()
/hook/startup/proc/populate_gear_list()
// Setup custom loadout.
//create a list of gear datums to sort
for(var/geartype in subtypesof(/datum/gear))
var/datum/gear/G = geartype
var/use_name = initial(G.display_name)
var/use_category = initial(G.sort_category)
if(!loadout_categories[use_category])
loadout_categories[use_category] = new /datum/loadout_category(use_category)
var/datum/loadout_category/LC = loadout_categories[use_category]
gear_datums[use_name] = new geartype
LC.gear[use_name] = gear_datums[use_name]
sortTim(loadout_categories, /proc/cmp_text_asc, FALSE)
for(var/loadout_category in loadout_categories)
var/datum/loadout_category/LC = loadout_categories[loadout_category]
sortTim(LC.gear, /proc/cmp_text_asc, FALSE)
return TRUE
/datum/category_item/player_setup_item/loadout
name = "Loadout"
sort_order = 1
var/current_tab = "General"
var/gear_reset = FALSE
/datum/category_item/player_setup_item/loadout/load_character(var/savefile/S)
S["gear"] >> pref.gear
/datum/category_item/player_setup_item/loadout/save_character(var/savefile/S)
S["gear"] << pref.gear
/datum/category_item/player_setup_item/loadout/gather_load_parameters()
return list("id" = pref.current_character)
/datum/category_item/player_setup_item/loadout/gather_load_query()
return list("ss13_characters" = list("vars" = list("gear"), "args" = list("id")))
/datum/category_item/player_setup_item/loadout/gather_save_query()
return list("ss13_characters" = list("gear", "id" = 1, "ckey" = 1))
/datum/category_item/player_setup_item/loadout/gather_save_parameters()
return list("gear" = json_encode(pref.gear), "id" = pref.current_character, "ckey" = PREF_CLIENT_CKEY)
/datum/category_item/player_setup_item/loadout/proc/valid_gear_choices(var/max_cost)
. = list()
var/mob/preference_mob = preference_mob()
for(var/gear_name in gear_datums)
var/datum/gear/G = gear_datums[gear_name]
if(max_cost && G.cost > max_cost)
continue
if(G.whitelisted && preference_mob)
for(var/species in G.whitelisted)
if(is_alien_whitelisted(preference_mob, global.all_species[species]))
. += gear_name
break
else
.+= gear_name
/datum/category_item/player_setup_item/loadout/sanitize_character(var/sql_load = 0)
if (sql_load)
gear_reset = FALSE
if (istext(pref.gear))
try
pref.gear = json_decode(pref.gear)
catch
log_debug("SQL CHARACTER LOAD: Unable to load custom loadout for client [pref.client ? pref.client.ckey : "UNKNOWN"].")
pref.gear = list()
gear_reset = TRUE
var/mob/preference_mob = preference_mob()
if(!islist(pref.gear))
pref.gear = list()
for(var/gear_name in pref.gear)
if(!(gear_name in gear_datums))
pref.gear -= gear_name
var/total_cost = 0
for(var/gear_name in pref.gear)
if(!gear_datums[gear_name])
to_chat(preference_mob, "<span class='warning'>You cannot have more than one of the \the [gear_name]</span>")
pref.gear -= gear_name
else if(!(gear_name in valid_gear_choices()))
to_chat(preference_mob, "<span class='warning'>You cannot take \the [gear_name] as you are not whitelisted for the species.</span>")
pref.gear -= gear_name
else
var/datum/gear/G = gear_datums[gear_name]
if(total_cost + G.cost > MAX_GEAR_COST)
pref.gear -= gear_name
to_chat(preference_mob, "<span class='warning'>You cannot afford to take \the [gear_name]</span>")
else
total_cost += G.cost
/datum/category_item/player_setup_item/loadout/content()
var/total_cost = 0
if(pref.gear && pref.gear.len)
for(var/i = 1; i <= pref.gear.len; i++)
var/datum/gear/G = gear_datums[pref.gear[i]]
if(G)
total_cost += G.cost
var/fcolor = "#3366CC"
if(total_cost < MAX_GEAR_COST)
fcolor = "#E67300"
. = list()
. += "<table align = 'center' width = 100%>"
if (gear_reset)
. += "<tr><td colspan=3><center><i>Your loadout failed to load and will be reset if you save this slot.</i></center></td></tr>"
. += "<tr><td colspan=3><center><b><font color = '[fcolor]'>[total_cost]/[MAX_GEAR_COST]</font> loadout points spent.</b> \[<a href='?src=\ref[src];clear_loadout=1'>Clear Loadout</a>\]</center></td></tr>"
. += "<tr><td colspan=3><center><b>"
var/firstcat = 1
for(var/category in loadout_categories)
if(firstcat)
firstcat = 0
else
. += " |"
if(category == current_tab)
. += " [category] "
else
var/datum/loadout_category/LC = loadout_categories[category]
var/style = ""
for(var/thing in LC.gear)
if(thing in pref.gear)
style = "style='color: #FF8000;'"
break
. += " <a href='?src=\ref[src];select_category=[category]'><font [style]>[category]</font></a> "
. += "</b></center></td></tr>"
var/datum/loadout_category/LC = loadout_categories[current_tab]
. += "<tr><td colspan=3><hr></td></tr>"
. += "<tr><td colspan=3><b><center>[LC.category]</center></b></td></tr>"
. += "<tr><td colspan=3><hr></td></tr>"
for(var/gear_name in LC.gear)
if(!(gear_name in valid_gear_choices()))
continue
var/datum/gear/G = LC.gear[gear_name]
var/ticked = (G.display_name in pref.gear)
var/style = ""
if(ticked)
style = "style='color: #FF8000;'"
. += "<tr style='vertical-align:top'><td width=25%><a href='?src=\ref[src];toggle_gear=[G.display_name]'><font [style]>[G.display_name]</font></a></td>"
. += "<td width = 10% style='vertical-align:top'>[G.cost]</td>"
. += "<td><font size=2><i>[G.description]</i><br>"
if(G.allowed_roles)
. += "</font><font size = 1>("
var/role_count = 0
for(var/role in G.allowed_roles)
. += "[role]"
role_count++
if(role_count == G.allowed_roles.len)
. += ")"
break
else
. += ", "
. += "</font></td></tr>"
if(ticked)
. += "<tr><td colspan=3>"
for(var/datum/gear_tweak/tweak in G.gear_tweaks)
. += " <a href='?src=\ref[src];gear=[G.display_name];tweak=\ref[tweak]'>[tweak.get_contents(get_tweak_metadata(G, tweak))]</a>"
. += "</td></tr>"
. += "</table>"
. = jointext(.,null)
/datum/category_item/player_setup_item/loadout/proc/get_gear_metadata(var/datum/gear/G)
. = pref.gear[G.display_name]
if(!.)
. = list()
pref.gear[G.display_name] = .
/datum/category_item/player_setup_item/loadout/proc/get_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak)
var/list/metadata = get_gear_metadata(G)
. = metadata["[tweak]"]
if(!.)
. = tweak.get_default()
metadata["[tweak]"] = .
/datum/category_item/player_setup_item/loadout/proc/set_tweak_metadata(var/datum/gear/G, var/datum/gear_tweak/tweak, var/new_metadata)
var/list/metadata = get_gear_metadata(G)
metadata["[tweak]"] = new_metadata
/datum/category_item/player_setup_item/loadout/OnTopic(href, href_list, user)
if(href_list["toggle_gear"])
var/datum/gear/TG = gear_datums[href_list["toggle_gear"]]
if(TG.display_name in pref.gear)
pref.gear -= TG.display_name
else
var/total_cost = 0
for(var/gear_name in pref.gear)
var/datum/gear/G = gear_datums[gear_name]
if(istype(G)) total_cost += G.cost
if((total_cost+TG.cost) <= MAX_GEAR_COST)
pref.gear += TG.display_name
return TOPIC_REFRESH
if(href_list["gear"] && href_list["tweak"])
var/datum/gear/gear = gear_datums[href_list["gear"]]
var/datum/gear_tweak/tweak = locate(href_list["tweak"])
if(!tweak || !istype(gear) || !(tweak in gear.gear_tweaks))
return TOPIC_NOACTION
var/metadata = tweak.get_metadata(user, get_tweak_metadata(gear, tweak))
if(!metadata || !CanUseTopic(user))
return TOPIC_NOACTION
set_tweak_metadata(gear, tweak, metadata)
return TOPIC_REFRESH
else if(href_list["select_category"])
current_tab = href_list["select_category"]
return TOPIC_REFRESH
else if(href_list["clear_loadout"])
pref.gear.Cut()
return TOPIC_REFRESH
return ..()
/datum/gear
var/display_name //Name/index. Must be unique.
var/description //Description of this gear. If left blank will default to the description of the pathed item.
var/path //Path to item.
var/cost = 1 //Number of points used. Items in general cost 1 point, storage/armor/gloves/special use costs 2 points.
var/slot //Slot to equip to.
var/list/allowed_roles //Roles that can spawn with this item.
var/whitelisted //Term to check the whitelist for..
var/faction //Is this item whitelisted for a faction?
var/sort_category = "General"
var/list/gear_tweaks = list() //List of datums which will alter the item after it has been spawned.
var/flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION
var/augment = FALSE
/datum/gear/New()
..()
if(!description)
var/obj/O = path
description = initial(O.desc)
if(flags & GEAR_HAS_COLOR_SELECTION)
gear_tweaks += list(gear_tweak_free_color_choice)
if(flags & GEAR_HAS_NAME_SELECTION)
gear_tweaks += list(gear_tweak_free_name)
if(flags & GEAR_HAS_DESC_SELECTION)
gear_tweaks += list(gear_tweak_free_desc)
/datum/gear_data
var/path
var/location
/datum/gear_data/New(var/path, var/location)
src.path = path
src.location = location
/datum/gear/proc/spawn_item(var/location, var/metadata)
var/datum/gear_data/gd = new(path, location)
for(var/datum/gear_tweak/gt in gear_tweaks)
if(metadata["[gt]"])
gt.tweak_gear_data(metadata["[gt]"], gd)
else
gt.tweak_gear_data(gt.get_default(), gd)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
if(metadata["[gt]"])
gt.tweak_item(item, metadata["[gt]"])
else
gt.tweak_item(item, gt.get_default())
return item
/datum/gear/proc/spawn_random(var/location)
var/datum/gear_data/gd = new(path, location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_gear_data(gt.get_random(), gd)
var/item = new gd.path(gd.location)
for(var/datum/gear_tweak/gt in gear_tweaks)
gt.tweak_item(item, gt.get_random())
return item