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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
55 lines
1.9 KiB
Plaintext
55 lines
1.9 KiB
Plaintext
/**
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* # asset_cache_item
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*
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* An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
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*/
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/datum/asset_cache_item
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/// the name of this asset item, becomes the key in SSassets.cache list
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var/name
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/// md5() of the file this asset item represents.
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var/hash
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/// the file this asset represents
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var/resource
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/// our file extension e.g. .png, .gif, etc
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var/ext = ""
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/// Should this file also be sent via the legacy browse_rsc system
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/// when cdn transports are enabled?
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var/legacy = FALSE
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/// Used by the cdn system to keep legacy css assets with their parent
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/// css file. (css files resolve urls relative to the css file, so the
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/// legacy system can't be used if the css file itself could go out over
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/// the cdn)
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var/namespace = null
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/// True if this is the parent css or html file for an asset's namespace
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var/namespace_parent = FALSE
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/// TRUE for keeping local asset names when browse_rsc backend is used
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var/keep_local_name = FALSE
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///pass in a valid file_hash if you have one to save it from needing to do it again.
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///pass in a valid dmi file path string e.g. "icons/path/to/dmi_file.dmi" to make generating the hash less expensive
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/datum/asset_cache_item/New(name, file, file_hash, dmi_file_path)
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if (!isfile(file))
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file = fcopy_rsc(file)
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hash = file_hash
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//the given file is directly from a dmi file and is thus in the rsc already, we know that its file_hash will be correct
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if(!hash)
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if(dmi_file_path)
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hash = md5(file)
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else
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hash = md5asfile(file) //icons sent to the rsc md5 incorrectly when theyre given incorrect data
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if (!hash)
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CRASH("invalid asset sent to asset cache")
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src.name = name
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var/extstart = findlasttext(name, ".")
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if (extstart)
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ext = ".[copytext(name, extstart+1)]"
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resource = file
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// /datum/asset_cache_item/vv_edit_var(var_name, var_value)
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// return FALSE
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// /datum/asset_cache_item/CanProcCall(procname)
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// return FALSE
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