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Aurora.3/code/modules/client
Cody Brittain 7db461ad73 Offline Authentication Fixes (For real this time) (#20769)
Thanks to harry for pointing me in the right direction here.

The way this worked previously, is that it bypassed the UI
initialization. I ended up moving all of that into a seperate proc,
which is now also called upon logging in with the offline authenticator
(after prefs are loaded).

In addition, I improved the login window. Instead of having a closable
pop-up window (which was only made closable due to a bug with it staying
open), it is now integrated into the game window itself (and I fixed the
bug requiring it to be closable). There was also an unclosed `<body>`
tag which I closed, and all the elements previously sent to the (now
blocked) chat window, instead appear on the window itself.
2025-05-18 00:08:39 +00:00
..