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* 3/4 Update : Chair and Table Loose ends and fixes * black carpet affair * damn you golden deep * Update code/modules/tables/flipping.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * Update code/modules/tables/flipping.dm Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com> * yes --------- Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
150 lines
4.0 KiB
Plaintext
150 lines
4.0 KiB
Plaintext
/obj/structure/table
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icon = 'icons/obj/structure/tables/table.dmi'
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var/table_mat
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var/table_reinf
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var/no_cargo
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build_amt = 1
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// note : material_alteration does not work here because it is constructed piece by piece and not spawned in one shot like chairs
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/obj/structure/table/Initialize()
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if(table_mat)
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material = SSmaterials.get_material_by_name(table_mat)
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if(table_reinf)
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reinforced = SSmaterials.get_material_by_name(table_reinf)
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if(reinforced)
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breakable = FALSE
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. = ..()
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/obj/structure/table/standard
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icon_state = "solid_preview"
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table_mat = DEFAULT_TABLE_MATERIAL
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/obj/structure/table/steel
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icon = 'icons/obj/structure/tables/steel_table.dmi'
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icon_state = "steel_preview"
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table_mat = DEFAULT_WALL_MATERIAL
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/obj/structure/table/stone
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icon_state = "stone_preview"
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table_mat = MATERIAL_SANDSTONE
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/obj/structure/table/stone/marble
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table_mat = MATERIAL_MARBLE
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/obj/structure/table/reinforced
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icon_state = "reinf_preview"
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table_mat = DEFAULT_TABLE_MATERIAL
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table_reinf = DEFAULT_TABLE_REINF_MATERIAL
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/obj/structure/table/reinforced/steel
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icon = 'icons/obj/structure/tables/steel_table.dmi'
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icon_state = "reinf_steel_preview"
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table_mat = DEFAULT_WALL_MATERIAL
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/obj/structure/table/reinforced/wood
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icon_state = "reinf_wood_preview"
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table_mat = MATERIAL_WOOD
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table_reinf = MATERIAL_WOOD
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/obj/structure/table/reinforced/glass
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icon = 'icons/obj/structure/tables/glass_table.dmi'
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icon_state = "reinf_glass_preview"
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table_mat = MATERIAL_GLASS
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table_reinf = DEFAULT_TABLE_REINF_MATERIAL
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/obj/structure/table/wood
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icon_state = "wood_preview"
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table_mat = MATERIAL_WOOD
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/obj/structure/table/wood/birch
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table_mat = MATERIAL_BIRCH
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/obj/structure/table/wood/mahogany
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table_mat = MATERIAL_MAHOGANY
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/obj/structure/table/wood/maple
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table_mat = MATERIAL_MAPLE
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/obj/structure/table/wood/bamboo
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table_mat = MATERIAL_BAMBOO
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/obj/structure/table/wood/ebony
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table_mat = MATERIAL_EBONY
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/obj/structure/table/wood/walnut
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table_mat = MATERIAL_WALNUT
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/obj/structure/table/wood/yew
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table_mat = MATERIAL_YEW
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/obj/structure/table/wood/gamblingtable
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icon_state = "gamble_preview"
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carpeted = 1
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/obj/structure/table/glass
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icon = 'icons/obj/structure/tables/glass_table.dmi'
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icon_state = "glass_preview"
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table_mat = MATERIAL_GLASS
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/obj/structure/table/skrell
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icon = 'icons/obj/structure/tables/skrell_table.dmi'
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icon_state = "skrell_preview"
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table_mat = MATERIAL_SHUTTLE_SKRELL
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/obj/structure/table/diona
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icon = 'icons/obj/structure/tables/diona_table.dmi'
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icon_state = "biomass_preview"
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table_mat = MATERIAL_DIONA
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// holotables
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/obj/structure/table/holotable
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icon_state = "solid_preview"
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table_mat = MATERIAL_PLASTIC_HOLO
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/obj/structure/table/holotable/holowood
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icon_state = "wood_preview"
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table_mat = MATERIAL_WOOD_HOLO
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// fancy tables
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/obj/structure/table/fancy
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icon = 'icons/obj/structure/tables/fancy_table.dmi'
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icon_state = "carpet_preview"
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table_mat = MATERIAL_CARPET
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/obj/structure/table/fancy/black
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icon = 'icons/obj/structure/tables/fancy_table_black.dmi'
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icon_state = "carpet_black_preview"
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table_mat = MATERIAL_CARPET_BLACK
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/obj/structure/table/fancy/blue
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icon = 'icons/obj/structure/tables/fancy_table_blue.dmi'
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icon_state = "carpet_blue_preview"
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table_mat = MATERIAL_CARPET_BLUE
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/obj/structure/table/fancy/cyan
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icon = 'icons/obj/structure/tables/fancy_table_cyan.dmi'
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icon_state = "carpet_cyan_preview"
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table_mat = MATERIAL_CARPET_CYAN
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/obj/structure/table/fancy/green
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icon = 'icons/obj/structure/tables/fancy_table_green.dmi'
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icon_state = "carpet_green_preview"
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table_mat = MATERIAL_CARPET_GREEN
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/obj/structure/table/fancy/orange
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icon = 'icons/obj/structure/tables/fancy_table_orange.dmi'
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icon_state = "carpet_orange_preview"
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table_mat = MATERIAL_CARPET_ORANGE
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/obj/structure/table/fancy/purple
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icon = 'icons/obj/structure/tables/fancy_table_purple.dmi'
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icon_state = "carpet_purple_preview"
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table_mat = MATERIAL_CARPET_PURPLE
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/obj/structure/table/fancy/red
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icon = 'icons/obj/structure/tables/fancy_table_red.dmi'
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icon_state = "carpet_red_preview"
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table_mat = MATERIAL_CARPET_RED
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