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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * tgchat * tgpanels pt1 * THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!! * figure out why stat isnt working * goodbye ping * shhh * stat updates * An oath sworn in scors! Omni vortex lies! * final almost edits * fix that * last skin adjustments * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * fix runtimes and cl * whoops * misc fixes * fix that too * adds build workflow * f * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer * remove duplicate * makes some verb tabs work properly * makes verbs work properly for real * sans moi * fixes pt2 * fix the chat unnecessarily reloading * fixes * epic * fixes * fix missing consoles --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
89 lines
2.8 KiB
Plaintext
89 lines
2.8 KiB
Plaintext
/datum/mind
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var/list/learned_spells
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/mob/Life()
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..()
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if(LAZYLEN(spell_masters))
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.update_spells(0, src)
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/mob/LateLogin()
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..()
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if(spell_masters)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.toggle_open(1)
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client.screen -= spell_master
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/mob/get_status_tab_items()
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. = ..()
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if(. && LAZYLEN(spell_list))
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for(var/spell/S in spell_list)
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if((!S.connected_button) || !statpanel(S.panel))
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continue //Not showing the noclothes spell
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switch(S.charge_type)
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if(Sp_RECHARGE)
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. += "[S.panel] [S.charge_counter/10.0]/[S.charge_max/10] [S.connected_button]"
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if(Sp_CHARGES)
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. +="[S.panel] [S.charge_counter]/[S.charge_max] [S.connected_button]"
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if(Sp_HOLDVAR)
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. += "[S.panel] [S.holder_var_type] [S.holder_var_amount] [S.connected_button]"
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/hook/clone/proc/restore_spells(var/mob/H)
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if(H.mind && H.mind.learned_spells)
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for(var/spell/spell_to_add in H.mind.learned_spells)
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H.add_spell(spell_to_add)
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/mob/proc/add_spell(var/spell/spell_to_add, var/spell_base = "wiz_spell_ready", var/master_type = /obj/screen/movable/spell_master)
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usr = src // whoever made screen objects is an asshole and forced me to do this, i regret absolutely nothing
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if(!spell_masters)
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spell_masters = list()
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if(spell_masters.len)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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if(spell_master.type == master_type)
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LAZYADD(spell_list, spell_to_add)
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spell_master.add_spell(spell_to_add)
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if(mind)
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LAZYDISTINCTADD(mind.learned_spells, spell_to_add)
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return TRUE
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var/obj/screen/movable/spell_master/new_spell_master = new master_type //we're here because either we didn't find our type, or we have no spell masters to attach to
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if(client)
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src.client.screen += new_spell_master
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new_spell_master.spell_holder = src
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new_spell_master.add_spell(spell_to_add)
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if(spell_base)
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new_spell_master.icon_state = spell_base
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spell_masters.Add(new_spell_master)
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LAZYADD(spell_list, spell_to_add)
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if(mind)
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LAZYDISTINCTADD(mind.learned_spells, spell_to_add)
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return TRUE
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/mob/proc/remove_spell(var/spell/spell_to_remove)
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if(!spell_to_remove || !istype(spell_to_remove))
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return
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if(!(spell_to_remove in spell_list))
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return
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if(!spell_masters || !spell_masters.len)
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return
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if(mind && mind.learned_spells)
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mind.learned_spells.Remove(spell_to_remove)
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LAZYREMOVE(spell_list, spell_to_remove)
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.remove_spell(spell_to_remove)
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return 1
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/mob/proc/silence_spells(var/amount = 0)
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if(!(amount >= 0))
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return
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if(!spell_masters || !spell_masters.len)
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return
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for(var/obj/screen/movable/spell_master/spell_master in spell_masters)
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spell_master.silence_spells(amount)
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