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# Summary This PR is the next update to the persistency subsystem. The goal of this PR is to provide more framework like functions to allow more types of content to be made persistent. Currently only volatile game objects created during a round can be (*in a [clean](https://www.youtube.com/watch?v=rZ3ETK7-ZM8) way*) saved and made persistent. This update attempts to provide methods to make *everything*¹ persistent. This introduces persistent generics and history. ## Database The following things are going to be changed and added in the database (open in new tab for better visibility, PNG file includes the drawIO code): <img width="1692" height="1041" alt="aurora_persistency_db drawio" src="https://github.com/user-attachments/assets/ea53f419-f9aa-4592-af8f-3a8d5edf3177" /> **Deviations on database implementation from diagram:** - Removed unique constraint on history table - Prevented adding multiple records per round per attribute. ## Framework surface changes - MC/VV: Moved global object track register to subsystem var space. - MC/VV: Point of interest: Added history_cache and generic_cache to subsystem var space. - MC/VV: Updated subsystem stat entry message, now providing information on cache sizes of new types. - Added `singleton/persistent_type` defines (Type, clean-up rules, finalization hook) and macros allowing new definitions of said types. - Added cache structures that are also used for returns on public procs in generics and history persistent types. - Major new framework features: Persistent history (example: Mining yield records) and persistent generics (example: Persistent Horizon overmap position). See documentation for more information. DrawIO diagram for documentation, includes source in it (open in new tab): <img width="200" height="200" alt="Persistence-subsystem-flowchart drawio" src="https://github.com/user-attachments/assets/51f28331-f999-49a2-a7cc-58278f7ae416" /> ## Tasks (These lists are not comprehensive.) **General** - [x] Update DB - Write SQL scripts. - [x] Add subsystem modular files for generics and history. - [x] Add type definition logic, macros. - [x] Add type-DB init logic. - [x] Logging. - [x] A lot of testing. *A lot.* - [x] Changelog. - [x] Self-Review. - [x] Update documentation on the persistence subsystem. **"Persistent history"** - [x] Add init logic. - [x] Add finalize logic. - [x] Add framework surface procs. - [x] Get last record. - [x] Get last X records. - [x] Add record. - [x] Add character ID related validation. - [x] Add initial example mechanic. **"Persistent generics"** - [x] Add init logic. - [x] Add finalize logic. - [x] Add framework surface procs. - [x] Save. - [x] Load. - [x] Add initial example mechanic. ## Changes Too many changes to be listed here - Check changelog and actual changes. ## Warning There are certain use/test cases that *cannot* be tested locally due to missing preexisting data in the database. This should only affect new data structures (new persistent types), not existing data. ¹ _Large scale persistent mapping is excluded for this version._ --------- Co-authored-by: Copilot <copilot@github.com>
594 lines
18 KiB
Plaintext
594 lines
18 KiB
Plaintext
//Modes the smelter can work with, bitflags
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#define SMELTER_MODE_IDLE BITFLAG(0)
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#define SMELTER_MODE_ALLOYING BITFLAG(1)
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#define SMELTER_MODE_COMPRESSING BITFLAG(2)
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#define SMELTER_MODE_SMELTING BITFLAG(3)
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/obj/structure/machinery/mineral
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var/id //used for linking machines to consoles
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var/is_processing_machine = FALSE //used to check for initializing machines
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var/turf/input_turf
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var/turf/output_turf
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// Locate our output and input machinery.
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/obj/structure/machinery/mineral/proc/setup_io()
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for(var/dir in GLOB.cardinals)
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var/input_spot = locate(/obj/structure/machinery/mineral/input, get_step(src, dir))
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if(input_spot)
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input_turf = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
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break
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for(var/dir in GLOB.cardinals)
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var/output_spot = locate(/obj/structure/machinery/mineral/output, get_step(src, dir))
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if(output_turf)
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output_turf = get_turf(output_spot)
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break
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if(!input_turf)
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input_turf = get_step(src, REVERSE_DIR(dir))
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if(!output_turf)
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output_turf = get_step(src, dir)
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/obj/structure/machinery/mineral/proc/reset_io()
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input_turf = null
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output_turf = null
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setup_io()
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/obj/structure/machinery/mineral/Initialize()
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. = ..()
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if(is_processing_machine)
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// checks for movement (i.e. shuttles) and calls reset_io()
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RegisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(reset_io))
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/obj/structure/machinery/mineral/Destroy()
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if(is_processing_machine)
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UnregisterSignal(src, COMSIG_MOVABLE_MOVED, PROC_REF(reset_io))
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return ..()
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/**********************Mineral processing unit console**************************/
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/obj/structure/machinery/mineral/processing_unit_console
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name = "ore redemption console"
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desc = "A handy console which can be use to retrieve mining points for use in the mining vendor, or to set processing values for various ore types."
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icon = 'icons/obj/machinery/wall/terminals.dmi'
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icon_state = "production_console"
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density = FALSE
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anchored = TRUE
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idle_power_usage = 15
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active_power_usage = 50
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var/obj/structure/machinery/mineral/processing_unit/machine
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var/show_all_ores = TRUE
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var/points = 0
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var/list/ore/input_mats = list()
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var/list/singleton/material/output_mats = list()
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var/list/datum/alloy/alloy_mats = list()
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var/waste = 0
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var/idx = 0
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component_types = list(
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/obj/item/circuitboard/redemption_console,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/console_screen
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)
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/obj/structure/machinery/mineral/processing_unit_console/upgrade_hints(mob/user, distance, is_adjacent)
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. += ..()
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. += "Upgraded <b>capacitors</b> will increase the amount of ore smelted per second."
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. += "Upgraded <b>micro-lasers</b> will increase the amount of ore smelted per second."
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. += "Upgraded <b>scanning modules</b> will increase the amount of ore smelted per second."
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/obj/structure/machinery/mineral/processing_unit_console/Initialize(mapload, d, populate_components)
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. = ..()
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var/mutable_appearance/screen_overlay = mutable_appearance(icon, "production_console-screen", plane = ABOVE_LIGHTING_PLANE)
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AddOverlays(screen_overlay)
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set_light(1.4, 1, COLOR_CYAN)
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return INITIALIZE_HINT_LATELOAD
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/obj/structure/machinery/mineral/processing_unit_console/LateInitialize()
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. = ..()
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setup_machine()
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/obj/structure/machinery/mineral/processing_unit_console/Destroy()
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if(machine)
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machine.console = null
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return ..()
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/obj/structure/machinery/mineral/processing_unit_console/proc/handle_machine_deletion()
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SIGNAL_HANDLER
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machine = null
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/obj/structure/machinery/mineral/processing_unit_console/proc/setup_machine(mob/user)
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if(!machine)
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var/area/A = get_area(src)
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var/best_distance = INFINITY
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for(var/obj/structure/machinery/mineral/processing_unit/checked_machine in SSmachinery.machinery)
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if(id)
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if(checked_machine.id == id)
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machine = checked_machine
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break //We only link with one, no point continuing if it's ID based
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else if(!checked_machine.console && A == get_area(checked_machine) && get_dist(checked_machine, src) < best_distance)
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machine = checked_machine
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best_distance = get_dist(checked_machine, src)
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if(machine)
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machine.link_console(src)
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RegisterSignal(machine, COMSIG_QDELETING, PROC_REF(handle_machine_deletion))
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else
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to_chat(user, SPAN_WARNING("ERROR: Linked machine not found!"))
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return machine
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/obj/structure/machinery/mineral/processing_unit_console/attackby(obj/item/attacking_item, mob/user)
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if(default_deconstruction_screwdriver(user, attacking_item))
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return
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if(default_deconstruction_crowbar(user, attacking_item))
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return
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if(default_part_replacement(user, attacking_item))
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return
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return ..()
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/obj/structure/machinery/mineral/processing_unit_console/attack_hand(mob/user)
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add_fingerprint(user)
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if(!setup_machine(user))
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return
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ui_interact(user)
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/obj/structure/machinery/mineral/processing_unit_console/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "MiningProcessor", "Ore Redemption Console", ui_x=500, ui_y=575)
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ui.autoupdate = FALSE
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ui.open()
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/obj/structure/machinery/mineral/processing_unit_console/ui_data(mob/user)
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var/list/data = list()
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var/obj/item/card/id/ID = user.GetIdCard()
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if(ID)
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data["hasId"] = TRUE
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data["miningPoints"] = ID.mining_points ? ID.mining_points : 0
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else
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data["hasId"] = FALSE
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data["enabled"] = machine.active
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data["points"] = points
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data["showAllOres"] = show_all_ores
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var/list/ore_list = list()
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for(var/ore in machine.ores_processing)
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if(!machine.ores_stored[ore] && !show_all_ores)
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continue
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var/ore/O = GLOB.ore_data[ore]
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if(!O)
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continue
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var/processing_type = ""
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switch(machine.ores_processing[ore]) //Yes we could use bitflags, but I don't care enough about it here
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if(SMELTER_MODE_IDLE)
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processing_type = "Idle"
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if(SMELTER_MODE_SMELTING)
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processing_type = "Smelt"
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if(SMELTER_MODE_COMPRESSING)
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processing_type = "Compress"
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if(SMELTER_MODE_ALLOYING)
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processing_type = "Alloy"
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ore_list += list(list("name" = capitalize_first_letters(O.display_name), "processing" = processing_type, "stored" = machine.ores_stored[ore], "ore" = ore))
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data["oreList"] = ore_list
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return data
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/obj/structure/machinery/mineral/processing_unit_console/ui_act(action, params)
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if(..())
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return TRUE
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if(action == "choice")
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var/obj/item/card/id/ID = usr.GetIdCard()
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if(ID)
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if(params["choice"] == "claim")
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if(points >= 0)
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ID.mining_points += points
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if(points != 0)
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ping("<b>\The [src]</b> pings, \"Point transfer complete! Transaction total: [points] points!\"")
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var/character_id = astype(ID.mob_id.resolve(), /mob/living/carbon/human/)?.character_id
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if(character_id)
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SSpersistence.historyAddCharacterRecord(/singleton/persistent_type/history/character/mining_points, character_id, points)
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points = 0
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else
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ping("<b>\The [src]</b> pings, \"Transaction failed due to a negative point value. No transaction can be done until this value has returned to a positive one.\"")
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if(params["choice"] == "print_report")
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print_report(usr)
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return TRUE
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if(action == "toggle_smelting")
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var/ore_name = params["toggle_smelting"]
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var/choice = tgui_input_list(usr, "What setting do you wish to use for processing [ore_name]?", "Processing", list("Smelting", "Compressing", "Alloying", "Nothing"))
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if(!choice)
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return TRUE
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switch(choice)
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if("Nothing")
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choice = SMELTER_MODE_IDLE
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if("Smelting")
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choice = SMELTER_MODE_SMELTING
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if("Compressing")
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choice = SMELTER_MODE_COMPRESSING
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if("Alloying")
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choice = SMELTER_MODE_ALLOYING
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machine.ores_processing[ore_name] = choice
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return TRUE
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if(action == "toggle_power")
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machine.active = !machine.active
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if(machine.active)
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machine.icon_state = "furnace"
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else
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machine.icon_state = "furnace-off"
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return TRUE
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if(action == "toggle_ores")
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show_all_ores = !show_all_ores
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return TRUE
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/obj/structure/machinery/mineral/processing_unit_console/proc/print_report(var/mob/living/user)
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var/obj/item/card/id/ID = user.GetIdCard()
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if(!ID)
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to_chat(user, SPAN_WARNING("No ID detected. Cannot digitally sign."))
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return
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if(!input_mats.len && !output_mats.len && !alloy_mats)
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to_chat(user, SPAN_WARNING("There is no data to print."))
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return
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if(printing)
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return
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printing = TRUE
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var/obj/item/paper/P = new /obj/item/paper(get_turf(src))
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var/date_string = worlddate2text()
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idx++
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var/form_title = "Form 0600 - Mining Yield Declaration"
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var/dat
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var/facility_name
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if(SSatlas.current_map.use_overmap)
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var/obj/effect/overmap/visitable/sector/S = GLOB.map_sectors["[GET_Z(src)]"]
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if(!S) //Blueprints are useless now, but keep them around for fluff
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facility_name = "If you're seeing this, report it on the GitHub issues tracker; include your current location in-game."
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facility_name = "<b>[S.name]</b><br<br>"
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else
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facility_name = "[SSatlas.current_map.station_name]"
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if(facility_name == SSatlas.current_map.station_name)
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dat = "<small><center><b>Stellar Corporate Conglomerate<br>"
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dat += "Operations Department</b><br><br>"
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else
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dat = "<b>[facility_name]</b><br><br>"
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dat += "Form 0600<br> Mining Yield Declaration</center><hr>"
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dat += "Facility: [facility_name]<br>"
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dat += "Date: [date_string]<br>"
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dat += "Index: [idx]<br><br>"
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dat += "Miner(s): <span class=\"paper_field\"></span><br>"
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dat += "Ore Yields: <br>"
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dat += "<table>"
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for(var/singleton/material/OM in output_mats)
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if(output_mats[OM] > 1)
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dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_plural_name]</small></td></tr>"
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else
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dat += "<tr><td><b><small>[output_mats[OM]]</b></small></td><td><small>[OM.display_name] [OM.sheet_singular_name]</small></td></tr>"
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CHECK_TICK
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for(var/datum/alloy/AM in alloy_mats)
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if(alloy_mats[AM] > 1)
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dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheets</small></td></tr>"
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else
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dat += "<tr><td><b><small>[alloy_mats[AM]]</b></td><td><small>[AM.metaltag] sheet</small></td></tr>"
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CHECK_TICK
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dat += "</table><br>"
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if(waste > 0)
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dat += "Waste detected: "
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dat += "[waste] unit(s) of material were wasted due to operator error. This includes: <br>"
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dat += "<table>"
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for(var/ore/IM in input_mats)
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if(input_mats[IM] > 1)
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dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
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else
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dat += "<tr><td><b><small>[input_mats[IM]]</small></b></td><td><small>[IM.display_name]</small></td></tr>"
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CHECK_TICK
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dat += "</table><br>"
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dat += "Additional Notes: <span class=\"paper_field\"></span><br><br>"
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dat += "Operations Manager's / Captain's Stamp: </small>"
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P.set_content(form_title, dat)
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//stamp the paper
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var/image/stampoverlay = image('icons/obj/bureaucracy.dmi')
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stampoverlay.icon_state = "paper_stamp-cent"
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if(!P.stamped)
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P.stamped = new
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P.offset_x += 0
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P.offset_y += 0
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P.ico += "paper_stamp-cent"
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P.stamped += /obj/item/stamp
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P.AddOverlays(stampoverlay)
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P.stamps += "<HR><i>This paper has been stamped by the SCC Ore Processing System.</i>"
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user.visible_message("\The [src] rattles and prints out a sheet of paper.")
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playsound(get_turf(src), 'sound/items/bureaucracy/print_short.ogg', 50, 1)
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// reset
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output_mats = list()
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input_mats = list()
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waste = 0
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if(user.Adjacent(src))
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user.put_in_hands(P)
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printing = FALSE
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return
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/**********************Mineral processing unit**************************/
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/**
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* A list containing alloy data, initialized only once by the first `/obj/structure/machinery/mineral/processing_unit` that initializes
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*/
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GLOBAL_LIST_EMPTY_TYPED(alloy_data, /datum/alloy)
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/obj/structure/machinery/mineral/processing_unit
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name = "industrial smelter" //This isn't actually a goddamn furnace, we're in space and it's processing platinum and flammable phoron... //lol fuk u bay it is //i'm gay // based and redpilled
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desc = "A large smelter and compression machine which heats up ore, then applies the process specified within the ore redemption console, outputting the result to the other side."
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icon = 'icons/obj/machinery/mining_machines.dmi'
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icon_state = "furnace-off"
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density = TRUE
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anchored = TRUE
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is_processing_machine = TRUE
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light_range = 3
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///The ore redemption console that is linked to us
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var/obj/structure/machinery/mineral/processing_unit_console/console
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///How many sheets in a second this smelter can make (more or less, rounded up depending on ticklag)
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var/sheets_per_second = 50
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/**
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* An associative list
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*
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* Key is a string, representing the ore name (eg. uranium, diamond, gold)
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*
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* Value is a bitflag, representing the operation mode for said ore, see `SMELTER_MODE_*` defines
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*/
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var/list/ores_processing[0]
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/**
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* An associative list
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*
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* Key is a string, representing the ore name (eg. uranium, diamond, gold)
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*
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* Value is a number, representing how many ores are stored in the device for said ore type
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*/
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var/list/ores_stored[0]
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var/active = 0
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idle_power_usage = 15
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active_power_usage = 150
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component_types = list(
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/obj/item/circuitboard/refiner,
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/obj/item/stock_parts/capacitor = 2,
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/obj/item/stock_parts/scanning_module,
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/obj/item/stock_parts/micro_laser = 2,
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/obj/item/stock_parts/matter_bin
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)
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/obj/structure/machinery/mineral/processing_unit/Initialize()
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. = ..()
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// initialize static alloy_data list, if it's not already initialized
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if(!length(GLOB.alloy_data))
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for(var/alloytype in subtypesof(/datum/alloy))
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GLOB.alloy_data += new alloytype()
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for(var/O in GLOB.ore_data)
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ores_processing[O] = SMELTER_MODE_IDLE
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ores_stored[O] = 0
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|
|
return INITIALIZE_HINT_LATELOAD
|
|
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/LateInitialize()
|
|
. = ..()
|
|
setup_io()
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/Destroy()
|
|
if(console)
|
|
console.machine = null
|
|
return ..()
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/proc/link_console(obj/structure/machinery/mineral/processing_unit_console/console_to_link)
|
|
if(console)
|
|
UnregisterSignal(console, COMSIG_QDELETING)
|
|
console = null
|
|
|
|
console = console_to_link
|
|
RegisterSignal(console, COMSIG_QDELETING, PROC_REF(handle_console_deletion))
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/proc/handle_console_deletion()
|
|
SIGNAL_HANDLER
|
|
|
|
console = null
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/attackby(obj/item/attacking_item, mob/user)
|
|
if(default_deconstruction_screwdriver(user, attacking_item))
|
|
return
|
|
if(default_deconstruction_crowbar(user, attacking_item))
|
|
return
|
|
if(default_part_replacement(user, attacking_item))
|
|
return
|
|
return ..()
|
|
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/process(seconds_per_tick)
|
|
..()
|
|
|
|
if(!src.output_turf || !src.input_turf)
|
|
return
|
|
|
|
var/list/tick_alloys = list()
|
|
|
|
//Grab some more ore to process this tick.
|
|
for(var/_ in 1 to ROUND_UP(sheets_per_second*seconds_per_tick))
|
|
var/obj/item/ore/O = locate() in input_turf
|
|
if(!O)
|
|
break
|
|
if(!isnull(ores_stored[O.material]))
|
|
ores_stored[O.material] = ores_stored[O.material] + 1
|
|
|
|
qdel(O)
|
|
|
|
if(!active)
|
|
if(icon_state != "furnace-off")
|
|
icon_state = "furnace-off"
|
|
return
|
|
|
|
//Process our stored ores and spit out sheets.
|
|
var/sheets = 0
|
|
for(var/metal in ores_stored)
|
|
if(src.stat & NOPOWER)
|
|
return
|
|
|
|
if(TICK_CHECK)
|
|
return
|
|
|
|
if(sheets >= ROUND_UP(sheets_per_second*seconds_per_tick))
|
|
break
|
|
|
|
if(ores_stored[metal] > 0 && ores_processing[metal] != SMELTER_MODE_IDLE)
|
|
var/ore/O = GLOB.ore_data[metal]
|
|
if(!O)
|
|
continue
|
|
|
|
//Alloying materials
|
|
if(ores_processing[metal] & SMELTER_MODE_ALLOYING && O.alloy)
|
|
for(var/datum/alloy/A in GLOB.alloy_data)
|
|
if(A.metaltag in tick_alloys)
|
|
continue
|
|
|
|
tick_alloys += A.metaltag
|
|
var/enough_metal
|
|
|
|
if(!isnull(A.requires[metal]) && ores_stored[metal] >= A.requires[metal]) //We have enough of our first metal, we're off to a good start.
|
|
|
|
enough_metal = TRUE
|
|
|
|
for(var/needs_metal in A.requires)
|
|
//Check if we're alloying the needed metal and have it stored.
|
|
if(!(ores_processing[needs_metal] & SMELTER_MODE_ALLOYING) || ores_stored[needs_metal] < A.requires[needs_metal])
|
|
enough_metal = FALSE
|
|
break
|
|
|
|
if(!enough_metal)
|
|
continue
|
|
else
|
|
var/total
|
|
for(var/needs_metal in A.requires)
|
|
if(console)
|
|
var/ore/Ore = GLOB.ore_data[needs_metal]
|
|
console.points += Ore.worth
|
|
use_power_oneoff(300)
|
|
ores_stored[needs_metal] -= A.requires[needs_metal]
|
|
total += A.requires[needs_metal]
|
|
total = max(1, round(total * A.product_mod)) //Always get at least one sheet.
|
|
sheets += total - 1
|
|
|
|
for(var/_ in 1 to total)
|
|
if(console)
|
|
console.alloy_mats[A] = console.alloy_mats[A] + 1
|
|
new A.product(output_turf)
|
|
|
|
//Compressing materials
|
|
else if(ores_processing[metal] & SMELTER_MODE_COMPRESSING && O.compresses_to)
|
|
var/can_make = clamp(ores_stored[metal], 0, ROUND_UP(sheets_per_second*seconds_per_tick) - sheets)
|
|
if(can_make % 2 > 0)
|
|
can_make--
|
|
|
|
var/singleton/material/M = GET_SINGLETON(O.compresses_to)
|
|
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/_ in 1 to (can_make/2))
|
|
if(console)
|
|
console.points += O.worth * 2
|
|
use_power_oneoff(300)
|
|
ores_stored[metal] -= 2
|
|
sheets += 2
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output_turf)
|
|
|
|
//Smelting materials
|
|
else if(ores_processing[metal] & SMELTER_MODE_SMELTING && O.smelts_to)
|
|
var/can_make = clamp(ores_stored[metal], 0, ROUND_UP(sheets_per_second*seconds_per_tick) - sheets)
|
|
|
|
var/singleton/material/M = GET_SINGLETON(O.smelts_to)
|
|
if(!istype(M) || !can_make || ores_stored[metal] < 1)
|
|
continue
|
|
|
|
for(var/_ in 1 to can_make)
|
|
if(console)
|
|
console.points += O.worth
|
|
use_power_oneoff(300)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.output_mats[M] += 1
|
|
new M.stack_type(output_turf)
|
|
else
|
|
if(console)
|
|
console.points -= O.worth * 3 //reee wasting our materials!
|
|
use_power_oneoff(800)
|
|
ores_stored[metal] -= 1
|
|
sheets++
|
|
if(console)
|
|
console.input_mats[O] += 1
|
|
console.waste++
|
|
new /obj/item/ore/slag(output_turf)
|
|
|
|
if(console)
|
|
SStgui.update_uis(console)
|
|
|
|
/obj/structure/machinery/mineral/processing_unit/RefreshParts()
|
|
..()
|
|
var/scan_rating = 0
|
|
var/cap_rating = 0
|
|
var/laser_rating = 0
|
|
|
|
for(var/obj/item/stock_parts/P in component_parts)
|
|
if(isscanner(P))
|
|
scan_rating += P.rating
|
|
else if(iscapacitor(P))
|
|
cap_rating += P.rating
|
|
else if(ismicrolaser(P))
|
|
laser_rating += P.rating
|
|
|
|
sheets_per_second += scan_rating + cap_rating + laser_rating
|
|
|
|
#undef SMELTER_MODE_IDLE
|
|
#undef SMELTER_MODE_ALLOYING
|
|
#undef SMELTER_MODE_COMPRESSING
|
|
#undef SMELTER_MODE_SMELTING
|