Files
Aurora.3/code/game/objects/random/misc.dm
Wowzewow (Wezzy) 462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00

456 lines
14 KiB
Plaintext

/obj/random/smokable
name = "random smokable"
desc = "This is a random smoking item."
icon = 'icons/obj/cigs_lighters.dmi'
icon_state = "cigpacket"
problist = list(
/obj/item/storage/box/fancy/cigarettes = 30,
/obj/item/storage/box/fancy/cigarettes/blank = 5,
/obj/item/storage/box/fancy/cigarettes/acmeco = 2,
/obj/item/storage/box/fancy/cigarettes/dromedaryco = 10,
/obj/item/storage/box/fancy/cigarettes/cigar = 9,
/obj/item/storage/box/fancy/cigarettes/nicotine = 10,
/obj/item/storage/box/fancy/cigarettes/rugged = 10,
/obj/item/storage/box/fancy/cigarettes/pra = 5,
/obj/item/storage/box/fancy/cigarettes/dpra = 2,
/obj/item/storage/box/fancy/cigarettes/nka = 2,
/obj/item/storage/box/fancy/cigarettes/federation = 2,
/obj/item/storage/box/fancy/cigarettes/dyn = 2
)
/obj/random/action_figure
name = "random action figure"
desc = "This is a random action figure."
icon = 'icons/obj/toy.dmi'
icon_state = "assistant"
spawnlist = list(
/obj/item/toy/figure/cmo,
/obj/item/toy/figure/assistant,
/obj/item/toy/figure/atmos,
/obj/item/toy/figure/bartender,
/obj/item/toy/figure/borg,
/obj/item/toy/figure/gardener,
/obj/item/toy/figure/captain,
/obj/item/toy/figure/cargotech,
/obj/item/toy/figure/ce,
/obj/item/toy/figure/chaplain,
/obj/item/toy/figure/chef,
/obj/item/toy/figure/chemist,
/obj/item/toy/figure/clown,
/obj/item/toy/figure/corgi,
/obj/item/toy/figure/detective,
/obj/item/toy/figure/dsquad,
/obj/item/toy/figure/engineer,
/obj/item/toy/figure/geneticist,
/obj/item/toy/figure/hop,
/obj/item/toy/figure/hos,
/obj/item/toy/figure/qm,
/obj/item/toy/figure/janitor,
/obj/item/toy/figure/agent,
/obj/item/toy/figure/librarian,
/obj/item/toy/figure/md,
/obj/item/toy/figure/mime,
/obj/item/toy/figure/miner,
/obj/item/toy/figure/ninja,
/obj/item/toy/figure/wizard,
/obj/item/toy/figure/rd,
/obj/item/toy/figure/roboticist,
/obj/item/toy/figure/scientist,
/obj/item/toy/figure/syndie,
/obj/item/toy/figure/secofficer,
/obj/item/toy/figure/warden,
/obj/item/toy/figure/psychologist,
/obj/item/toy/figure/paramedic,
/obj/item/toy/figure/ert
)
/obj/random/plushie
name = "random plushie"
desc = "This is a random plushie."
icon = 'icons/obj/toy.dmi'
icon_state = "nymphplushie"
spawnlist = list(
/obj/item/toy/plushie/ian,
/obj/item/toy/plushie/drone,
/obj/item/toy/plushie/carp,
/obj/item/toy/plushie/beepsky,
/obj/item/toy/plushie/ivancarp,
/obj/item/toy/plushie/nymph,
/obj/item/toy/plushie/mouse,
/obj/item/toy/plushie/kitten,
/obj/item/toy/plushie/lizard,
/obj/item/toy/plushie/farwa,
/obj/item/toy/plushie/squid,
/obj/item/toy/plushie/bear,
/obj/item/toy/plushie/bearfire,
/obj/item/toy/plushie/herring_gull
)
/obj/random/balloon
name = "random balloon"
desc = "This is a random balloon."
icon = 'icons/obj/toy.dmi'
icon_state = "balloon"
spawnlist = list(
/obj/item/toy/balloon/color = 7,
/obj/item/toy/balloon/latex = 1,
/obj/item/toy/balloon/latex/nitrile = 1,
/obj/item/toy/balloon/syndicate = 2,
/obj/item/toy/balloon/nanotrasen = 2,
/obj/item/toy/balloon/fellowship = 1,
/obj/item/toy/balloon/fellowshiphead = 1,
/obj/item/toy/balloon/contender = 1,
/obj/item/toy/balloon/contenderhead = 1,
/obj/item/toy/balloon/bat = 1,
/obj/item/toy/balloon/ghost = 1,
/obj/item/toy/balloon/xmastree = 1,
/obj/item/toy/balloon/candycane = 1
)
/obj/random/desktoy
name = "random desk toy"
desc = "This is a random desk toy."
icon = 'icons/obj/toy.dmi'
icon_state = "dippybird"
spawnlist = list(
/obj/item/toy/desk/newtoncradle,
/obj/item/toy/desk/fan,
/obj/item/toy/desk/officetoy,
/obj/item/toy/desk/dippingbird
)
/obj/random/lavalamp
name = "random lava lamp"
desc = "This is a random lava lamp."
icon = 'icons/obj/lighting.dmi'
icon_state = "lavalamp"
spawnlist = list(
/obj/item/device/flashlight/lamp/lava,
/obj/item/device/flashlight/lamp/lava/red,
/obj/item/device/flashlight/lamp/lava/orange,
/obj/item/device/flashlight/lamp/lava/yellow,
/obj/item/device/flashlight/lamp/lava/green,
/obj/item/device/flashlight/lamp/lava/cyan,
/obj/item/device/flashlight/lamp/lava/blue,
/obj/item/device/flashlight/lamp/lava/purple,
/obj/item/device/flashlight/lamp/lava/pink
)
/obj/random/glowstick
name = "random glowstick"
desc = "This is a random glowstick."
icon = 'icons/obj/lighting.dmi'
icon_state = "glowstick"
spawnlist = list(
/obj/item/device/flashlight/flare/glowstick,
/obj/item/device/flashlight/flare/glowstick/red,
/obj/item/device/flashlight/flare/glowstick/blue,
/obj/item/device/flashlight/flare/glowstick/orange,
/obj/item/device/flashlight/flare/glowstick/yellow
)
/obj/random/arcade
name = "random arcade loot"
desc = "Arcade loot!"
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
spawnlist = list(
/obj/item/storage/box/snappops = 11,
/obj/item/clothing/under/syndicate/tacticool = 5,
/obj/item/toy/sword = 22,
/obj/item/gun/projectile/revolver/capgun = 11,
/obj/item/toy/crossbow = 11,
/obj/item/storage/box/fancy/crayons = 11,
/obj/item/toy/spinningtoy = 11,
/obj/item/toy/mech/ripley = 1,
/obj/item/toy/mech/fireripley = 1,
/obj/item/toy/mech/deathripley = 1,
/obj/item/toy/mech/gygax = 1,
/obj/item/toy/mech/durand = 1,
/obj/item/toy/mech/honk = 1,
/obj/item/toy/mech/marauder = 1,
/obj/item/toy/mech/seraph = 1,
/obj/item/toy/mech/mauler = 1,
/obj/item/toy/mech/odysseus = 1,
/obj/item/toy/mech/phazon = 1,
/obj/item/reagent_containers/spray/waterflower = 5,
/obj/random/action_figure = 11,
/obj/random/plushie = 44,
/obj/item/toy/cultsword = 5,
/obj/random/balloon = 22,
/obj/item/toy/katana = 11,
/obj/item/toy/bosunwhistle = 5,
/obj/item/storage/belt/champion = 11,
/obj/item/pen/invisible = 5,
/obj/item/grenade/fake = 1,
/obj/item/bikehorn = 11,
/obj/item/clothing/mask/fakemoustache = 11,
/obj/item/clothing/mask/gas/mime = 11,
/obj/item/clothing/shoes/slippers/carp = 9,
/obj/item/gun/energy/wand/toy = 5,
/obj/item/device/binoculars = 11,
/obj/item/device/megaphone = 11,
/obj/item/eightball = 11,
/obj/item/eightball/haunted = 1,
/obj/item/eightball/broken = 1,
/obj/item/spirit_board = 5,
/obj/item/device/laser_pointer = 1,
/obj/item/clothing/accessory/badge/press/plastic = 2,
/obj/item/storage/box/partypopper = 11
)
/obj/random/arcade/orion
name = "random arcade loot for orion trails"
desc = "Arcade loot for orion trails aracde machine!"
icon = 'icons/obj/items.dmi'
icon_state = "gift3"
spawnlist = list(
/obj/item/clothing/under/syndicate/tacticool = 7,
/obj/item/toy/sword = 22,
/obj/item/gun/projectile/revolver/capgun = 11,
/obj/item/gun/bang = 22,
/obj/item/toy/crossbow = 11,
/obj/random/action_figure = 11,
/obj/item/toy/cultsword = 7,
/obj/random/balloon = 22,
/obj/item/toy/katana = 11,
/obj/random/plushie = 55,
/obj/item/storage/belt/champion = 11,
/obj/item/pen/invisible = 10,
/obj/item/grenade/fake = 7,
/obj/item/gun/energy/wand/toy = 7,
/obj/item/device/binoculars = 11,
/obj/item/device/megaphone = 11,
/obj/item/eightball = 11,
/obj/item/eightball/haunted = 5,
/obj/item/spirit_board = 5,
/obj/item/clothing/accessory/badge/press/plastic = 2
)
/obj/random/animal_crate
name = "random animal"
desc = "Contains a random crate with an animal."
icon = 'icons/obj/structures.dmi'
icon_state = "densecrate"
spawnlist = list(
/obj/structure/largecrate/animal/corgi = 3,
/obj/structure/largecrate/animal/cow = 4,
/obj/structure/largecrate/animal/goat = 3,
/obj/structure/largecrate/animal/cat = 2,
/obj/structure/largecrate/animal/chick = 4,
/obj/structure/largecrate/animal/adhomai = 0.5,
/obj/structure/largecrate/animal/adhomai/fatshouter = 0.5,
/obj/structure/largecrate/animal/adhomai/rafama = 0.5,
/obj/structure/largecrate/animal/adhomai/schlorrgo = 0.2,
/obj/structure/largecrate/animal/hakhma = 0.5
)
/obj/random/random_flag
name = "random flag"
desc = "Contains a random boxed flag or banner."
icon = 'icons/obj/decals.dmi'
icon_state = "flag_boxed"
spawnlist = list(
/obj/item/flag/biesel,
/obj/item/flag/biesel/l,
/obj/item/flag/dominia,
/obj/item/flag/dominia/l,
/obj/item/flag/dpra,
/obj/item/flag/dpra/l,
/obj/item/flag/elyra,
/obj/item/flag/elyra/l,
/obj/item/flag/eridani,
/obj/item/flag/eridani/l,
/obj/item/flag/hegemony,
/obj/item/flag/hegemony/l,
/obj/item/flag/heph,
/obj/item/flag/heph/l,
/obj/item/flag/nralakk,
/obj/item/flag/nralakk/l,
/obj/item/flag/nanotrasen,
/obj/item/flag/nanotrasen/l,
/obj/item/flag/nka,
/obj/item/flag/nka/l,
/obj/item/flag/pra,
/obj/item/flag/pra/l,
/obj/item/flag/sol,
/obj/item/flag/sol/l,
/obj/item/flag/sedantis,
/obj/item/flag/sedantis/l,
/obj/item/flag/zenghu,
/obj/item/flag/zenghu/l,
/obj/item/flag/coalition,
/obj/item/flag/coalition/l
)
/obj/random/gift
name = "random gift"
desc = "Contains a randomly sized gift."
icon = 'icons/holidays/christmas/presents.dmi'
icon_state = "gift1"
spawnlist = list(
/obj/item/xmasgift = 0.5,
/obj/item/xmasgift/medium = 0.3,
/obj/item/xmasgift/large = 0.2
)
/obj/random/junk
name = "random trash"
desc = "This is toss."
icon = 'icons/obj/trash.dmi'
icon_state = "koisbar"
spawn_nothing_percentage = 5
problist = list(
/obj/item/trash/koisbar = 0.5,
/obj/item/trash/raisins = 1,
/obj/item/trash/candy = 1,
/obj/item/trash/cheesie = 2,
/obj/item/trash/chips = 0.75,
/obj/item/trash/popcorn = 0.75,
/obj/item/trash/sosjerky = 0.5,
/obj/item/trash/syndi_cakes = 0.25,
/obj/item/trash/waffles = 0.75,
/obj/item/trash/plate = 0.75,
/obj/item/trash/snack_bowl = 0.75,
/obj/item/trash/pistachios = 0.75,
/obj/item/trash/semki = 0.5,
/obj/item/trash/tray = 0.75,
/obj/item/trash/candle = 0.75,
/obj/item/trash/liquidfood = 0.75,
/obj/item/trash/tastybread= 0.75,
/obj/item/trash/meatsnack = 0.5,
/obj/item/trash/maps = 0.5,
/obj/item/trash/tuna = 0.5,
/obj/effect/decal/cleanable/ash = 1.5,
/obj/effect/decal/cleanable/dirt = 2,
/obj/effect/decal/cleanable/flour = 1,
/obj/effect/decal/cleanable/greenglow = 1,
/obj/effect/decal/cleanable/molten_item = 1,
/obj/effect/decal/cleanable/vomit = 2,
/obj/effect/decal/cleanable/generic = 2,
/obj/effect/decal/cleanable/liquid_fuel = 0.5,
/obj/effect/decal/cleanable/mucus = 1.5,
/obj/effect/decal/cleanable/blood/drip = 1.5,
/obj/item/storage/box = 1,
/obj/item/material/shard = 1,
/obj/item/material/shard/shrapnel = 1,
/obj/item/broken_bottle = 1,
/obj/item/stack/material/cardboard = 1,
/obj/item/stack/rods = 1,
/obj/item/corncob = 1,
/obj/item/paper/crumpled = 1,
/obj/item/inflatable/torn = 1,
/obj/item/ammo_casing/c45/rubber = 0.5,
/obj/item/ammo_casing/c9mm/rubber = 0.5,
/obj/item/ammo_casing/c45/flash = 0.5,
/obj/item/ammo_casing/shotgun/beanbag = 0.5,
/obj/item/flame/lighter/random = 0.25,
/obj/item/lipstick/random = 0.25,
/obj/item/reagent_containers/glass/beaker/vial/random = 0.1,
/obj/item/towel/random = 0.1,
/obj/item/device/flashlight/flare/glowstick/random = 0.25,
/obj/item/stack/cable_coil/random/ = 0.1,
/obj/item/bananapeel = 0.1, //honk,
/obj/item/key = 0.1,
/obj/item/reagent_containers/blood/ripped = 0.1,
/obj/item/shreddedp = 0.1
)
/obj/random/dirt_75
name = "dirt 75%"
desc = "75% chance of spawning dirt, otherwise nothing."
icon = 'icons/effects/effects.dmi'
icon_state = "dirt"
layer = ABOVE_CABLE_LAYER // just so it appears under structures in map editor
spawn_nothing_percentage = 25
spawnlist = list(
/obj/effect/decal/cleanable/dirt
)
/obj/random/vendor
name = "random vendor"
var/depleted = FALSE
var/scan_id = TRUE // Should the spawned vendor check IDs
problist = list(
/obj/machinery/vending/boozeomat = 1,
/obj/machinery/vending/coffee = 1,
/obj/machinery/vending/snack = 1,
/obj/machinery/vending/cola = 1,
/obj/machinery/vending/cigarette = 1,
/obj/machinery/vending/medical = 1.2,
/obj/machinery/vending/phoronresearch = 0.7,
/obj/machinery/vending/security = 0.3,
/obj/machinery/vending/hydronutrients = 1,
/obj/machinery/vending/hydroseeds = 1,
/obj/machinery/vending/dinnerware = 1,
/obj/machinery/vending/sovietsoda = 2,
/obj/machinery/vending/tool = 1,
/obj/machinery/vending/engivend = 0.6,
/obj/machinery/vending/engineering = 1,
/obj/machinery/vending/robotics = 1,
/obj/machinery/vending/tacticool = 0.2,
/obj/machinery/vending/tacticool/ert = 0.1
)
has_postspawn = TRUE
/obj/random/vendor/Initialize(mapload, _depleted = 0)
depleted = _depleted
. = ..()
/obj/random/vendor/post_spawn(obj/machinery/vending/V)
if (!depleted)
return
//Greatly reduce the contents. it will have 0-20% of what it usually has
for (var/content in V.products)
if (prob(40))
V.products[content] = 0 //40% chance to completely lose an item
else
var/multiplier = rand(0,20) //Else, we reduce it to a very low percentage
if (multiplier)
multiplier /= 100
V.products[content] *= multiplier
if (V.products[content] < 1 && V.products[content] > 0) //But we'll usually have at least 1 left
V.products[content] = 0
// Clamp to an integer so we don't get 0.78 of a screwdriver.
V.products[content] = round(V.products[content])
V.scan_id &= scan_id
/obj/random/smalltank
name = "random small tank"
/obj/random/smalltank/item_to_spawn()
if (prob(40))
return /obj/item/tank/emergency_oxygen
else if (prob(60))
return /obj/item/tank/emergency_oxygen/engi
else
return /obj/item/tank/emergency_oxygen/double
/obj/random/pottedplant
name = "random potted plant"
desc = "Spawns a random potted plant."
icon = 'icons/obj/plants.dmi'
icon_state = "plant-26"
spawn_nothing_percentage = 1
/obj/random/pottedplant/spawn_item()
var/obj/structure/flora/pottedplant/P = null
var/list/unwanted = list(
/obj/structure/flora/pottedplant, // don't want parent base obj
/obj/structure/flora/pottedplant/dead2, // does not fit horizon's aesthetic
/obj/structure/flora/pottedplant/empty
)
var/list/rare = list(
/obj/structure/flora/pottedplant/eye,
/obj/structure/flora/pottedplant/dead
)
while(!P)
P = pick(typesof(/obj/structure/flora/pottedplant))
if(P in unwanted || ((P in rare) && prob(50)))
P = null
. = new P(loc)