Files
Aurora.3/code/modules/ghostroles/spawnpoint/spawnpoint.dm
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00

195 lines
5.4 KiB
Plaintext

#define STATE_UNAVAILABLE 1
#define STATE_AVAILABLE 2
#define STATE_RECHARGING 3
#define STATE_USED 4
/obj/effect/ghostspawpoint
name = "invisible ghost spawner - single"
desc = "A Invisible ghost spawner"
icon = 'icons/mob/screen/generic.dmi'
icon_state = "x2"
anchored = 1
unacidable = 1
simulated = 0
invisibility = 101
movable_flags = MOVABLE_FLAG_EFFECTMOVE
var/identifier = null //identifier of this spawnpoint
var/single_use = FALSE //Ghost spawners with this set to TRUE will not be disabled.
var/recharge_time = 0 //Time it takes until the ghostspawner can be used again
var/unavailable_time = null //Time when the ghost spawner became unavailable
var/icon_unavailable = "x2"
var/icon_available = "x2" //Icon to use when available
var/icon_recharging = "x2" //Icon to use when recharging
var/icon_used = "x2" //Icon to use when spwanpoint has been used
var/state = STATE_AVAILABLE
/obj/effect/ghostspawpoint/Initialize(mapload)
. = ..()
SSghostroles.add_spawnpoints(src)
/obj/effect/ghostspawpoint/update_icon()
if(state == STATE_UNAVAILABLE)
icon_state = icon_unavailable
else if(state == STATE_AVAILABLE)
icon_state = icon_available
else if (state == STATE_RECHARGING)
icon_state = icon_recharging
else if (state == STATE_USED)
icon_state = icon_used
else
icon_state = initial(icon_state)
/obj/effect/ghostspawpoint/process()
if(recharge_time && (recharge_time * 10) > (world.time - unavailable_time))
STOP_PROCESSING(SSprocessing, src)
state = STATE_AVAILABLE
update_icon()
/obj/effect/ghostspawpoint/attack_ghost(mob/user)
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
ui_interact(user)
/obj/effect/ghostspawpoint/attack_hand(mob/user)
if(!ROUND_IS_STARTED)
to_chat(usr, "<span class='danger'>The round hasn't started yet!</span>")
return
ui_interact(user)
/obj/effect/ghostspawpoint/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "GhostSpawner", "Ghost Spawner", 480, 500)
ui.open()
/obj/effect/ghostspawpoint/ui_data(mob/user)
var/list/data = list()
var/datum/ghostspawner/G = SSghostroles.spawners[identifier]
if(!G)
return
data["spawners"] = list(list(
"short_name" = G.short_name,
"name" = G.name,
"desc" = G.desc,
"type" = G.type,
"cant_spawn" = G.cant_spawn(user),
"can_edit" = G.can_edit(user),
"can_jump_to" = G.can_jump_to(user),
"enabled" = G.enabled,
"count" = G.count,
"spawn_atoms" = length(G.spawn_atoms),
"max_count" = G.max_count,
"tags" = G.tags,
"spawnpoints" = G.spawnpoints
))
data["categories"] = G.tags
return data
/obj/effect/ghostspawpoint/ui_state(mob/user)
return observer_state
/obj/effect/ghostspawpoint/ui_status(mob/user, datum/ui_state/state)
return UI_INTERACTIVE
/obj/effect/ghostspawpoint/proc/is_available()
return TRUE
/obj/effect/ghostspawpoint/proc/set_spawned()
if(recharge_time) //If we are available again after a certain time -> being processing
state = STATE_RECHARGING
unavailable_time = world.time
START_PROCESSING(SSprocessing, src)
else
if(single_use)
state = STATE_USED
update_icon()
/obj/effect/ghostspawpoint/proc/set_available()
if(state == STATE_USED)
return //if its a one-use spawner and it got used already, dont reset it
state = STATE_AVAILABLE
update_icon()
/obj/effect/ghostspawpoint/proc/set_unavailable()
if(state == STATE_USED)
return //if its a one-use spawner and it got used already, dont reset it
else if(state == STATE_RECHARGING)
STOP_PROCESSING(SSprocessing, src)
state = STATE_UNAVAILABLE
update_icon()
#undef STATE_UNAVAILABLE
#undef STATE_AVAILABLE
#undef STATE_RECHARGING
#undef STATE_USED
/obj/effect/ghostspawpoint/repeat
name = "invisible ghost spawner - repeat"
desc = "A Invisible ghost spawner"
icon = 'icons/mob/screen/generic.dmi'
icon_state = "x3"
icon_unavailable = "x3" //Icon to use when unavailable
icon_available = "x3" //Icon to use when available
icon_recharging = "x3" //Icon to use when recharging
icon_used = "x3" //Icon to use when spwanpoint has been used
recharge_time = 1
single_use = TRUE
/obj/effect/ghostspawpoint/one_use
name = "single use ghost spawner"
single_use = TRUE
/obj/effect/ghostspawpoint/cryo
name = "cryogenic storage pod"
desc = "A pod used to store individual in suspended animation"
icon = 'icons/obj/sleeper.dmi'
icon_state = "sleeper-closed"
identifier = null //identifier of this spawnpoint
icon_unavailable = "sleeper-closed" //Icon to use when unavailable
icon_available = "sleeper-closed" //Icon to use when available
icon_recharging = "sleeper" //Icon to use when recharging
icon_used = "sleeper" //Icon to use when spwanpoint has been used
anchored = 1
unacidable = 1
simulated = 1
invisibility = 0
/obj/effect/ghostspawpoint/button
name = "button"
desc = "A button used for some kind of purpose."
icon = 'icons/obj/stationobjs.dmi'
icon_state = "doorctrl0"
identifier = null
icon_unavailable = "doorctrl0"
icon_available = "doorctrl-p"
icon_recharging = "doorctrl-p"
icon_used = "doorctrl-p"
anchored = 1
unacidable = 1
simulated = 1
invisibility = 0
var/use_message = "An assistant has been requested. One will be with you shortly if available."
var/message_used = FALSE
/obj/effect/ghostspawpoint/button/set_available()
..()
if(use_message && !message_used)
message_used = TRUE
visible_message(SPAN_NOTICE(use_message))
playsound(src.loc, 'sound/machines/chime.ogg', 25, 1)