mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-26 10:02:28 +00:00
* The Pumped Up Kicks Update Shoes. New shoes. Look at them. * WELCOME TO THE UNDERGROUND * for the love of crust * turns out a var already existed for that but was never implemented ffs * face it you're never going to make it * these are winter boots * removes Paradox's Thinly Veiled Fetish * shiit * Apply suggestions from code review * Update code/modules/clothing/shoes/oxfords.dm Co-authored-by: Cody Brittain <cbrittain10@yahoo.com> * oops * fuck this file * nice balls, bro * check out how hard i can pee * pissing on the moon * caligaeae * pee pee poo poo man * fixes * damn you * merge fixes * knees more * damn you merge conflict * fix * fixes 2 * riding boots * truly, this fixes things * dammit ctrl s --------- Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
456 lines
14 KiB
Plaintext
456 lines
14 KiB
Plaintext
/obj/random/smokable
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name = "random smokable"
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desc = "This is a random smoking item."
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icon = 'icons/obj/cigs_lighters.dmi'
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icon_state = "cigpacket"
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problist = list(
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/obj/item/storage/box/fancy/cigarettes = 30,
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/obj/item/storage/box/fancy/cigarettes/blank = 5,
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/obj/item/storage/box/fancy/cigarettes/acmeco = 2,
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/obj/item/storage/box/fancy/cigarettes/dromedaryco = 10,
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/obj/item/storage/box/fancy/cigarettes/cigar = 9,
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/obj/item/storage/box/fancy/cigarettes/nicotine = 10,
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/obj/item/storage/box/fancy/cigarettes/rugged = 10,
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/obj/item/storage/box/fancy/cigarettes/pra = 5,
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/obj/item/storage/box/fancy/cigarettes/dpra = 2,
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/obj/item/storage/box/fancy/cigarettes/nka = 2,
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/obj/item/storage/box/fancy/cigarettes/federation = 2,
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/obj/item/storage/box/fancy/cigarettes/dyn = 2
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)
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/obj/random/action_figure
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name = "random action figure"
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desc = "This is a random action figure."
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icon = 'icons/obj/toy.dmi'
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icon_state = "assistant"
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spawnlist = list(
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/obj/item/toy/figure/cmo,
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/obj/item/toy/figure/assistant,
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/obj/item/toy/figure/atmos,
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/obj/item/toy/figure/bartender,
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/obj/item/toy/figure/borg,
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/obj/item/toy/figure/gardener,
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/obj/item/toy/figure/captain,
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/obj/item/toy/figure/cargotech,
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/obj/item/toy/figure/ce,
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/obj/item/toy/figure/chaplain,
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/obj/item/toy/figure/chef,
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/obj/item/toy/figure/chemist,
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/obj/item/toy/figure/clown,
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/obj/item/toy/figure/corgi,
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/obj/item/toy/figure/detective,
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/obj/item/toy/figure/dsquad,
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/obj/item/toy/figure/engineer,
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/obj/item/toy/figure/geneticist,
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/obj/item/toy/figure/hop,
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/obj/item/toy/figure/hos,
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/obj/item/toy/figure/qm,
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/obj/item/toy/figure/janitor,
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/obj/item/toy/figure/agent,
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/obj/item/toy/figure/librarian,
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/obj/item/toy/figure/md,
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/obj/item/toy/figure/mime,
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/obj/item/toy/figure/miner,
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/obj/item/toy/figure/ninja,
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/obj/item/toy/figure/wizard,
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/obj/item/toy/figure/rd,
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/obj/item/toy/figure/roboticist,
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/obj/item/toy/figure/scientist,
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/obj/item/toy/figure/syndie,
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/obj/item/toy/figure/secofficer,
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/obj/item/toy/figure/warden,
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/obj/item/toy/figure/psychologist,
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/obj/item/toy/figure/paramedic,
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/obj/item/toy/figure/ert
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)
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/obj/random/plushie
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name = "random plushie"
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desc = "This is a random plushie."
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icon = 'icons/obj/toy.dmi'
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icon_state = "nymphplushie"
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spawnlist = list(
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/obj/item/toy/plushie/ian,
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/obj/item/toy/plushie/drone,
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/obj/item/toy/plushie/carp,
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/obj/item/toy/plushie/beepsky,
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/obj/item/toy/plushie/ivancarp,
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/obj/item/toy/plushie/nymph,
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/obj/item/toy/plushie/mouse,
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/obj/item/toy/plushie/kitten,
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/obj/item/toy/plushie/lizard,
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/obj/item/toy/plushie/farwa,
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/obj/item/toy/plushie/squid,
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/obj/item/toy/plushie/bear,
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/obj/item/toy/plushie/bearfire,
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/obj/item/toy/plushie/herring_gull
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)
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/obj/random/balloon
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name = "random balloon"
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desc = "This is a random balloon."
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icon = 'icons/obj/toy.dmi'
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icon_state = "balloon"
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spawnlist = list(
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/obj/item/toy/balloon/color = 7,
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/obj/item/toy/balloon/latex = 1,
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/obj/item/toy/balloon/latex/nitrile = 1,
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/obj/item/toy/balloon/syndicate = 2,
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/obj/item/toy/balloon/nanotrasen = 2,
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/obj/item/toy/balloon/fellowship = 1,
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/obj/item/toy/balloon/fellowshiphead = 1,
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/obj/item/toy/balloon/contender = 1,
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/obj/item/toy/balloon/contenderhead = 1,
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/obj/item/toy/balloon/bat = 1,
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/obj/item/toy/balloon/ghost = 1,
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/obj/item/toy/balloon/xmastree = 1,
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/obj/item/toy/balloon/candycane = 1
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)
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/obj/random/desktoy
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name = "random desk toy"
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desc = "This is a random desk toy."
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icon = 'icons/obj/toy.dmi'
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icon_state = "dippybird"
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spawnlist = list(
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/obj/item/toy/desk/newtoncradle,
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/obj/item/toy/desk/fan,
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/obj/item/toy/desk/officetoy,
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/obj/item/toy/desk/dippingbird
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)
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/obj/random/lavalamp
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name = "random lava lamp"
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desc = "This is a random lava lamp."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "lavalamp"
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spawnlist = list(
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/obj/item/device/flashlight/lamp/lava,
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/obj/item/device/flashlight/lamp/lava/red,
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/obj/item/device/flashlight/lamp/lava/orange,
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/obj/item/device/flashlight/lamp/lava/yellow,
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/obj/item/device/flashlight/lamp/lava/green,
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/obj/item/device/flashlight/lamp/lava/cyan,
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/obj/item/device/flashlight/lamp/lava/blue,
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/obj/item/device/flashlight/lamp/lava/purple,
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/obj/item/device/flashlight/lamp/lava/pink
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)
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/obj/random/glowstick
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name = "random glowstick"
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desc = "This is a random glowstick."
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icon = 'icons/obj/lighting.dmi'
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icon_state = "glowstick"
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spawnlist = list(
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/obj/item/device/flashlight/flare/glowstick,
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/obj/item/device/flashlight/flare/glowstick/red,
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/obj/item/device/flashlight/flare/glowstick/blue,
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/obj/item/device/flashlight/flare/glowstick/orange,
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/obj/item/device/flashlight/flare/glowstick/yellow
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)
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/obj/random/arcade
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name = "random arcade loot"
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desc = "Arcade loot!"
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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spawnlist = list(
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/obj/item/storage/box/snappops = 11,
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/obj/item/clothing/under/syndicate/tacticool = 5,
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/obj/item/toy/sword = 22,
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/obj/item/gun/projectile/revolver/capgun = 11,
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/obj/item/toy/crossbow = 11,
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/obj/item/storage/box/fancy/crayons = 11,
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/obj/item/toy/spinningtoy = 11,
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/obj/item/toy/mech/ripley = 1,
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/obj/item/toy/mech/fireripley = 1,
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/obj/item/toy/mech/deathripley = 1,
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/obj/item/toy/mech/gygax = 1,
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/obj/item/toy/mech/durand = 1,
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/obj/item/toy/mech/honk = 1,
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/obj/item/toy/mech/marauder = 1,
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/obj/item/toy/mech/seraph = 1,
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/obj/item/toy/mech/mauler = 1,
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/obj/item/toy/mech/odysseus = 1,
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/obj/item/toy/mech/phazon = 1,
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/obj/item/reagent_containers/spray/waterflower = 5,
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/obj/random/action_figure = 11,
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/obj/random/plushie = 44,
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/obj/item/toy/cultsword = 5,
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/obj/random/balloon = 22,
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/obj/item/toy/katana = 11,
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/obj/item/toy/bosunwhistle = 5,
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/obj/item/storage/belt/champion = 11,
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/obj/item/pen/invisible = 5,
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/obj/item/grenade/fake = 1,
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/obj/item/bikehorn = 11,
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/obj/item/clothing/mask/fakemoustache = 11,
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/obj/item/clothing/mask/gas/mime = 11,
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/obj/item/clothing/shoes/slippers/carp = 9,
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/obj/item/gun/energy/wand/toy = 5,
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/obj/item/device/binoculars = 11,
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/obj/item/device/megaphone = 11,
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/obj/item/eightball = 11,
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/obj/item/eightball/haunted = 1,
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/obj/item/eightball/broken = 1,
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/obj/item/spirit_board = 5,
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/obj/item/device/laser_pointer = 1,
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/obj/item/clothing/accessory/badge/press/plastic = 2,
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/obj/item/storage/box/partypopper = 11
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)
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/obj/random/arcade/orion
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name = "random arcade loot for orion trails"
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desc = "Arcade loot for orion trails aracde machine!"
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icon = 'icons/obj/items.dmi'
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icon_state = "gift3"
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spawnlist = list(
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/obj/item/clothing/under/syndicate/tacticool = 7,
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/obj/item/toy/sword = 22,
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/obj/item/gun/projectile/revolver/capgun = 11,
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/obj/item/gun/bang = 22,
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/obj/item/toy/crossbow = 11,
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/obj/random/action_figure = 11,
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/obj/item/toy/cultsword = 7,
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/obj/random/balloon = 22,
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/obj/item/toy/katana = 11,
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/obj/random/plushie = 55,
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/obj/item/storage/belt/champion = 11,
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/obj/item/pen/invisible = 10,
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/obj/item/grenade/fake = 7,
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/obj/item/gun/energy/wand/toy = 7,
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/obj/item/device/binoculars = 11,
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/obj/item/device/megaphone = 11,
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/obj/item/eightball = 11,
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/obj/item/eightball/haunted = 5,
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/obj/item/spirit_board = 5,
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/obj/item/clothing/accessory/badge/press/plastic = 2
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)
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/obj/random/animal_crate
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name = "random animal"
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desc = "Contains a random crate with an animal."
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icon = 'icons/obj/structures.dmi'
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icon_state = "densecrate"
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spawnlist = list(
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/obj/structure/largecrate/animal/corgi = 3,
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/obj/structure/largecrate/animal/cow = 4,
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/obj/structure/largecrate/animal/goat = 3,
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/obj/structure/largecrate/animal/cat = 2,
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/obj/structure/largecrate/animal/chick = 4,
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/obj/structure/largecrate/animal/adhomai = 0.5,
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/obj/structure/largecrate/animal/adhomai/fatshouter = 0.5,
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/obj/structure/largecrate/animal/adhomai/rafama = 0.5,
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/obj/structure/largecrate/animal/adhomai/schlorrgo = 0.2,
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/obj/structure/largecrate/animal/hakhma = 0.5
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)
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/obj/random/random_flag
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name = "random flag"
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desc = "Contains a random boxed flag or banner."
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icon = 'icons/obj/decals.dmi'
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icon_state = "flag_boxed"
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spawnlist = list(
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/obj/item/flag/biesel,
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/obj/item/flag/biesel/l,
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/obj/item/flag/dominia,
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/obj/item/flag/dominia/l,
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/obj/item/flag/dpra,
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/obj/item/flag/dpra/l,
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/obj/item/flag/elyra,
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/obj/item/flag/elyra/l,
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/obj/item/flag/eridani,
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/obj/item/flag/eridani/l,
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/obj/item/flag/hegemony,
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/obj/item/flag/hegemony/l,
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/obj/item/flag/heph,
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/obj/item/flag/heph/l,
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/obj/item/flag/nralakk,
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/obj/item/flag/nralakk/l,
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/obj/item/flag/nanotrasen,
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/obj/item/flag/nanotrasen/l,
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/obj/item/flag/nka,
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/obj/item/flag/nka/l,
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/obj/item/flag/pra,
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/obj/item/flag/pra/l,
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/obj/item/flag/sol,
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/obj/item/flag/sol/l,
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/obj/item/flag/sedantis,
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/obj/item/flag/sedantis/l,
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/obj/item/flag/zenghu,
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/obj/item/flag/zenghu/l,
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/obj/item/flag/coalition,
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/obj/item/flag/coalition/l
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)
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/obj/random/gift
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name = "random gift"
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desc = "Contains a randomly sized gift."
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icon = 'icons/holidays/christmas/presents.dmi'
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icon_state = "gift1"
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spawnlist = list(
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/obj/item/xmasgift = 0.5,
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/obj/item/xmasgift/medium = 0.3,
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/obj/item/xmasgift/large = 0.2
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)
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/obj/random/junk
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name = "random trash"
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desc = "This is toss."
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icon = 'icons/obj/trash.dmi'
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icon_state = "koisbar"
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spawn_nothing_percentage = 5
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problist = list(
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/obj/item/trash/koisbar = 0.5,
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/obj/item/trash/raisins = 1,
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/obj/item/trash/candy = 1,
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/obj/item/trash/cheesie = 2,
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/obj/item/trash/chips = 0.75,
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/obj/item/trash/popcorn = 0.75,
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/obj/item/trash/sosjerky = 0.5,
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/obj/item/trash/syndi_cakes = 0.25,
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/obj/item/trash/waffles = 0.75,
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/obj/item/trash/plate = 0.75,
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/obj/item/trash/snack_bowl = 0.75,
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/obj/item/trash/pistachios = 0.75,
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/obj/item/trash/semki = 0.5,
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/obj/item/trash/tray = 0.75,
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/obj/item/trash/candle = 0.75,
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/obj/item/trash/liquidfood = 0.75,
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/obj/item/trash/tastybread= 0.75,
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/obj/item/trash/meatsnack = 0.5,
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/obj/item/trash/maps = 0.5,
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/obj/item/trash/tuna = 0.5,
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/obj/effect/decal/cleanable/ash = 1.5,
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/obj/effect/decal/cleanable/dirt = 2,
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/obj/effect/decal/cleanable/flour = 1,
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/obj/effect/decal/cleanable/greenglow = 1,
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/obj/effect/decal/cleanable/molten_item = 1,
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/obj/effect/decal/cleanable/vomit = 2,
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/obj/effect/decal/cleanable/generic = 2,
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/obj/effect/decal/cleanable/liquid_fuel = 0.5,
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/obj/effect/decal/cleanable/mucus = 1.5,
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/obj/effect/decal/cleanable/blood/drip = 1.5,
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/obj/item/storage/box = 1,
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/obj/item/material/shard = 1,
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/obj/item/material/shard/shrapnel = 1,
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/obj/item/broken_bottle = 1,
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/obj/item/stack/material/cardboard = 1,
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/obj/item/stack/rods = 1,
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/obj/item/corncob = 1,
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/obj/item/paper/crumpled = 1,
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/obj/item/inflatable/torn = 1,
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/obj/item/ammo_casing/c45/rubber = 0.5,
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/obj/item/ammo_casing/c9mm/rubber = 0.5,
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/obj/item/ammo_casing/c45/flash = 0.5,
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/obj/item/ammo_casing/shotgun/beanbag = 0.5,
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/obj/item/flame/lighter/random = 0.25,
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/obj/item/lipstick/random = 0.25,
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/obj/item/reagent_containers/glass/beaker/vial/random = 0.1,
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/obj/item/towel/random = 0.1,
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/obj/item/device/flashlight/flare/glowstick/random = 0.25,
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/obj/item/stack/cable_coil/random/ = 0.1,
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/obj/item/bananapeel = 0.1, //honk,
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/obj/item/key = 0.1,
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/obj/item/reagent_containers/blood/ripped = 0.1,
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/obj/item/shreddedp = 0.1
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)
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/obj/random/dirt_75
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name = "dirt 75%"
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desc = "75% chance of spawning dirt, otherwise nothing."
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icon = 'icons/effects/effects.dmi'
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icon_state = "dirt"
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layer = ABOVE_CABLE_LAYER // just so it appears under structures in map editor
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spawn_nothing_percentage = 25
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spawnlist = list(
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/obj/effect/decal/cleanable/dirt
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)
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/obj/random/vendor
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name = "random vendor"
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var/depleted = FALSE
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var/scan_id = TRUE // Should the spawned vendor check IDs
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problist = list(
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/obj/machinery/vending/boozeomat = 1,
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/obj/machinery/vending/coffee = 1,
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/obj/machinery/vending/snack = 1,
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/obj/machinery/vending/cola = 1,
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/obj/machinery/vending/cigarette = 1,
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/obj/machinery/vending/medical = 1.2,
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/obj/machinery/vending/phoronresearch = 0.7,
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/obj/machinery/vending/security = 0.3,
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/obj/machinery/vending/hydronutrients = 1,
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/obj/machinery/vending/hydroseeds = 1,
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/obj/machinery/vending/dinnerware = 1,
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/obj/machinery/vending/sovietsoda = 2,
|
|
/obj/machinery/vending/tool = 1,
|
|
/obj/machinery/vending/engivend = 0.6,
|
|
/obj/machinery/vending/engineering = 1,
|
|
/obj/machinery/vending/robotics = 1,
|
|
/obj/machinery/vending/tacticool = 0.2,
|
|
/obj/machinery/vending/tacticool/ert = 0.1
|
|
)
|
|
has_postspawn = TRUE
|
|
|
|
/obj/random/vendor/Initialize(mapload, _depleted = 0)
|
|
depleted = _depleted
|
|
. = ..()
|
|
|
|
/obj/random/vendor/post_spawn(obj/machinery/vending/V)
|
|
if (!depleted)
|
|
return
|
|
|
|
//Greatly reduce the contents. it will have 0-20% of what it usually has
|
|
for (var/content in V.products)
|
|
if (prob(40))
|
|
V.products[content] = 0 //40% chance to completely lose an item
|
|
else
|
|
var/multiplier = rand(0,20) //Else, we reduce it to a very low percentage
|
|
if (multiplier)
|
|
multiplier /= 100
|
|
|
|
V.products[content] *= multiplier
|
|
if (V.products[content] < 1 && V.products[content] > 0) //But we'll usually have at least 1 left
|
|
V.products[content] = 0
|
|
|
|
// Clamp to an integer so we don't get 0.78 of a screwdriver.
|
|
V.products[content] = round(V.products[content])
|
|
|
|
V.scan_id &= scan_id
|
|
|
|
/obj/random/smalltank
|
|
name = "random small tank"
|
|
|
|
/obj/random/smalltank/item_to_spawn()
|
|
if (prob(40))
|
|
return /obj/item/tank/emergency_oxygen
|
|
else if (prob(60))
|
|
return /obj/item/tank/emergency_oxygen/engi
|
|
else
|
|
return /obj/item/tank/emergency_oxygen/double
|
|
|
|
/obj/random/pottedplant
|
|
name = "random potted plant"
|
|
desc = "Spawns a random potted plant."
|
|
icon = 'icons/obj/plants.dmi'
|
|
icon_state = "plant-26"
|
|
spawn_nothing_percentage = 1
|
|
|
|
/obj/random/pottedplant/spawn_item()
|
|
var/obj/structure/flora/pottedplant/P = null
|
|
var/list/unwanted = list(
|
|
/obj/structure/flora/pottedplant, // don't want parent base obj
|
|
/obj/structure/flora/pottedplant/dead2, // does not fit horizon's aesthetic
|
|
/obj/structure/flora/pottedplant/empty
|
|
)
|
|
var/list/rare = list(
|
|
/obj/structure/flora/pottedplant/eye,
|
|
/obj/structure/flora/pottedplant/dead
|
|
)
|
|
while(!P)
|
|
P = pick(typesof(/obj/structure/flora/pottedplant))
|
|
if(P in unwanted || ((P in rare) && prob(50)))
|
|
P = null
|
|
. = new P(loc)
|