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Thanks to harry for pointing me in the right direction here. The way this worked previously, is that it bypassed the UI initialization. I ended up moving all of that into a seperate proc, which is now also called upon logging in with the offline authenticator (after prefs are loaded). In addition, I improved the login window. Instead of having a closable pop-up window (which was only made closable due to a bug with it staying open), it is now integrated into the game window itself (and I fixed the bug requiring it to be closable). There was also an unclosed `<body>` tag which I closed, and all the elements previously sent to the (now blocked) chat window, instead appear on the window itself.