Files
Aurora.3/code/game/objects/structures/coastal.dm
kyres1 f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00

48 lines
1.3 KiB
Plaintext

/obj/structure/beach_umbrella
name = "overhead beach umbrella"
desc = "A tightly secured beach umbrella which looks pretty elegant against the sun."
icon = 'icons/obj/structure/urban/misc_64x64.dmi'
icon_state = "umbrella"
anchored = TRUE
layer = 9
/obj/structure/beach_umbrella/alt
icon_state = "umbrella_alt"
/obj/structure/dock_structure
name = "docking tie"
desc = "A large, very secure tie-off point for a dock."
icon = 'icons/obj/structure/industrial/docks.dmi'
icon_state = "dock_tie"
anchored = TRUE
/obj/structure/dock_structure/rail
name = "docking rail line"
desc = "A large railing mechanism to lift vessels out of the water with ease."
icon_state = "rail"
/obj/structure/dock_structure/rail/start
icon_state = "rail_start"
/obj/structure/dock_structure/rail/end
icon_state = "rail_end"
/obj/structure/boat
name = "surface water craft"
desc = "A large boat floating steadily atop the water."
icon = 'icons/obj/structure/industrial/watercraft.dmi'
icon_state = "radio_ship"
anchored = TRUE
density = TRUE
layer = 9
/obj/structure/crane
name = "overhead guiding crane"
desc = "A towering crane for lifting industrial sized cargo."
icon = 'icons/obj/structure/industrial/cranes.dmi'
icon_state = "crane"
anchored = TRUE
density = TRUE
layer = 9
pixel_x = -16